
Save reality one mission at a time! A seemingly unimportant Void Scout gets thrown into the middle of an interdimensional war, as the only one who can prevent the Exoforms from consuming reality. Strategize, plan, and execute in a suspenseful tactical roguelike. Save the multiverse and die trying!
Modeled estimate, not a reported figure. How we estimate →
Media

About

What if there was an interdimensional war being waged over the very fabric of reality? One where humanity is merely a pawn and an unwitting victim, awaiting absorption by malevolent Exoforms seeking to consume every dimension of the infinite multiverse?
What if you were the only one who could stop it?
Void Scout is a tense tactical roguelike full of decisions to make, strategies to test, and sci-fi horrors to face in turn-based combat set on procedurally generated space stations where everything is out to kill you. Do you have what it takes to save reality and stand tall against the horrors of the multiverse?

Streamlined Tactical Gameplay: Void Scout is built around making decisions based on the situation you encounter. What will win a fight is a cool head and superior tactics, not micro-managing or min-maxing. These can give you an edge, but will never carry the day.
High-Stakes Combat: Vision is limited, weapons powerful, and enemies hard-hitting. Every mission can be your last one - or of the variant life you're running. You never know what's lurking behind the next corner or bulkhead. It might be an opportunity - or a death sentence.
Dynamic Tension Level: A Director-style system controls the tension level, changing ambiance, introducing dynamic events, and bolstering the enemy presence. Go in fast and hard or slow and cautious - react to the changing circumstances and see the game react to your decisions.
Deep Procedural Generation: Every mission is more than just a randomly generated map peppered with enemies. Expect different challenges, different tension changes, and different opportunities. The same applies to replaying missions: What was familiar and straightforward might be anything but!
Persistent Progression: The life of a Void Scout is challenging and can end at a moment's notice. But your ability constantly grows with new weapons, upgrades, and equipment. Constantly discover new ways to survive and overcome - and crush enemies that once made you retreat!
In and Out in 15 Minutes: Every mission matters. Get in, complete your objectives, get out and make meaningful progress without having to grind your life away. Void Scout is about making decisions, not spending endless amounts of time to unlock the next incremental upgrade.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I normally try to avoid that strongly worded opinions, but this game is the worst roguelike I've played for a while. While the first mission leaves you with the impression that there is more to come, the second mission just employs the same two enemies over and over again, against which you use the same weapon and the same tactic over and over again.
Very fun and engaging game that is more complex than it appears to be at first glance. The combat is turn-based and very tactical, and you need to combine movement and using the corridors and obstacles to avoid getting overwhelmed. The game also has a levelling system with perks that complement your weapons loadout. Overall, the game is definitely worth a purchase if you like tactical turn-based games, with a sci fi story built in, and some rpg elements. Fair warning, it is surprisingly addictive.
I've not played many games of the genre, so don't have much basis for comparison, but so far I'm having fun. I'm enjoying the retro graphics, which remind me of gaming as a child.
Useful map page once i found it. Music adds to the suspense. Enjoyable .
Teaches tactics immediately with good tutorial. Tense atmosphere. Beat the aliens.
Void Scout is a pretty fun turn-based roguelike; you go in, you shoot monsters, you get power ups that mixup the gameplay. The weapons have different shooting patterns which keep things fresh. I'd say it's a fairly nice introduction for anyone interested to play more classic-style roguelikes without their input complexity and minimalistic graphics, or for anyone looking for something fun that's turn-based instead of action-based. The music and darkness give it a nice intensity during combat. I've mainly played the game in Linux (I was able to run it through wine, but had some issues with Proton), and I've just tested it on Steamdeck and it runs pretty well.
Played through the demo version and was looking forward to the game coming out - it doesn't disappoint. The instructions are clear, there's plenty to explore, and the premise/story is engaging. Looking forward to making it beyond Sector 2!
Oh my God, this hits me right in the childhood! This is bringing back fond memories of X Com Enemy Unknown, it's so satisfying to play, maybe enough to be quite addictive, consider yourself warned!
Brilliant presentation with a unique design and feel for a Rogue-like. The combat in [i]Void Scout[/i] feels a lot like a game of chess. The attacks are in patterns—think of how a knight moves—and the gameplay largely revolves around positioning oneself so that the pattern of one’s attacks are most advantageous to themselves, and the pattern of their enemies’ attacks are least advantageous to them. To aid one in their quest there are two weapons slots and three nanotech augmentation slots. Some nanotech is active, like an attack yielding grenades, and some nanotech is passive, such as a ”stealth” mode that decreases enemy count. The combination of one’s weapons, nanotech, and tactics is what makes [i]Void Scout[/i] what it is. When encountering new threats, one is not always sure what combination will fit the bill: some experimentation may be required! The simplicity of [i]Void Scout[/i] is a boon rather than a bane. It is straightforward and unpretentious. While it [i]is[/i] a Rogue-like, and can be tough as nails, the graphics, sound, and narrative elements set it apart from its peers. It’s worth checking out!
An atmospheric, engaging and immersive turn based game.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Hit Zero: Chronos | $5.5K | 65 | 74% | $4.99 |
| Necrosis | $5.5K | 65 | 82% | $4.99 |
| How Much for the Body in the Freezer | $5.5K | 199 | 93% | $1.59 |
| The Space Between | $5.5K | 65 | 83% | $5.99 |
| Placid Plastic Desktop | $5.5K | 342 | 97% | $0.59 |
| On the Dragon Wings - Birth of a Hero | $5.5K | 98 | 84% | $4.99 |
Related
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| No Man's Sky | $636.2M | 412.8K | 85% | $59.99 |
| DayZ | $532.6M | 466.5K | 78% | $49.99 |
| DARK SOULS™ III | $467.1M | 438.3K | 94% | $59.99 |
| 7 Days to Die | $425.3M | 398.5K | 87% | $44.99 |
| Palworld | $415M | 463.2K | 94% | $29.99 |