
A bullet hell shmup with a secret. 100 waves, 20 bosses, and the slow realization that the sector you're purging isn't a sector. You are not crossing the void. You are inside it.
Modeled estimate, not a reported figure. How we estimate →
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About
A routine purge run past the edge of the charts. The wrecks out here form spirals. The ice over the First Fleet tombs is warm. The deeper you fly, the less this place looks like space.
"Command says routine. Command is far away."

Every five waves, something big. The Watcher. The Twin Pulse. The Coiled God. Each one has its own attack patterns, its own phases, its own place in the story. Because they aren't invaders. They're organs. And at the bottom waits the Void Heart, the heart of the thing you've been flying inside all along.

Classic arcade bullet hell: swarms, elites, mini-bosses, wave mutators that change the rules mid-run. Between waves you get sector logs and transmissions from the First Fleet, the ones who flew here before you and stopped answering.
"They are our own voices. Played back wrong."
Everything you kill goes into the library. Dozens of bestiary and codex entries, every enemy and boss documented. Half the story is hidden in there.
BOSS RUSH - all 20 bosses back to back, no waves in between.
DAILY RUN - one attempt per day, same seed for everyone, global leaderboard. You get one shot.
WORLD BOSS - one giant boss, one health pool shared by every player in the world. Your damage counts. It has enrage phases. Good luck.

Four ships, four weapon loadouts, four ways to die slower. Between waves, the upgrade shop opens: drones, weapons, shields, crits, and the limitless VOID OVERCHARGE. Every 10 waves you pick 1 of 3 mutations that bend the rules: vampiric rounds, ricochet, chain lightning, gravity wells. No two runs build the same. Find a synergy that breaks the game and ride it to wave 100.

Graze scoring, combo multipliers, and a leaderboard that remembers everything. Three difficulty settings: from first-timer friendly to absolute punishment. Full controller support and Steam Deck compatible. Hand-crafted pixel art, original soundtrack, and zero microtransactions. Built from scratch in C++ and OpenGL. No engine. No middleware. Just the void.
"It knows your callsign. It knows your old one."
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Portuguese - Brazil, Russian*languages with full audio support
Reviews
VOIDRAVE мне зашла. Люблю жанр bullet hell, и здесь он сделан как надо. В начале довольно сложно — даже первый босс может вас сильно выбесить. Но с каждым траем чувствуешь прогресс: прокачка накапливается, начинаешь лучше понимать механику, и в какой-то момент тот же босс уже отлетает без проблем. Прошел больше 100 волн и кучу боссов. После каждого дают выбор из трёх пассивных улучшений, что сильно влияет на билд и стиль игры. Со временем экран превращается в настоящий хаос из снарядов. Если вам нравится такой жанр, игра точно зайдёт. Можете глянуть мой стрим - https://www.youtube.com/live/XHy4BBDXEMM
This is a really engaging shooter with a lot of challenge and a neat progression/shop system. I find I'm able to feel like I can get into the "flow state" pretty quickly and feel the desire to improve and get further into the waves of enemies and bosses the game sends at you. The soundtrack is really spectacular and helps keep me really pumped. One of my favorite things about Erak (the developer) is that they are really responsive to feedback and try to make additions and tweaks based on feedback, which is great to see.
Asteroids and Galaga with an upgrade! This Bullet Hell Rogue Light Shoot' em up game with design and story with a twist. Play this indie Retro arcade game aiming for high scores! I'm first currently.... Can you beat it? ERAK! The Dev constantly updates it before we can report any bugs. 9 out of 10 in it's genre. Still looking more into replayability as there are harder modes, never ending , and a boss challenge feature. https://youtu.be/PsBVq_gZXfU?si=j-R2uJyhpsClbOUj
Really enjoyed this one. The pixel art is really great, and the soundtrack fits the game perfectly. The gameplay is super fast-paced and very addictive. The bosses I've fought so far have all been really cool, fun, and unique. With each boss, there's always something new to expect, as they all have a wide range of attack patterns. If you're into bullet hell games, I'd definitely recommend giving this game a try!
Fajna arcade gierka, muzyka jeszcze lepsza
Cool arcade feeling, good sensation, good music !
伤害躲避机制非常迷惑,比如第一个boss的光束攻击几乎是必吃,看光束随机生成在玩家哪一边了,因为玩家控制的飞机是不能全图跑的,但是敌方攻击可以,就导致有些伤害比如这个光束本来可以躲但是被卡着死角吃到了非常难受,加上满屏的炸弹比较难打我方血少比较容易死死了就得重来比较折磨,另外ui不好看非常的乱,特别是改为中文后看到一堆汉字挤在一起看的非常难受。
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