
Blast. Collect. Upgrade. Repeat. Void Miner is a retro-inspired roguelite asteroid shooter where you pilot a space ship and manage an automated tower to destroy endless fields of chaos. Dodge, blast, and harvest your way through waves of asteroids in a fast-paced loop of destruction and progression.
Modeled estimate, not a reported figure. How we estimate →
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About
Void Miner is a incremental roguelite bullet hell that is about mining asteroids, collecting resources and upgrading your ship to blast through waves of asteroid belts. WISHLIST AND PLAY NOW
Start with a simple ship, picking off as many asteroids as you can.
Explore the upgrade tree.
Lay waste to the entire asteroid belt.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Simplified Chinese*, Spanish - Latin America*, French*, Japanese*, Korean*, Polish* +18 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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Calling this game a roguelite is a bit generous, this is more like this kind of a flash game where you play a round, die, earn some currency, and then buy upgrades which will let you progress farther in the next round. An upgrade-a-thon how I like to call it. Yeah, in all regards, this game is not that far away from a flash game, or more like, an HTML5 game from mid-2010, the only exception is that those games were free and this one is like $5. There's no story, not even a paragraph of it, the graphics are a mishmash of pixelart-ey sprites of different resolutions and from different sources, and the gameplay, as basic as it is, is quite janky, like, not much consideration was given to make the few mechanics this game's got as perfect as they could be. Normally I'd give this game a negative review, but I did willingly beat this game like 4 or so times, so it'd be disingenuous of me if I did. Perhaps that was an accidental genius, I certainly am not gonna credit the developer with implementing it this way intentionally, but this game allows for beating it with different builds. Like, normally, and during your first playthrough, you would generally strive to buy every upgrade, but there's one upgrade which benefits from having less overall upgrades bought - the upgrade which enables random drops of improvements for the upgrades you bought which last for the duration of the round, and so if you spread your upgrades out, there'd be less chances of one singular upgrade to grow to a ridiculous degree and potentially make it overpowered. And so I replayed the game multiple times, trying different builds, seeing what works and what doesn't. It just so happens to be a specific instance of jank I enjoy, and as I said, I very much doubt this was implemented intentionally, so decide for yourself if you want to spend 5-ish dollars for a slapdash clone of Asteroids
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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