
Voidwrought is a 2D action-platformer set in a hand-drawn world of cosmic horrors. Explore the thawing ruins of the First Civilisation and strike down the gods that dwell there. Grow your powers, uncover ancient artifacts, and expand your shrine amid the wreckage.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.43/day in the week after.
About
The coming of the Red Star heralds a new age. Emerging from its cocoon, the Simulacrum is driven to collect Ichor, the blood of the gods, from the monstrosities who hoard it.
Voidwrought is a fast-paced action-platformer with tight traversal, varied abilities, and formidable boss battles. Find and equip powerful Relics and Souls to customize your playstyle. Excavate into the rubble of the Gray City to construct a shrine filled with loyal followers.
Descend below the star-scorched surface and explore the multidimensional depths below. Witness the corrupted revelry of the Court, lose yourself in the icy tunnels of the Old Waters, and discover the grim fate of the Abandoned Expedition.
With sharp controls, engaging exploration, and deep lore to discover, Voidwrought is a dynamic addition to the modern Metroidvania genre.
The world is filled with treasures sought by the learned, the brave, and the mad. Scour the halls of your shrine, rend the corpses of defeated deities, and hunt in the hidden corners of the cosmos to find objects capable of granting unique powers.
Discover and equip over 50 Relics and Souls, from spectral weapons to passive buffs, to match your preferred playstyle.
Some still cling to the original faith. From a tiny cult, expand your influence and excavate further into the ruins. As you expand your shrine and followers, new secrets, rewards, and horrors come to light.
Experience smooth, satisfying movement and tight controls.
Explore atmospheric, hand-drawn biomes, from the star-scorched Surface to the biomechanical Abandoned Expedition.
Fight over 70 enemies and 11 formidable bosses.
Customize your playstyle with over 50 active Relics and passive Souls.
Expand your shrine to discover new treasures, abilities, and secrets.
Enjoy a rich, foreboding score by Anima: Song of the Abyss and Vigil: The Longest Night composer Jouni Valjakka.
Up the ante and bargain your life for power with three unique New Game+ modifiers
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1Kreviews | 77% | — | $393.4K |
| $5.99−70% | 178ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Maniabilité et gameplay horribles. Aucuns feeling ni dans les déplacements, ni dans les coups rien. C'est vraiment nul comme jeu.
Feels very inspired by hollowknight and silksong but definitely not just a ripoff or clone (and that could just be my lack of experience with the genre). Good movement, good upgrade chain, idk how diverse the playstyle options are but the souls and relics do give you options. I just tend to stick with my favorites the whole time. Map has in built markers and reads well. Really like the voidcharge relic system. Feels like a good balance of the spells and tools in Silksong.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Hungarian, Traditional Chinese
| $19.99 |
| 47ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | 87% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
É um bom metroidvania, tem uma exploração boa e um combate decente, apesar da movimentação ser meio clank ela ainda é bem fluída, apesar de ter alguns chefes muito fácil de derrotar eles ainda são legalzinhos, bem tranquilo de zerar e fazer 100%, 26 horinhas e deu pra pegar todas as conquistas sem guia
В общем и целом игра мне очень понравилась, Любителям Hollow knight, Constance или Ori зайдет. Отдельная благодарность человеку, который писал музыку для игры, музыка мне очень понравилась, особенно композиции "The Ichor Must Flow", "The Pustulant Prince" и "The Eternal Engine", слушал их несколько часов на повторе. Прошел на 100% на обычном уровне сложности, немного нудно было собирать последние не собранные секретки и предметы по всем локациями, часа 2-3 не меньше потратил только на поиск этой фигни, даже с душой искателя было очень душновато. В целом я доволен. Вообще я получил эту игру бесплатно в Epic game store недавно, потестил её, а потом решил поискать в стиме, тут на нее была скидка, я решил её прикупить, так сказать, чуть-чуть поддержать создателя. Надеюсь, он в будущем сделает еще что-нибудь хорошее подобного жанра.
操作手感稀烂,跳跃手感更是一坨,跳斩手感是一坨中的一坨。小怪肉的让人疑惑,单一的攻击模式为什么要给小怪这么厚的血量,探索感超级差,类银河恶魔城的核心体验没有。不建议购买。
I can recommend the game. It is fun to play, I didn't play for the 100% achievements but explored the whole map and liked it. It is a little bit easyier for metroidvanias if you play on normal but you can also enjoy permadeath if you like.
É realmente um bom jogo, apesar da forma como sua historia é contada ser meio desinteressante. A artes são lindas e tantos os mobs quanto os bosses são muito originais e criativos. Eu daria uma nota 6/10.
"The Lost Child of Hollow Knight" (said affectionately) Voidwrought could easily pass as a game set within the Hollow Knight universe, or even as some sort of spin-off. While it can sometimes be a little TOO similar to Hollow Knight —some enemies, the inventory layout, upgrades, and so on— it still manages to stand on its own as a solid Metroidvania. The first thing I'd like to point out (and this is definitely a positive) is that it's MUCH more accessible than HK. Don't get me wrong: Voidwrought is still relatively difficult. It shares quite a few characteristics with Hollow Knight: enemies and bosses with recognizable patterns, enemies that explode after being defeated, traps everywhere, and so on. That said, I do feel the game is a little less punishing overall. It manages to keep the challenge without making things unnecessarily easy or frustrating. The bosses provide a good challenge and are genuinely fun to fight. The game's learning curve and progression system are quite generous, with damage upgrades, health upgrades, and healing gems making you feel noticeably stronger as you progress. Going back to areas where you previously felt weak really highlights that sense of progression. You can actually feel the difference between your character at the beginning and later in the game. The music is great, and the visual and artistic direction is very much in the spirit of Hollow Knight. And again, that's not a bad thing in my book. If you're a completionist, the game isn't absurdly difficult when it comes to completing the maps or finding upgrades. If you've played Hollow Knight or other Metroidvanias, you already know the drill: check suspicious walls, look for anything that seems slightly out of place, and explore every corner. The abilities of your specter are also quite interesting, especially because the maps feature a lot of verticality. With some upgrades, it can give you access to areas that would be completely unreachable in other Metroidvanias. It took me around 25 hours to reach 100% completion. The game also offers New Game+ and other content for collecting all the relics and going through another run to clean up any achievements you might have missed. Some achievements are mutually exclusive, so you can't unlock all of them in a single playthrough. Overall, I liked it quite a lot. It's a good game. Challenging, but somewhat more accessible than both Silksong and Hollow Knight, while still following a similar difficulty curve, progression system, and learning process. All in all, a very solid Metroidvania experience. Highly recommended. ---------------------------------- 'El hijo perdido de Hollow Knight' (dicho cariñosamente) Voidwrought podría pasar tranquilamente como un juego dentro del lore de Hollow Knight o hasta casi un Spinoff. Si bien en algunas cosas capaz pueda pecar de ser DEMASIADO parecido, como por ejemplo con algunos enemigos, el layout de los inventarios, mejoras, etc..... logra mantenerse como un buen metroidvania. El primer detalle (favorable) que me gustaría remarcar es que es MUCHO más accesible que HK. Ojo, no te confundas: Voidwrought es RELATIVAMENTE difícil. Comparte esa característica con el Hollow: Enemigos/bosses con patrones, enemigos que explotan después de eliminarlos, trampas en todos lados, etc. Sí siento de que este juego es un poco menos 'castigador' en ese sentido, pero sin arriesgar la dificultad o de hacerlo demasiado fácil y/o frustrante. Los bosses presentan un buen desafío y son bastante entretenidos. La curva de aprendizaje del juego y las mejoras que vas consiguiendo (power ups de daño, vida y gemas de curación) es bastante generosa y te sentís 'más fuerte' a medida que vas progresando. Volver a ciertas zonas donde sentías que eras mucho más débil marcan la diferencia de que 'progresaste' en el juego. La música es muy buena, el estilo visual y artístico (repito, no es nada malo a mi parecer) es dentro de la esencia de Hollow Knight. Si sos completista, el juego no es absurdamente difícil para completar los mapas y/o encontrar las mejoras. Si venís del Hollow o de otros Metroidvanias, ya sabés más o menos el modus operandi: revisar paredes marcadas o sospechosas. Las habilidades de tu espectro son interesantes ya que hay mucha verticalidad en los mapas y este (con algunas mejoras) te permite acceder a lugares que en otros metroidvanias es imposible. Me tomó unas 25 horas aproximadamente sacar el 100%. Igual el juego (como todo Metroidvania más hardcore) ofrece New Game + y otras cosas para sacar todas las relics y darle otra vuelta para completar los achievements que te hayan faltado, ya que algunos son compartidos y no podés desbloquearlos a todos juntos en una sola run. En líneas generales me gustó bastante. Es un buen juego. Bastante retador, pero algo más accesible que Silksong y Hollow. Eso sí, bajo la misma curva de dificultad, progresión y aprendizaje. En líneas generales es una experiencia sólida. Recomendado totalmente.
狗屎一坨 脚底抹油 打击一坨
Gostei bastante! trilha sonora excelente e ótima gameplay. Me senti meio perdido às vezes, mas fora isso, excelente jogo!
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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