
Fast paced Bullet hell Roguelite FPS 🔴 Fight relentless machines driven by a hostile AI. Escape an endless cycle. Craft infinite weapon variants with deep gun modding. Forge deadly synergies. Carve your way out through enviro destruction /BREAK THE SYSTEM /BREAK FREE
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Every market we collect.
About
You are trapped in an endless sequence by the all-seeing, hostile AI.
You are its prisoner - forced to fight, die, and repeat.
The machines think you'll never escape. The system is designed to keep you here.
B̷̫̬̗̈́Ȕ̸̲̾̕T̸̛̮͌̀ ̴̢͕̊͋̚ͅ ̵̠̪͙̥̄ ̸̡̼̦̬̎ ̸̣̟̺̘̀͛ ̶̛͚͔͍̍̀Ẽ̷̥͉͑̈S̷͓̑C̵̰͍̬̆̔͐A̷̡̓̀̌P̸̺͇̰͐̊͜E̷͕̼̘͇̾ ̴͚̻͎͙͋̿̂̾ ̷̡̲̗̅̋̇͘ ̸̝̖̗̀̀͒̈ ̸̛̲͌̋I̸̢̟̠̓̃ͅS̷͈͋̇̕ ̴̳̺͋̍̊̿ ̵̲̩̾ ̶̧̙̯̓͑̏ ̸̢̿̀̈́ ̵̗̦͎͂̍̓ ̸̼͎͋̕P̷͙̟̔̚Ő̵͓S̴͉̞̝̟͌S̷̜͔̤͗̿̽Ȋ̴̩̠͉̲̚Ḃ̶̙͉L̵̺̔́͝Ę̶͙̩͆̌
This isn’t just shooting - it’s pure velocity.
Run through relentless gunfights with fluid movement designed for high-paced action.
Outmaneuver your enemies and dominate every firefight with agility and speed.

Discover limitless weapon combinations using the ultimate gun-modding system.
Strategically combine mods to create devastating loadouts.
Unlock wild synergies that turn you into an unstoppable force.

Why just shoot your enemies when you can tear down the world around them?
Environmental destruction isn't just for show - it's a core gameplay mechanic.
Blast through walls, collapse structures, and stagger enemies to survive.

Every run presents decisions. Which fights do you take?
Which paths push your limits?
Do you take the dangerous route for bigger rewards or play it safe?
The choice is yours

VOID/BREAKER is a solo project from developer Daniel Stubbington, known as Stubby Games.
Following his acclaimed Portal-inspired puzzle game, The Entropy Centre (2022),
Daniel now pursues his passion for dynamic FPS gameplay and roguelites.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really really want to love this game but the upgrades just don't really feel exciting enough and the enemies beyond stage 2 just feel too tanky and unfair even after a dozen or so runs. I just can't seem to get an exciting build going, every upgrade just seems so miniscule and ineffective most of the time. I feel like in my dozen or so runs I've only found a total of 2 weapon mods in all the chests, with most of my upgrades just being repeater mods or extension mods. Please throw in some more exciting weapon mods here and there. I really also dislike the engineer/ranger enemy types. It's like trying to shoot a stick figure or a star wars droid. I do really love the aesthetic and overall design of the game, though. I just wish the gameplay felt a more rewarding.
拿來當其他FPS 復健遊戲還不錯,音樂帶感。別買馬拉松了,買這個
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥♥♥♥♥♥, am i glad to have picked this up. The visual style is nothing short of eye-candy, from start to finish. The gameplay is fun and engaging, challenging if you're not used to this style of game, the soundtrack is visceral, and the sound design really hits hard. The destructible environments adding an extra layer to your strategy also adds quite a bit of depth. I changed my underwear like 3 times already cuz i kept painting them white
26年6月更新后: 这游戏除了霰弹之外所有枪没有本质区别,但新枪狙击枪还算是有新玩法,虽然我感觉应该是bug:狙击枪不知道为什么有超高的精度,按照中近距离腰射能打到人计算可以插总计-200%精确度以上,因此可以几乎没代价的使用很多增伤模组。另一个bug是充能射击模式实际能当作金色模组(点多快打多快)使用,因为充能射击是从100%伤害开始充能。第三个bug是增加后坐力的模组对腰射几乎只有外观效果。这三个合起来狙击枪能几乎没有减益的装上减精度增伤、减射速增伤、加后坐力增伤,再加上无限子弹技能狙击枪真是太强啦。你说怎么狙击枪还要配无限子弹,笑死,根本没有其他配装能玩。 新的地雷技能很强,每级增加一个地雷相当于100%伤害。 原始评价: 游戏的主要模式是,先找(躲开海量的敌人的子弹)可投掷物品破坏有黄盾敌人的护盾(别看有投掷就以为像是死亡空间,这游戏能投掷的物品需要在地图上找),最好投掷没有浪费在没黄盾的敌人身上,然后(躲开海量的敌人的子弹)用投掷物和建筑破坏打敌人的失衡条,最后只需要(躲开海量的敌人的子弹)输出就行了,再然后会剩下只能被近战破盾的蓝盾敌人,拉扯一下(躲开敌人的子弹)最好一次面对一个然后近战破盾,非常简单。 这是你(在前两层)要躲开的子弹的类型的一部分:追踪的、大范围覆盖的、穿透掩体的、狙击的 这是你(在前两层)要对付的敌人的类型的一部分:自爆的、飞行的、瞬移的、零帧起手的、产小怪的、甚至有给其他敌人回血的 这是你能碰到的点的一部分:删核心模组给几个垃圾的、假如满血就是纯负面的、50%概率负面的、更别提一整局都买不起几个模组的商店。 这是最高稀有度的模组的一部分:必须一直跳否则扣血、需要调低FOV否则没效果、需要调低分辨率否则没效果、需要调高动态模糊否则没效果、需要调高鼠标灵敏度否则没效果。这些模组确实能增加伤害,但我宁愿把这些全删了多出紫色和金色模组。 地图。地图感觉很怪,敌人狙击你的时候到处都能打,敌人自爆炸你的时候到处都能来,你想找个地方躲的时候到处都是敌人。boss战的地图就更厉害了,就几个小岛,距离还远到必须用抓钩。 总结下来就是打的不爽,敌人又数量多又性能强,要打失衡才能回血,打失衡又要先破盾,盾又贼多,玩家局内成长很难凑出比较强的配装(说到底是不是根本就没几个很强的配装)。 还有亿些小问题,比如连接地图的可能会掉血的跳跃环节,折腾人又没啥意思;半自动没有按住连发,折腾人;去过的地点标记变色的逻辑很怪;按键显示地点的功能有时候会失效;容易忘记给研究留钱;第一个基地升级后的东西需要蹲下钻洞才能到;停止移动的时候枪支会发生奇怪的抽动(开始移动和移动中都没有);敌人掉落的模块很小又没有标志容易错过(这个改了);无限弹药的枪支长时间开火结束后枪械会大幅度回落;区域03 boss房打完之后捡战利品的地方会冻脚;
I HATE that this is a roguelike and not a singleplayer campaign and MAYBE a co-op roguelike/horde mode. I wanted to love this game :( Devs are super impressive though, the game looks great, runs great and feels great, with an awesome concept but roguelikes and rng games are really not for me.
I’ve always loved the core gameplay of roguelike shooters like Risk of Rain 2, but they often suffer from a steep learning curve where you spend your first few hours asking, 'Wait, what is even happening?' Void Breaker solves this perfectly. It makes item effects and stacking mechanics clear from the jump. The inventory system is very intuitive and allows the player to express their playstyle. Each run you start you will wonder what 'broken' build will I get this time? It’s the perfect 'pick up and play' title, and with the frequent updates, there’s always something new to rediscover alongside the huge amount of base-game unlockables. If you want a game that you can get into really fast and play casually, it's a really great way to spend your money.
Такой разъeб! На этапе обучения сделал alt+f4 и пошел покупать. Контента пока не так много, пушек мало, новые моды открываются не охотно, но геймплей, визуал и музыка - мое почтение. Сюжет - там что то есть, на уровне порно фильма.
Чувак сделал ЭТО в одиночку. Very impressive, my friend.
THIS IS THE GREATEST ROUGELIKE SHOOTER (IMO) EVER!!!,AND IT WAS MADE IN A CAVE WITH A BOX OF REALLY COOL SCRAPS!!!!! on a much more serious note this game has all the elements of top notch movment shooters and weapon building, some of the combinations are just so fun and engaging to play (EX potato.POT is prime goofyness+utility) and its just extremly fun, oh and the story so far has me interested, cant wait to see where it goes.
This dev has been the most consistent with it's own roadmap out of any other dev as of late
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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