
Fast paced Bullet hell Roguelite FPS 🔴 Fight relentless machines driven by a hostile AI. Escape an endless cycle. Craft infinite weapon variants with deep gun modding. Forge deadly synergies. Carve your way out through enviro destruction /BREAK THE SYSTEM /BREAK FREE
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About
You are trapped in an endless sequence by the all-seeing, hostile AI.
You are its prisoner - forced to fight, die, and repeat.
The machines think you'll never escape. The system is designed to keep you here.
B̷̫̬̗̈́Ȕ̸̲̾̕T̸̛̮͌̀ ̴̢͕̊͋̚ͅ ̵̠̪͙̥̄ ̸̡̼̦̬̎ ̸̣̟̺̘̀͛ ̶̛͚͔͍̍̀Ẽ̷̥͉͑̈S̷͓̑C̵̰͍̬̆̔͐A̷̡̓̀̌P̸̺͇̰͐̊͜E̷͕̼̘͇̾ ̴͚̻͎͙͋̿̂̾ ̷̡̲̗̅̋̇͘ ̸̝̖̗̀̀͒̈ ̸̛̲͌̋I̸̢̟̠̓̃ͅS̷͈͋̇̕ ̴̳̺͋̍̊̿ ̵̲̩̾ ̶̧̙̯̓͑̏ ̸̢̿̀̈́ ̵̗̦͎͂̍̓ ̸̼͎͋̕P̷͙̟̔̚Ő̵͓S̴͉̞̝̟͌S̷̜͔̤͗̿̽Ȋ̴̩̠͉̲̚Ḃ̶̙͉L̵̺̔́͝Ę̶͙̩͆̌
This isn’t just shooting - it’s pure velocity.
Run through relentless gunfights with fluid movement designed for high-paced action.
Outmaneuver your enemies and dominate every firefight with agility and speed.
Discover limitless weapon combinations using the ultimate gun-modding system.
Strategically combine mods to create devastating loadouts.
Unlock wild synergies that turn you into an unstoppable force.
Why just shoot your enemies when you can tear down the world around them?
Environmental destruction isn't just for show - it's a core gameplay mechanic.
Blast through walls, collapse structures, and stagger enemies to survive.
Every run presents decisions. Which fights do you take?
Which paths push your limits?
Do you take the dangerous route for bigger rewards or play it safe?
The choice is yours
VOID/BREAKER is a solo project from developer Daniel Stubbington, known as Stubby Games.
Following his acclaimed Portal-inspired puzzle game, The Entropy Centre (2022),
Daniel now pursues his passion for dynamic FPS gameplay and roguelites.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Franchement, j'ai eu du mal un peu dans l'early game à comprendre les mécaniques de build tant les mods était ou surtout avait l'air useless. Et d'un coup j'ai trouvé un build absolument brutal à coup de assault rifle 2500dmg par balle, j'ai compris que y'avais vraiment matière à faire fonctionner le cerveau. Le potentiel build à l'air pas mal du coup bien que énormément de luck à avoir, la méca de répétition des mods est cool mais ça reste un rogue like. Au bout de 5 runs on connait le level design et le bestiaire, c'est un jeu pour vous challenger ultra nerveux ça plaira à certain et je suis sûr qu'il trouvera son public. Même si j'avoue j'ai fini l'act 1 en 4/5 runs, j'ai trouvé ça un peu court.
As of my time redownloading and playing the Zone 5 update up to today (6/24/26) I can wholeheartedly recommend this game. My prior cons have basically been fixed across the board. The game is better optimized now so I don't compile shaders on launch anymore and performance has improved so my framerate is much more stable. In addition I don't know what the dev did but my issues with the zone 3 ice effects have been changed so I'm not mashing my keyboard so badly anymore. The new sniper is fun to play with and the changes to bosses are a nice way to change the pace of the fight so they aren't so easy compared to their zones. Pros remain the same: movement is a great marriage of titanfall and doom, Mod customization is varied with plenty to explore, music is good, and story is in a good place. Only changes I would make would be updating the glossary to include the laceration status and maybe showing how elemental effects would be applied to your character in game.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.1M | 12.5K | 86% | $9.99 | |
| $3.1M | 6.5K | 82% | $19.99 | |
| $3.1M | 8.7K | 81% | $14.99 | |
| $3.1M | 5.7K | 92% | $29.99 | |
| $3.1M | 18.8K | 92% | $7.99 | |
| $3.1M | 2.9K | 97% | $20.09 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $459.3K | 986 | 90% | $12.99 | |
| $86.4K | 177 | 91% | $19.99 | |
| $31.2K | 82 | 76% | $19.99 | |
| $6.9K | 60 | 70% | $4.99 | |
| — | 0 | — | — | |
| $0 | 34 | 85% | Free |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличный рогалик, мне понравилось всё, особенно разрушения. Стрельба хороша, но разнообразие ранов немного хромает, в остальном отличный.
siento que el juego aun esta verde, pero me gusta hay items que salen todo el rato y hay tanta variedad en serio, items que puedes desbloquear pero una vez desbloqueados tienes que saber bien cuando usarlos ya que no te volveran a salir, items que rompen la cuarta pared, te dan ventajas segun tu resolucion de pantalla, fov o quiza algunos que aun no haya descubierto la variedad se acaba rapido y tu objetivo termina siendo que hay mas alla del nivel que te has pasado, pero esta en acceso anticipado asi que aun se puede solucionar pocos jefes pero son diferentes segun nivel tambien hay pocas mejoras fisicas o esteticas para el arma mas alla de obtener una skin que te de una mejora (consiguiendola jugando) y una mira que te salga en un cofre, que a pesar de ya tener una mira te seguiran saliendo es disfrutable pero aun esta muy temprano el juego
13.07.2026 od czwartego aktu przez developera jest wymuszona mechanika uderzeniem melee by zbić nieśmiertelność u wrogów, to jest najgorsza mechanika w grze jaka została wymyślona i za cholerę żaden hardcorowy gracz tego nie lubi. Bardzo często wrogowie się bugują przy uderzeniu melee w tej grze i musisz przyjmować za darmo hity. najlepszym przykładem jest doom z 2016 roku gdzie nie wymusza gracza by dobijali przeciwnika, wręcz na najwyższym poziomie jest dużym ryzykiem, iż nie posiadasz iframesów. od kiedy gra wyszła w wersji beta zauważyłem najbardziej się opłaca min-maxować w granaty bo powodują największy stagger damage, trzeba dobijać przeciwników zestunowanych by móć odzyskać HP (kurła mać jak to na dłuższą metę irytuję) Największy plus tej gry to bossowie, są cholernie dobrze skonstruowani i mechanika dodge przy ich atakach daje ci iframes (niestety nie działa na wszystkich zwykłych przeciwników przez co wybija z intuicji)
It's... fine? I think the bones of a good game are here, but the flesh that comes with it doesn't seem to fit well. For a roguelike, it feels very rigid. While there is plenty of experimentation, the results of those experiments can sometimes feel counterintuitive, and you end up sticking with what works. For me, I found that stacking certain perks just works better than trying an elaborate combination of several different perks. This feels very underwhelming and while the numbers you can reach can scratch that itch, it's a formula that became repetitive after a few runs. I could just be failing to find that right combination, but when it's easier to just stack perks instead of finding the right combination to use, I think I'm gonna opt for the simpler choice. However, the game does get worked on, and although infrequent, does receive updates. If you're fan of movement shooters and want a slimmed down version of Noita's wand building, then give this a shot.
This game B's some A
Best FPS of the past year, easy.
yes
A surprisingly, fun, engaging and enjoyable game I've been waiting for updates and granted the flow of them at first was little lack luster but overall the game kept me engaged and now that its had some time to ferment I can say this game was worth it made by a solo dev its definitely a gem I suggest you play. Because who doesn't enjoy a little explosive action!
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