
Lead a band of space pirates and loot and pillage your way across the stars in this turn based tactical game!
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Void Marauders puts you in command of a pirate space ship and its crew. Recruit soldiers, arm them and lead them into tactical turn based battles against alien, robotic and human forces. Board or destroy ships, assault installations and colonies and loot your way across the stars to become the most infamous pirate of the sector.
Loot and pillage enemy ships and installations, sell your well earned loot in space trading stations and improve your ship and equipment. Remember to save something for your soldiers though, pirates and mercenaries will be loyal to you as long as you pay them or you could risk desertion, a mutiny or being thrown through an airlock.
Manage a ship and its crew. Recruit soldiers from different classes and species.
Lead your soldiers in turn based tactical battles against human, alien and robotic enemies.
Play a single player campaign in a procedural sandbox map.
Loot and pillage enemy ships and installations.
Trade your loot and buy new equipment and upgrades.
Manage the loyalty, health and payment of your crew.
Find and capture the legendary ship The Omen and uncover its sinister purpose.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes its a 1st person shooter. Like XCOM etc. But its kinda easy. Once you have upgraded your crew to the top level and recruited the right crew mix you will walk through everything. The right mix: couple of snipers and make sure you get area effect weapons for everyone else - they kill or damage multiple enemies in one shot. Thats all you need to walk through most scenarios. Oh - and move slowly with a scout and leapfrog tactics. Do not go, bull at a run - you will walk into ambushes and get team members killed. Last: Good game - needs it to go further - AI needs to be a bit more intelligent as it does not use area effect weapons really well - this is your advantage. Last Tip: Do not advance with your last crew member on that turn - you have been warned.
Pretty cool story line. Fills the X-COM itch. Price is good if you find it on sell. The replay-ability can get old but the pursuit of story quest makes it fun... Merry Xmas God Bless
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You can play a full campaign with what's here. There's even a final boss fight. It does get a bit repetitious as the game progresses. Not bad, but not great either. Hopefully it will be finished with more polish, but nothing has been done in a long time so no one should count on it. Having said that, at this price I think it's still an overall decent game. Addition: The game was finally updated. I have high hopes that this will be a good one.
Ein gutes Spiel wer X-Com mag. Ich hoffe noch auf mehr Inhalte! Aber Spaß macht es jetzt schon! EDIT: Habe heute erst erfahren das es von nur einer Person gemacht wurde. Das macht es noch krasser! Respect! Thx man for this great game!!!
great fun game slowly getting better
This passionate dev deserve support and from what I saw of the game it is going it is going to be a very cool one for more then a fair price. Thumbs up!
Fun so far I've played a few hours now and the missions are fun. I think so far the aliens or enemies only start to move when you open the door to the room they are in so it's not really super hard-would be nice if they wandered around to really scare you a bit more. There are some spelling errors like "Mantain Position" instead of Maintain but that will probably get fixed. Overall for the price and an X-Com light type feel it's pretty good for the money I spent. Would definitely recommend it.
Overall, I had fun playing; I would give it a 7 out of 10. I paid about the same as a hamburger combo meal and got many hours of fun out of it. I finished the game with the research ship. The game never crashed or locked up, but it did glitch occasionally. I encountered some bugs, but nothing game breaking. I went with a mixed crew: 2 human mercs, 1 human raider, 1 techno sorcerer, 1 void merc, 1 human assassin. For ground combat: - The human raider was a bit OP and would routinely wipe entire squads by herself using a fire knife. - The human assassin was almost as powerful, but eventually runs out of ammo. - The techno sorcerer is a great all around character and my favorite move was to pull powerful enemies out of cover with recall, so the rest of the squad gets unhindered shots. - The void merc was the typical heavy; some of the abilities seemed lame (at least for my playstyle), like void roar and stomp. - The human mercs were only OK and could have easily been replaced with any other class, they were the last to reach max level, and it got frustrating near the end game holding everyone else back so they could get some exp. I ended up using the best weapons in class, nano meds, and shields mk2 across the board. I eventually put every implant I could get on each character. For space combat: - Once I figured out to keep the "T" crossed; use weapons boost, fast burn, and torpedoes when available, space combat got pretty boring. I almost never got hit, and only the quest fights required any thought. Pros: - The game ran well and I loved the metal soundtrack! - The characters had plenty of appearance options, and I enjoyed the art style. - Various playstyles are supported. Neutral: - The game is too easy for veteran TBS players, there is no difficulty setting. - The different systems are ostensibly ranked for difficulty, but there wasn't much actual difference. Cons (mostly nit-picking): - The game would sometimes get very tedious, especially on missions where you have to eliminate every enemy. - By the end game you have seen every map, done every mission, and killed every enemy type many times; it becomes very repetitive. - The UI is very basic, and sometimes you can't see what you want. Equipment descriptions would be wrong or overwrite each other. - The keyboard controls are janky and some controls cannot be remapped. Long mouse movements are the rule. - The teletype style text boxes got annoying fast. The teletype cannot be disabled, it comes with a tedious delay and an annoying sound to accompany each letter. combined with the fact that adjusting the UI volume would not stick.
A pretty good XCOM2-like (in missions at least) that I can recommend with some reservations. People who especially enjoy tactical combat such as that found in XCOM2 and similar games will enjoy this. The space exploration layer is also at least somewhat fun if a bit repetitive. However, this is a game that would be much easier to recommend with a major "1.5" or "2.0" upgrade; there needs to be more mission variety, as there appears to be only one type of mission per planet type, and you will see the same events/encounters over and over from similar points of interest. It would also be interesting to see a bit more variety in the available ship weapons through the game, I beat the game without ever seeing an upgrade to my ship's light cannons.
le jeu a l air bien, je l ai achat j'espéré qu'ils ont prévu de sortie la langue français
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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