
Design your battleship and fight your way through unforgiving space. This is a tale of a lone spaceship on a centuries-long mission. As the captain, you´ll make strategic decisions, explore unknown sectors, meet allies and enemies, gather resources, technology and crew. To battle stations!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian**languages with full audio support
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
нет
I paid a bit over two dollars for this game and I think it is worth it. I just beat it on my third try with 4 ravager laser turrets and three mauler cannons. I will probably beat it at least two more times to try some different builds. Someone who paid 10 might be a bit disappointed, but it is definitely worth scooping up on sale. Edit at 22 hours... This game is really good. There are many hidden things that you can get through missions. I will admit, it is a bit annoying getting crew members who are literally named "undefined", but overall this game is solid. The early game is a bit slow, but late game is amazing if you get the right stuff.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.5K | 373 | 97% | $5.99 | |
| $47.5K | 169 | 91% | $14.99 | |
| $47.6K | 133 | 76% | $12.99 | |
| $47.5K | 393 | 84% | $5.09 | |
| $47.5K | 557 | 78% | $3.99 | |
| $47.5K | 166 | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.7M | 7.4K | 94% | $14.99 | |
| $1.7M | 4.1K | 94% | $14.99 | |
| $1.4K | 10 | 100% | $4.99 | |
| $4.5M | 78.8K | 95% | $1.99 | |
| $458.4K | 985 | 90% | $12.99 |
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun stratigic game with some satisfying space battles, and great explosions! Being able to target parts of the ships for destruction is great.
Очень, слабая игра... плюс баги (игра зависает в инвентаре). На средней сложности ты имба, на тяжелой на тебя просто спускают кучу спама и делай что хочешь... в общем не понравилось.
Glad I gave this one a shot, it is really as a roguelike and ship builder, worth giving a shot.
Interesting combination of mechanics and theme that scratches both an FTL and shmup itch UPDATE: 10 hours later, I keep coming back. The less varied encounters make me lose immersion when I go through them, but the overall gameplay is still otherwise fun. I really like being able to customize my ship to my liking, getting new tech and trying it out. I rarely use the RTS mode as I like flying the ship myself, but I like that the choice is there. I said before it felt like FTL, but it's much more forgiving, instead focusing on building up your ship to go through the story. You're allowed to continue from a checkpoint when you die, and you can jump around systems to get more tech and resources if you get stuck. Crew members will die one way or another eventually, so you'll have to cope with it. This is probably the harshest system in the game I've experienced so far, but I think it's a fair compromise. You can't have that 900 damage Sabotage from Vin Vin forever! You can of course just call it quits when your ship explodes, and start anew, but it's your choice. And I like that there's a choice! For the price, it's well worth the entertainment and fun.
I kind of feel like a bad person for not reviewing this game sooner. I don't have much play time on Steam, mainly because I played the heck out of this game on itch. This game has mixed reviews, and I wont challenge that really, but I will talk about why I love this game. The crew management, I think it's flawless. If you want a game where you manage a starship crew over many generations, wherein they are born, work, further their education, get old, die, and are replaced, this is your jam. The way each new crew has talents, room to improve, and you have to determine the best fit for them on the ship while they're still not really fitting in anywhere is very captivating to me. I guess you're less of the Captain in this game and more the First Officer, because that's very bureaucratic, but I love it. To me, the different star systems, ship combat, upgrades, all of that is just there to add spice to the different talents and abilities of the crew as they come and go. You feel it when you realize your best crew are the best because they're old and seasoned, and also their time is short. I think this game is great, and my favorite alien crewman of all playthroughs, Man Man, agrees.
поставил полноэкранный режим и разрешение 1920х1080 получил черный экран с музыкой переустановка игры ничего не дала все тот же черный экран и музыка итог запрос возврата денег так как игра даже переустановкой не вылечилась
A pleasant, humble indie title. If on sale, definitely worth consideration. Everything runs smoothly enough but I get the impression it could use a lot more polish and balancing. Like there's 2/3 of a good game here. Nothing was outright broken either, so that already puts Voidship well above a number of titles I've gotten on Steam. Finished the campaign in 8 hours. Could easily triple that if I felt like experimenting with the many build options. Yea, weapon/ship customization is strong with this one. I'm skeptical if the tactical options I passed over are viable or not but many there are certainly many options in ship loadout. The "generation ship" aspect changes little, officers are recruited in their 20s, grow old and die, taking their various bonuses and penalties with them. You have no control over what bonuses and skills they start with which is a shame. Gives it a roguelite sense of randomness. Many officers will just suck and you are stuck with them till they die. Your ship population will pick up various "traditions" from random events and the like, giving you X bonus and Y penalty. Sadly you cannot preview the options on encounter. Ex: Crew start arguing over whether the dead should be stored on the ship until a suitable planet is found to bury them on or if you should start doing burial-at-sea, chucking coffins into the void. My resulting blind pick got me a -8% penalty to officer spawn rate and no bonus, was stuck with it forever. Was like, wtf, excuse you? In any case, I still had fun. Get it on sale. Get it for the space ship designer and combat.
A fun solo project, has some interesting mechanics and design. Don't expect the world from it, though.
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