
Fast paced Bullet hell Roguelite FPS 🔴 Fight relentless machines driven by a hostile AI. Escape an endless cycle. Craft infinite weapon variants with deep gun modding. Forge deadly synergies. Carve your way out through enviro destruction /BREAK THE SYSTEM /BREAK FREE
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
You are trapped in an endless sequence by the all-seeing, hostile AI.
You are its prisoner - forced to fight, die, and repeat.
The machines think you'll never escape. The system is designed to keep you here.
B̷̫̬̗̈́Ȕ̸̲̾̕T̸̛̮͌̀ ̴̢͕̊͋̚ͅ ̵̠̪͙̥̄ ̸̡̼̦̬̎ ̸̣̟̺̘̀͛ ̶̛͚͔͍̍̀Ẽ̷̥͉͑̈S̷͓̑C̵̰͍̬̆̔͐A̷̡̓̀̌P̸̺͇̰͐̊͜E̷͕̼̘͇̾ ̴͚̻͎͙͋̿̂̾ ̷̡̲̗̅̋̇͘ ̸̝̖̗̀̀͒̈ ̸̛̲͌̋I̸̢̟̠̓̃ͅS̷͈͋̇̕ ̴̳̺͋̍̊̿ ̵̲̩̾ ̶̧̙̯̓͑̏ ̸̢̿̀̈́ ̵̗̦͎͂̍̓ ̸̼͎͋̕P̷͙̟̔̚Ő̵͓S̴͉̞̝̟͌S̷̜͔̤͗̿̽Ȋ̴̩̠͉̲̚Ḃ̶̙͉L̵̺̔́͝Ę̶͙̩͆̌
This isn’t just shooting - it’s pure velocity.
Run through relentless gunfights with fluid movement designed for high-paced action.
Outmaneuver your enemies and dominate every firefight with agility and speed.

Discover limitless weapon combinations using the ultimate gun-modding system.
Strategically combine mods to create devastating loadouts.
Unlock wild synergies that turn you into an unstoppable force.

Why just shoot your enemies when you can tear down the world around them?
Environmental destruction isn't just for show - it's a core gameplay mechanic.
Blast through walls, collapse structures, and stagger enemies to survive.

Every run presents decisions. Which fights do you take?
Which paths push your limits?
Do you take the dangerous route for bigger rewards or play it safe?
The choice is yours

VOID/BREAKER is a solo project from developer Daniel Stubbington, known as Stubby Games.
Following his acclaimed Portal-inspired puzzle game, The Entropy Centre (2022),
Daniel now pursues his passion for dynamic FPS gameplay and roguelites.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 808 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am a huge fan of this game so far. The plot has me intrigued, the gameplay is very addicting, visually the game is beautiful (let's be real it's 2026 and any game on UE5 should) and in my opinion, VOID/BREAKER meshes a couple of different game elements together and the outcome is fantastic. Movement wise, game reminds me of Titanfall with the grappling, sliding and wall-running. All of this while being in a fast-paced procedurally generated environment that has buildings & objects with fairly impressive physics destruction. Having the ability to tether and throw objects adds a nice touch... Never played the entropy center but I did have that game on my radar for a good bit, and I will say, I enjoy seeing map parts and other elements of that game mixed in with this one. I also want to mention that the modifiers and abilities you are able to acquire and are pretty nifty, laying out the potential for dozens of different playstyles. Overall, I think this game is amazing in it's current EA state and I am absolutely thrilled to see what comes from the developer in the future!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 809 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
半成品,优化稀烂,不值这个价,背景音乐就是噪音,打久了也不上头,反而头晕,sb屏幕抖动搞得晕3D,小怪还有多动症,没有什么可取之处,
clunky and a bit unresponsive - the enemies moves eratically and there it feels like there is no feedback when hitting them.
Its alright but falls a little far in terms of variance and combat. Bias here, as ive never been the biggest fan of evasion over killing the enemies so take with that what you will. Your guy is made of paper skin and glass bones it eventually devolves into running around in circles. I think the 'break' system is cool but anything over corruption 10 or whatever the hell its called making effective use of it is out of the picture as enemies have a tendency during kiting to clump up and it does not seem like you get any instance of invuln in taking damage so you can die in a single volley from an apex (elite) enemy. The gunplay is mediocre at best as the DMR does not provide a strong enough upside to counter its extremely low DPS. A headshot with it should one shot a normal enemy. I think it does half to 3/4ths at corruption 10 (still dont remember what the intensity system is called). Could be the intensity buffs enemies, but that leaves the point open this game hasnt been tested or balanced up to that level. Also not a fan of the equip system, seems clunky at best or sub par to literally any other variant of a roguelike loot system. Hell I beat the first 2 zones without even realizing I hadnt been actually equipping any of the items I was choosing. In this game you can get alternative fire modes that change a weapons behavior but have to stop to manually switch between them. I highly dislike this as it is clunky and obtrusive to gameplay. This also means you cannot stack that alt fire to make a very combo variant like ice/fire or anything of that nature. id love to get an orb that shoots out sparks or something of that nature in this but that is not the case. In a game where item decisions matter, NOT having an item in active play after clearing a zone for no good reason feels bad. Hell, id take a way to after getting an alt fire mode to never have any drop again and give more stat boost modifiers instead. Also I dislike having limited ammo on the variants. In fact, I just dislike the variant system as it is as a whole. These are the main gripes I think after returning for the new update (Hard Reset) and trying the intensity 10 isnt as hard as it is tedious as all hell, a snore fest. with enough effort you could clear up to a boss but holy is it boring
1 man dev team? Game is fantastic.
This game is so incredibly peak. The movement, roguelike elements, weapon building, and combat are so good. I can't wait for the game to fully release. Also I enjoy the story too if that matters to you
整体爽感还是不错的,不过这游戏对于道具的偏向更重一点,而且在跑动的时候会打断开镜,不能完全当射击游戏来玩
Игра кайф, но тот кто додумался сделать непропускаемое обучение и поездку на тележке и какие то еще сюжетные непропускаемые вставочки - дурачок чистейшей воды. Ты сам то понял что твоя игра скоростной драйв экшен и эта шляпа тут не вперлась? Или это чтобы затянуть время для рефанда? Негативные крысиные движения, а игра повторюсь - топ. Потерпеть тока надо эту шнягу минут 20.
fun, quick, and light feeling game. just wish updates would come faster
Awesome game. Fast Pace awesome movement awesome destruction... Hyped about the future to say the least
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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