
Slay demons and demigods in this fast-paced roguelite FPS. Create devastating weapon builds as you journey through massive dark fantasy environments on your quest to avenge god. Challenge the demigods, face inevitable death, and rise stronger with every rebirth.
Modeled estimate, not a reported figure. How we estimate →
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About
Voidborn is a fast-paced roguelite FPS set in a crumbling dark fantasy world where the player takes on the role of a Voidborn - a powerful being created for one purpose; kill.
Dash, slide, and wall-run through ancient underground cities, lava filled caves, blood soaked ruins, dark castles, and massive tombs. Slay demons to receive themed powerups to your different weapons and follow their upgrade paths to create devastating builds.
Use a wide variety of movement abilities to platform and avoid attacks.
Create devastating weapon- and character builds.
Face hordes of many different enemies and challenge tough bosses.
Grow stronger with every rebirth with permanent abilites and weapon upgrades as you face inevitable death. Challenge the demi-gods and avenge god to fulfill your destiny as a Voidborn.
Evolve after each death with permanent abilities and weapon upgrades.
Journey through a vast and varied dark fantasy world with unlockable shortcuts.
Take on the Trials of the Scarlet Curse, a custom difficulty system that ramps up the intensity to game-changing insanity.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great art style, fast-paced FPS
♥♥♥♥♥ gas is ♥♥♥♥ super worth playing
Plays like a bootleg Ultrakill with watered down mechanics, repetitive gameplay, half-baked UI, no controller aim assist, and gets repetitive after three runs.
healthy mix of ultrakill, hades and dark souls where you play as a powerful creation that continues building your own power. not sure what the lore is, but I'm about the storytelling
Fun, just needs a ground slam or a quicker fall. It's just ultrakill, but you get modifications to your guns. Basically ultrakill + roguelite + different enemies. Not saying its bad, but it is fun
There really isn't a complementary way to call this Ultrakill from Temu, but legitimately thats what it is. Replace the tight movement and level design of Ultrakill with a floaty, completely derivitive rogue like boom shoot with none of the charm nor the creative weapons of Ultrakill.
12\10
로그라이크 울트라킬
This game is a mix of ULTRAKILL and Hades, which isn't necessarily bad, but I think it'll take a bit of work for the game to become worthy of a good recommendation. Some weapons/abilities and enemies seem like they were taken almost verbatim from ULTRAKILL, but the movement isn't really that good imo. Like sure you have a dash, a slide, and a superdash (kinda), but theres no good aerial movement and you can't really keep your momentum. TLDR the game has potential but it needs some work
permanent upgrades are so bad retrying to reattempt final boss is the same would be no different than the first time you got there and since its so over-tuned to a point my build when i got there shredded the second to last boss with almost no difficulty i couldn't even get 1/4 of its health (also it heals which i never even got it low enough to trigger) before it did a 5 hit combo that locks onto you unless you ground pound to avoid that 5 hit combo which i found out through YouTube but their damage was easily 10x mine so even with that ground pound to avoid damage id still just die this was a pretty fun game with amazing aesthetics but that final boss changed it to a negative review
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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