
Fast paced Bullet hell Roguelite FPS 🔴 Fight relentless machines driven by a hostile AI. Escape an endless cycle. Craft infinite weapon variants with deep gun modding. Forge deadly synergies. Carve your way out through enviro destruction /BREAK THE SYSTEM /BREAK FREE
Modeled estimate, not a reported figure. How we estimate →
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About
You are trapped in an endless sequence by the all-seeing, hostile AI.
You are its prisoner - forced to fight, die, and repeat.
The machines think you'll never escape. The system is designed to keep you here.
B̷̫̬̗̈́Ȕ̸̲̾̕T̸̛̮͌̀ ̴̢͕̊͋̚ͅ ̵̠̪͙̥̄ ̸̡̼̦̬̎ ̸̣̟̺̘̀͛ ̶̛͚͔͍̍̀Ẽ̷̥͉͑̈S̷͓̑C̵̰͍̬̆̔͐A̷̡̓̀̌P̸̺͇̰͐̊͜E̷͕̼̘͇̾ ̴͚̻͎͙͋̿̂̾ ̷̡̲̗̅̋̇͘ ̸̝̖̗̀̀͒̈ ̸̛̲͌̋I̸̢̟̠̓̃ͅS̷͈͋̇̕ ̴̳̺͋̍̊̿ ̵̲̩̾ ̶̧̙̯̓͑̏ ̸̢̿̀̈́ ̵̗̦͎͂̍̓ ̸̼͎͋̕P̷͙̟̔̚Ő̵͓S̴͉̞̝̟͌S̷̜͔̤͗̿̽Ȋ̴̩̠͉̲̚Ḃ̶̙͉L̵̺̔́͝Ę̶͙̩͆̌
This isn’t just shooting - it’s pure velocity.
Run through relentless gunfights with fluid movement designed for high-paced action.
Outmaneuver your enemies and dominate every firefight with agility and speed.

Discover limitless weapon combinations using the ultimate gun-modding system.
Strategically combine mods to create devastating loadouts.
Unlock wild synergies that turn you into an unstoppable force.

Why just shoot your enemies when you can tear down the world around them?
Environmental destruction isn't just for show - it's a core gameplay mechanic.
Blast through walls, collapse structures, and stagger enemies to survive.

Every run presents decisions. Which fights do you take?
Which paths push your limits?
Do you take the dangerous route for bigger rewards or play it safe?
The choice is yours

VOID/BREAKER is a solo project from developer Daniel Stubbington, known as Stubby Games.
Following his acclaimed Portal-inspired puzzle game, The Entropy Centre (2022),
Daniel now pursues his passion for dynamic FPS gameplay and roguelites.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
可以更新繁體中文嗎 都不知道技能那些是三小
Greatest
시원한 파괴효과와 다양한 모듈을 통해 여러 개조 및 빌드를 사용해볼 수 있는 스피디한 FPS 게임 ZONE5 업데이트 기준으로 모든 도전 과제와 카오스 15클 기준으로 작성됨
Great game
I WANT MOREEEEEEEE!!!!!
MY NEW FAVORITE GAME IS HERE It's so peak
Marathon if it was good
This game is absolute cinema from couple of standpoints: 1. The gameplay, the sweetest part. Its AMAZING. This is what i expected Control 2 to be: the superpowers that can be applied in smart ways, feeling superior to the enemies, freedom in movement with lots of friction and basically flying around. And then the posibilities for the builds, the variety is huge, even if making the same-sort-of builds: an explosive build can be made around different projectile mods (the ones that change the bullets you shoot) and abilities, eventually doing the same thing but in many different ways. And the corrupted mods, the ones with effects that can be good or bad depending on your needs: the design is FUN and unique (honorable mention for the mod that is dependent on the motion blur setting intensity XD) 2. The graphics are beautiful and optimisation is great (didnt expect that from UE 5, i apologize). Destructability of buildings and objects doesnt really impact it (it does a little but only in late game where a single button press explodes the whole island type of events) 3. Sounds: music sets the vibe in PERFECTLY and ramps the tension during the fights. Additional pleasure is that the sound effects of cues like enemy stun or ability reload are very distinct and "satisfying", perfect for such an action intense game 4. Now story - that is real cinema. Im mostly a slop consumer so my opinion can be biased but some turns of events were unexpected for me, jaw-dropping even. Its simple as a whole but i really like that there is world building (the story in going on the rails of progressing bosses and levels, you are not forced to read walls of text and there is no dialogue (only monologues). Short messages and environmental storytelling are the thing instead) and not just the bare game with no reason or grand goal (in the sense of the game universe, that winning has clear impact for its world and other characters and its not just the fact of beating the game as a player like in some other roguelites (the game tho is not yet finished, no ending as of now)) It has just a few flaws: Ocassional bugs in gameplay or graphics, difficulty balancing (sometimes builds scale effortlesly and game is too easy, sometimes random is ♥♥♥♥♥♥♥♥ and game is too hard), variety for some of the playstyles and mainly the weapons being maybe too similar, as of now replayability can not be enough for some. Obviously that its not finished yet. And like it was mentioned above, the game is very fast and intense, so motion sick people or those who do long sessions might get a headache. There are accessibility settings so it can be tolerable, but if thats really an important factor, it might not be for you ---------------------------------------------------------------------------------------------------------------------- In short, i HIGHLY RECCOMEND despite that its an early access UE 5 game, because this game is just GOOD. I already spent a lot of time playing demo when there was just 1 zone (total ingame is 32 hours), and now there is already more variety and it will keep getting better. The dev is is making it solo and needs support for such creativity, passion and just for an amazing game to be finished
I am loving Returnal and this game is giving me that kind of vibe. Give it a try if you`re loving the loop of dying and dying again and getting better.... No Run is like the one before.... Thanks to Developer. Masterpiece<3
Not a product...Engine demo in best case. If you want to play something like that there are a lot of option: Metal Eden, Rogue, etc...The fact that one developer makes a game doesn't mean it can be that "empty" for that price...
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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