
A bullet hell shmup with a secret. 100 waves, 20 bosses, and the slow realization that the sector you're purging isn't a sector. You are not crossing the void. You are inside it. Now with local co-op: two pilots, one screen.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 21 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A routine purge run past the edge of the charts. The wrecks out here form spirals. The ice over the First Fleet tombs is warm. The deeper you fly, the less this place looks like space.
"Command says routine. Command is far away."

Every five waves, something big. The Watcher. The Twin Pulse. The Coiled God. Each one has its own attack patterns, its own phases, its own place in the story. Because they aren't invaders. They're organs. And at the bottom waits the Void Heart, the heart of the thing you've been flying inside all along.

Classic arcade bullet hell: swarms, elites, mini-bosses, wave mutators that change the rules mid-run. Between waves you get sector logs and transmissions from the First Fleet, the ones who flew here before you and stopped answering.
"They are our own voices. Played back wrong."
Everything you kill goes into the library. Dozens of bestiary and codex entries, every enemy and boss documented. Half the story is hidden in there.
BOSS RUSH - all 20 bosses back to back, no waves in between.
DAILY RUN - one attempt per day, same seed for everyone, global leaderboard. You get one shot.
WORLD BOSS - one giant boss, one health pool shared by every player in the world. Your damage counts. It has enrage phases. Good luck.

Four ships, four weapon loadouts, four ways to die slower. Between waves, the upgrade shop opens: drones, weapons, shields, crits, and the limitless VOID OVERCHARGE. Every 10 waves you pick 1 of 3 mutations that bend the rules: vampiric rounds, ricochet, chain lightning, gravity wells. No two runs build the same. Find a synergy that breaks the game and ride it to wave 100.
Bring a second pilot. The whole campaign, one screen, one controller and one keyboard. A tether runs between your ships and cuts enemy bullets while you stay close, charging a shared meter. Fill it, both press special within half a second, and the screen clears. The phase shield covers both of you, bombs and overdrive come from one pool, your ship special stays your own. Go down and you drift as a wreck until your partner flies over and brings you back.

Graze scoring, combo multipliers, and a leaderboard that remembers everything. Three difficulty settings: from first-timer friendly to absolute punishment. Full controller support and Steam Deck compatible. Hand-crafted pixel art, original soundtrack, and zero microtransactions. Built from scratch in C++ and OpenGL. No engine. No middleware. Just the void.
"It knows your callsign. It knows your old one."
Engagement
Reviews
Fajna arcade gierka, muzyka jeszcze lepsza
第一个boss有点难啊,也可能是我菜。操作和画质可以再添加点特色。还是挺感兴趣的。
伤害躲避机制非常迷惑,比如第一个boss的光束攻击几乎是必吃,看光束随机生成在玩家哪一边了,因为玩家控制的飞机是不能全图跑的,但是敌方攻击可以,就导致有些伤害比如这个光束本来可以躲但是被卡着死角吃到了非常难受,加上满屏的炸弹比较难打我方血少比较容易死死了就得重来比较折磨,另外ui不好看非常的乱,特别是改为中文后看到一堆汉字挤在一起看的非常难受。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 28 reviews with recorded playtime.
[h1]简介[/h1] 《VOIDRAVE》是一款复古STG射击游戏。玩法就是最早的街机、古早家用机上的1942,小蜜蜂打飞机那样的游戏,操作方式都一边移动一边射击。但玩得多了之后,就会发现这款游戏还是有着额外的机制。而且弹幕游戏讲究的是高机动性和各种眼花缭乱的弹幕,这款游戏都做到了,而且还做出了特色。 [h1]帕金森克星[/h1] 游戏的节奏非常快,以及多到让人头皮发麻的子弹,这些要素都比较考验玩家的反应能力。而且随着游戏进程的推进,商店和升级也会解锁,击败敌人后将获得钱,可强化的内容涵盖飞机的各种基本能力;商店则会售卖各种好东西,包括攻击的方式和各类子弹,这些都是我们在高压游戏环境下通关的有效助力。 [h1]还是很难[/h1] 不过,非常非常可惜的是,由于这是一个难度比较大的弹幕射击游戏,加上随着游戏的推进会变得越来难,而且还有一些这款游戏自己的难度,比如边缘碰撞,碰到边缘直接死,而且技能冷却好了没有提示,还要再百忙之中看一下左下角的技能的情况。游玩时的注意力完全都放在躲避和切换攻击上了,实在没有多余的精力放在其他地方。操作上面,游戏射击了慢速移动,慢速可以更精准的躲避弹幕,除了普通的射击,还有技能射击、开启护盾、大招清屏等等。这些技能还能在商店进行更换。此外,经常把击杀敌人掉落的可拾取物和敌人搞混。在多次重来后,我才后知后觉地知道我们操作的人物和敌人之间是没有物理碰撞的,这进一步加大了游戏的难度。不过,敌人发射的攻击弹幕子弹颜色很好认,多少算是一点弥补。 [h1]折磨[/h1] 游戏的画面还算可以,带有赛博朋克的味道,像素和复古还原还是很不错的,虽然出场的人物不多,但立绘设计得也很不错。此外,虽然支持了高分辨率,但开启高分辨率后反而会觉得有点模糊,不过弹幕类的游戏还是以各种特效和密布弹幕的演出为佳。不过有一说一,这弹幕满天飞的时候还真是效果拉满。 [h1] 最后的总结[/h1] 总的来说,本作的质量还是不错的,整体玩下来紧张刺激、有张力,画面效果也足够炸裂,加上一些其他的美术效果,视觉这块没啥短板。在辅以游戏动感的BGM,在这紧张刺激的弹幕中来回穿梭,寻找攻击的间隙,过关之后的放松爽快感油然而生。如果喜欢这种紧张刺激的弹幕射击游戏,那么绝不可错过这款游戏。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Galaga X Vampire Survivors x Dark Souls. Keep dying on Wave 5. Gotta improve my game!
3块钱买的,要什么自行车,谁不想无聊的时候来打一把飞机呢!!!!
Are you ready for a rush? VOIDRAVE is a brilliant piece of gaming. It combines classic arcade styles like galaga and gradius and adds a bunch of cool weapons and upgrades. I haven't managed to beat it yet myself and i still come back to it. The game is challenging, the levels get harder as you go along and the storyline is really mysterious. There are bosses and they can really challenge you with their different, unique attacks. I recommend this game because its addictive and fun to play. It has a lot going for it and you should give it a try. The music is interesting the game play itself is insanely amazing and fluid. There's a lot of different types of enemies to meet too. So you have to always be on your guard.
НАУЧИСЬ ДЕЛАТЬ БОССОВ! А так 7/10 ХАХАТОВ!
Pretty good retro shooter. The aesthetic is good and there is a kicking sound track to support the visuals. The game sounds are pretty basic and might get really annoying after a while, but since the developer is still adding to this game, I expect they'll go back and do some optimizations to the game over time. There are some places where I found text hard to read (for instance the shop screen with certain backgrounds is hard to see). Overall, I think this game is a solid 6, but I am still really early in the game, so maybe I just need to dig deeper, but I think at $5, the game is worth the cost.
Gameplay is super tight and smooth. The Dev made their own engine for this and it shows cause there is zero lag even when the screen is completely covered in bullets. The upgrades every 10 waves also keeps it fresh and u can make some really broken builds with the lightning stuff. Really worth a try!
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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