
Fast paced Bullet hell Roguelite FPS 🔴 Fight relentless machines driven by a hostile AI. Escape an endless cycle. Craft infinite weapon variants with deep gun modding. Forge deadly synergies. Carve your way out through enviro destruction /BREAK THE SYSTEM /BREAK FREE
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Every market we collect.
About
You are trapped in an endless sequence by the all-seeing, hostile AI.
You are its prisoner - forced to fight, die, and repeat.
The machines think you'll never escape. The system is designed to keep you here.
B̷̫̬̗̈́Ȕ̸̲̾̕T̸̛̮͌̀ ̴̢͕̊͋̚ͅ ̵̠̪͙̥̄ ̸̡̼̦̬̎ ̸̣̟̺̘̀͛ ̶̛͚͔͍̍̀Ẽ̷̥͉͑̈S̷͓̑C̵̰͍̬̆̔͐A̷̡̓̀̌P̸̺͇̰͐̊͜E̷͕̼̘͇̾ ̴͚̻͎͙͋̿̂̾ ̷̡̲̗̅̋̇͘ ̸̝̖̗̀̀͒̈ ̸̛̲͌̋I̸̢̟̠̓̃ͅS̷͈͋̇̕ ̴̳̺͋̍̊̿ ̵̲̩̾ ̶̧̙̯̓͑̏ ̸̢̿̀̈́ ̵̗̦͎͂̍̓ ̸̼͎͋̕P̷͙̟̔̚Ő̵͓S̴͉̞̝̟͌S̷̜͔̤͗̿̽Ȋ̴̩̠͉̲̚Ḃ̶̙͉L̵̺̔́͝Ę̶͙̩͆̌
This isn’t just shooting - it’s pure velocity.
Run through relentless gunfights with fluid movement designed for high-paced action.
Outmaneuver your enemies and dominate every firefight with agility and speed.
Discover limitless weapon combinations using the ultimate gun-modding system.
Strategically combine mods to create devastating loadouts.
Unlock wild synergies that turn you into an unstoppable force.
Why just shoot your enemies when you can tear down the world around them?
Environmental destruction isn't just for show - it's a core gameplay mechanic.
Blast through walls, collapse structures, and stagger enemies to survive.
Every run presents decisions. Which fights do you take?
Which paths push your limits?
Do you take the dangerous route for bigger rewards or play it safe?
The choice is yours
VOID/BREAKER is a solo project from developer Daniel Stubbington, known as Stubby Games.
Following his acclaimed Portal-inspired puzzle game, The Entropy Centre (2022),
Daniel now pursues his passion for dynamic FPS gameplay and roguelites.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is awesome. The movement and gunplay are super satisfying and all the mechanics work so nicely together. Rougelike elements are well developed and thought out, as well as definitely impacting the run in a noticeable way. Not to mention how nice the graphics and music are and how much content variety there is between areas. Highly highly recommend.
The better marathon
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
peak
I get that i don't have that much playtime, and that might make my review invalid, but i just wanna say, the visuals, the sounds, the environments, the movement, combat...all are really, really good. esp for a single person project. more over...for an unreal 5 game...this runs remarkably well. it almost manages to sustain a stable 240 fps at high settings (with post processing and view distance at low) and doesnt drop below 180 even in hectic combat. the stutters are also very minimal.
Considering Early access and a small team this feels great. It might be not as fluid in movement as Titafall (or simply me not being as good in this), but satisfying nonetheless. Gunplay just clicks, upgrade system is fun as hell, easter eggs are neat. Overall it's great, will definitely play again in 1.0. As of now, I have completed the whole first act and what was available in the second, although gameplay wise it has many more things to offer.
didnt think its this cool but it is! Kudos to the dev(s) <3
Fantastic. Great gameplay and the story is like an episode from Black Mirror.
This game is a diamond in the rough for me. I found this game while browsing the rouge-lite section of steam a month or two ago and just recently found time to play and sink my teeth in to this game. The depth of the customization on each run is astounding, the gameplay is smooth and snappy, the movement tech even within two to three runs has evolved and kept the game fresh and engaging with new interactions. This game is most definitely a labor of love and I look forward to continuing to play for a long time!
This shiz is so fun dawg
Already Roguelite of the Year. It's Hard to play, but even than it's addictive. I can't see enough from the destruction effects and each enemy killed is very satisfied. i have only explored a scrach of them and love it already. you don't need to eat a hat when you lose, you learn about your mistake and get stronger.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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