
The entire town has been put into a deep, dark sleep by a mysterious evil force. Now young Lillian must find allies and uncover the dark secrets of voodoo in order to save her master and free her friends before it is too late.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really enjoyed this game. More of an older style adventure game with hogs, but the hogs were quick(easy to find items with the helpful magnifying glass accessory) and fascinating as all the items were of the period and beautifully depicted. The story was engrossing and I didn't want it to end, which sadly it does, on a cliffhanger. This developer (Gogii games)is Canadian (like me!), and I feel proud , as it can't have been easy, competing with the big name developers of the time. I will definitely play it again.
Solides HOAG, aber nichts großes. Einige Wimmelbilder, wenige Rätsel/Minispiele. Alles nicht so anspruchsvoll... Mir hat es dennoch sehr gefallen, weil einfach die Atmosphäre passt. Die Locations fand ich ganz toll! Wer so bisschen auf Nostalgie steht... Stimmige Soundkulisse. Hab mich richtig wohl gefühlt beim Spielen. :) Interessant fand ich auch das mit den Zutaten sammeln für die Rezepte, die man dann "craftet" sozusagen. Die vielen Erweckungen... Und die Geschichte selbst, die man eben lösen möchte. Das ganze scheint der erste Teil einer Geschichte zu sein. Am Ende gibt es also keine Auflösung, sondern eher einen Cliffhanger. Ob da mal noch eine Fortsetzung folgt? Wäre schön. Ich hatte jedenfalls eine gute Zeit mit diesem kleinen Voodoo-Abenteuer und hab mir auch richtig viel Zeit dabei gelassen. :) Edit: Ach so, deutsche Übersetzung nicht verfügbar.
DON'T BUY IS NOT FULL GAME. The game is not full it ends with a cliff hanger and there is NO SEQUEL. It was a good game and there is quite a bit to it. However one of the comments posted a response from a Dev saying they ran out of money and never finished the game or made a sequel.
Yes.
Ce Voodoo Whisperer va rester l'un de mes pires souvenirs en terme de hidden et cela pour plusieurs raisons. A commencer par l'histoire qui commence comme une histoire où le scénariste n'aurait pas pris la peine de mettre en place sa narration. Ici, on arrive dans le vif du sujet sans autre forme de procès... vous êtes dans avec une prêtresse Voodoo et elle semble "bloquée" dans l'autre monde... Et la suite n'est pas mieux de fil en aiguille on fini par poursuivre le Maire de la ville pour vol de banque et meurtre sur une call girl. C'est très basique et nul besoin de pouvoir Voodoo pour le faire. Autant dire que cette malédiction qui afflige certaines personnes ( toute la ville de New Orlean? on ne sait pas trop) on n'en comprend ni le pourquoi, ni le comment et autant dire de suite, il n'y a pas de fin mais un beau "A suivre" Si graphiquement, la réalisation est bien faites et les différents décors de la New Orleans sont très représentatif des batiments. Pour autant, il y a sur tous les décors des toiles d'araignées et j'ai toujours pas compris la raison de cette idée fixe dans d'en mettre partout (intérieur et extérieur) surtout que cela rend les SOC légèrement illisible. La logique "Voodooéenne" me dépasse quelque peu, on se promène avec un mortier afin de faire des potions sauf que dans notre cas, on met toute sorte d'objet dedans et on ressort une poupée de contre-enchantement... WTF... Et tout le jeu est comme cela. Vous avez aussi les tiroirs dans la salle des bijoux de la banque qui lors de votre premier passage ne sont pas disponible, mais qui faudra ouvrir d'abord lors de votre passage suivant même s'ils sont vide et que seul celui de la vitrine nous intéresse... A contrario, on va récupérer les éléments qui serviront à la recette que l'on va trouver avant celle-ci. Les pouvoirs Voodoo sont plutôt bizarre car on peut déplacer des objets, lancer des éclairs et allumer des lampes à huiles sans briquet (enfin parfois car on utilise un briquet pour les bougies)... Je pense avoir loupé quelque chose dans la notion de Voodoo. Seule la première scène du jeu a été doublée et ensuite c'est de la lecture, et pas vraiment de la grande littérature, autant dire on s'ennui ferme. Pour le gameplay, les puzzles sont sans grand intérêt et peu clair parfois ou complètement débile comme pour le mot de code de passe du tiroir dans la chambre des dépôts à la banque... Les développeurs ont eu la flemme de mettre les 9 chiffres sur les éléments à tourner donc on a que 5 chiffres à tourner... ^^ Je n'attendais pas grand-chose de Voodoo Whisperer: Curse of a legend et il m'a donné encore moins que cela. D'un jeu qui devait narrer une histoire de Voodoo, on part sur une trame policière à 2 sous (vol de la banque) où rien ne s'explique sur laquelle on met une grosse couche de surnaturelle sans raison et dont les développeurs terminent avec un grand "A suivre" ... Je ne remercie ni Gogii Games ni Strategy First pour avoir développé et édité ce "truc" infame qu'ils appellent un jeu...
pros + good looking and detailed graphics + puzzles are enjoyable. you can also collect ingridients and make potions + creepy atmosphere. i like Louisiana setting + voodoo story is intriguing + hidden object elements are fun. + hint system very helpful + there is auto save cons - game could have been longer. - there are no steam achievements - game doesn't drop cards. - abrupt cliffhanger ending is rushed and clearly designed to set up a sequel.
I’d probably go with a mixed review if I could. The hidden object scenes are okay, but the point and click adventure part has some pixel hunting and there is no instant travel map or even a regular map. The setting is 19th century New Orleans where you have to save the city from evil forces that use voodoo. Fortunately, you have begun learning voodoo yourself and are able to pick up a few spells along the way. It’s an interesting premise, but I’ll go with a thumbs down because the story is incomplete. The game ends on a cliffhanger and they never made a sequel. This game was released in 2011 and runs okay under Windows 10. The version sold on Steam is the ordinary edition, not the collectors’ edition with a bonus chapter. The bonus chapter was added in the middle though, so both versions have the same cliffhanger ending.
a nice HOG with an abrupt ending. pros. nice story ok music cons. as the ending got juicy it gets an abrupt ending.... it just says to be continued? there is no second part for this game. very easy no voice acting apart from the opening cut scene short (2 hours for the main story) no bonus story despite those cons i did enjoy the game. i recommend it. though for being short and not really having an ending i only recommend getting it on sale. 5/10
I hate to be so negative about such a small game, but... what the HECK kinda story is that? If you're going to try and infuse your hidden object game with lore and a story, maybe you should actually run with it instead of ending it [spoiler]SO abruptly with potential MURDER[/spoiler]? Aside from THAT... the game is fine I guess. I hate giving it a thumbs down, but I can't bring myself to give it a thumbs up. The gameplay itself is fine and I enjoyed the puzzles, but the devs really shot themselves in the foot with how they chose to conclude their game... really ruined the whole thing :')
Voodoo Whisperer: Curse of a Legend is a supernatural hidden-object adventure developed by Gogii Games and published by Strategy First that blends classic item-hunting mechanics with light spellcraft and a moody New Orleans backdrop steeped in voodoo folklore. Designed as a story-driven casual puzzle experience, it leans heavily into atmosphere and thematic intrigue rather than fast-paced gameplay or intricate mechanics. The result is a methodical adventure that unfolds through observation, inventory management, and gradual narrative revelation. The story follows Lillian, a young apprentice studying under a powerful voodoo priestess. When her mentor falls victim to a mysterious curse that plunges the surrounding town into a magical slumber, Lillian must step into an unexpected role as savior. Her journey takes her across shadowed streets, abandoned buildings, and mystical locations as she gathers ingredients, deciphers clues, and attempts to reverse the enchantment. The narrative draws inspiration from voodoo legend and early twentieth-century New Orleans mystique, giving the adventure a distinct cultural flavor that separates it from more generic fantasy settings. Gameplay adheres closely to traditional hidden-object design. Players explore static scenes filled with layered props and cluttered arrangements, searching for items listed on-screen. These objects are not merely collected for completion; many serve as components in crafting spells and magical concoctions. The inclusion of a spellbook system adds a light crafting layer, allowing players to combine ingredients to create enchantments that unlock new areas or solve environmental obstacles. This structure provides a sense of purpose beyond simple object finding, though it does not drastically alter the core loop. In addition to hidden-object sequences, the game incorporates mini-games such as pattern-matching puzzles, simple logic challenges, and jigsaw-style tasks. These interludes break up the repetition of item searches and add variety to progression. However, their complexity remains modest, ensuring accessibility for casual players rather than presenting significant cognitive challenges. The overall pacing remains steady and deliberate, prioritizing exploration and incremental advancement over tension or urgency. Visually, Voodoo Whisperer embraces a dark, slightly antiquated aesthetic reflective of its release era. Background art captures eerie alleyways, mystical interiors, and candle-lit ritual spaces with subdued color palettes. Character models and animated elements are relatively simple, and while the graphics do not push technical boundaries, they effectively convey atmosphere. The sound design supports the tone with ambient music and subtle audio cues that reinforce the supernatural theme without overpowering the experience. One of the game’s defining traits is its slow progression. Frequent backtracking between locations to gather newly required items can extend playtime but may also create repetition. The spellcraft system adds structure to the hunt, yet it functions largely as a gating mechanism to unlock subsequent scenes rather than introducing evolving mechanics. For players who enjoy careful observation and relaxed pacing, this structure feels consistent and methodical. For others, it may seem drawn out. Narratively, the game builds intrigue through environmental storytelling and item discovery rather than cinematic exposition. The overarching mystery unfolds gradually, though some players may find the resolution less satisfying than anticipated. The tone remains consistently mystical, leaning more toward eerie charm than genuine horror. Ultimately, Voodoo Whisperer: Curse of a Legend delivers a focused hidden-object adventure rooted in voodoo mythology and atmospheric exploration. Its strengths lie in thematic cohesion, accessible puzzles, and the integration of light spellcraft mechanics into a familiar search-based framework. While it does not reinvent the genre or offer deep mechanical innovation, it provides a steady and immersive journey for players who appreciate classic hidden-object design wrapped in supernatural ambiance. Rating: 5/10
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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