
Action Platformer x Runner x Unique "Jinba Ittai" locomotion. Targets are plenty, obstacles—sudden. Non-Stop-Nuclear-Deadly-Katana-Action-Thunder-Turbo. Just check it out!
Modeled estimate, not a reported figure. How we estimate →
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About
🥷 Void Ninja 🥷 is an action platformer that blends runner elements with a unique “Jinba Ittai” locomotion.
Slice, Jump, Fly, Swim-> you can't stop, just repeat. Use your hips and shoulders to steer on the path. Overcome obstacles and clear out enemies with katanas & other gadgets.
You don't need to remember million of combinations, or press something to move - run with the flow & help your enemies to meet your katana.
💥 Unique flow locomotion:
Inspired by the "Jinba Ittai" philosophy, this system ensures perfect unity between player and the game - you simply act as you would in real life.
💥 Just one button — let your body do the rest!
Natural body movements & gestures for 95% of controls - you dont need to remember millions of button combinations
💥 IRL skill progression:
As you progress, you'll develop your own unique moves and combos crafted by your skill & body kinetics, not pre-made by the devs.
💥 2 styles of playthrough:
Complete the game using parkour & movement skills or by getting max kills. 40+ levels.
💥 Level editor for community based challenges
Comfort / Motion sickness tested:
85% of players experienced no symptoms, 10% adapted after 30 minutes, and 5% did not adjust and we prefer not to talk about them.
Current Visuals are a placeholder
🫵 Share your thoughts, ideas and feedback with us - let's make the game together.
*rarely its 2 buttons, but you won't confuse them. Only 1 sounds better, right?
Genres
Stats
Languages: English
Reviews
[h1]Experienced on the Meta Quest 2[/h1] You can view my gameplay & early impressions here: https://youtu.be/Jlr0kjj-N4s My biggest complaint about this game is that I didn't want it to end. I believe it currently only has 7 levels, plus the level editor. I had a blast playing each of the levels. Each level brings a new game mechanic to the table that increases the fun factor. This is an easy game to pickup, but that can be quite challenging. It's a platformer with gesture-based game mechanics. You can use your hands to bounce off walls, lean your body to move left or right, use a gesture to bring out your bow & arrow or katanas, glide in the air, etc. The checkpoints are pretty generous and I certainly needed them because I kept dying. However, I quickly wanted to get back into the challenge. Game is running on the Unity Engine. On my RTX 3080, I was getting a steady 90 fps. You can play comfortably seated or standing, but I do believe the game is easier if you play standing. The game does auto-turn you. You can reset height calibration from the main hub. Overall, it's currently completely free so I highly recommend the download. It is in Early Access and the dev does promise more content. However, I have no idea what the monetization for this game will be in the future. I guess play this right now while it's completely free. I will say though, I would gladly pay for DLC for more fun levels. [b]Rate 8/10.[/b] [quote]If you enjoyed my review, please consider joining my Steam Curator Group. You can join here: https://steamcommunity.com/groups/Oculus_WMR [/quote]
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I will leave the cat here, so that everybody who passes by can pet it and give it a thumbs up and awards. /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Void Ninja, jest tabanlı kontrollere ve birkaç yenilikçi harekete sahip VR aksiyon platform oyunudur. Koşun, süzülün, dalın ve kancalayın. Düşmanları dilimleyin ve oklayın. Rastgele oluşturulmuş seviyeler. Kendi zorluklarınızı tasarlayın.
I do not recommend
正沉吟间, 夏侯惇入帐, 禀请游戏评测。 操随口曰:“狗屎!狗屎!” 惇传令众官,都称“狗屎”。
Way more fun than it looks and a great game to waste time in
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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