
Void Breach is a low-res, retro point-and-click adventure game where an experiment has gone unpredictably wrong. Your daughter is whooshed through a tear in space! Embrace the void and follow her. The only way to bring her back.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
At first I was under the impression this was a space adventure which I'm not so keen on, but it turned out to have plenty of fantasy in the style of King's Quest. There's even a mermaid and underwater sequence with King Neptune that is very reminiscent of King's Quest II, and a dark castle that reminded me of Black Cauldron. I appreciate the obvious homage to classic Sierra games, with the main difference being that you can't die in this game as far as I know! For me this took some of the dramatic tension out of the experience, but that's because I love a good old Sierra death ;) One of the best things about this game for me is actually the music, which really adds to the atmosphere. The puzzles are quite logical for the most part, though there was a few times when I was stumped and had to resort to the "try everything on everything" method. The peppers puzzle for example...My big gripe can be summed up in one word: BACKTRACKING! I felt like there was too much walking back and forth to earlier screens, especially going all the way back to the underwater section when I thought I was done with it. The game was also too short! I really wanted the story to be expanded so that we get to know more about the characters we meet and especially The Entity. Also the 2 game endings only have slight dialogue differences and left me feeling dissatisfied. Despite these gripes this is a sweet love letter to the adventure games of yore, and hope to see more from Cosmic Void in the future! Maybe a sequel?
Void Breach is an indie PnC game that was made using an old low-res graphical art style from the 80s. But you should definitely not judge the game by its cover. The simple but colorful palette has in fact a certain charm as we notice all the more all those little details that were carefully drawn in each scene. Adding to it a beautiful soundtrack (that can be found in the game install folder), the result is a relaxing and very enjoyable little game telling a fantastic tale with rich atmospheric settings. We play as Noah, a scientist, who lost his daughter during a failed experiment. One year later, while trying to reproduce the experiment in the hope to bring her back, we actually get suck by the same void breach that took her and then found ourself in an alternate fantasy world. We then start exploring around, trying to get our bearings in this strange new world, meeting all kind of strange creatures and looking for clues about our daughter whereabouts while trying to elude or not a mysterious Entity. Gameplaywise, the game relies on traditional PnC gameplay: - look at and talk to everyone and everything (yes, everything, I did not realize at first there were some objects I could in fact talk to). - pay attention to all the clues given while exploring. Taking notes might actually be a good idea to keep track of what was said. - try to figure out where to use the items in our inventory by testing them on anything. Finding a use for an item is the way to progress in the game as it will allow us to get a clue, gain a new item or unblock a certain path. Be warned that there is a lot of backtracking involved as it is not always obvious where an item could be used. One of the things I could reproach to the game is that there were too few commentaries about the objects seen in the different scenes. There were many objects lying here and there, but we did not always had an explanation of what they were. Also, the game ended a bit abruptly. A longer conclusion with maybe some simple animation showing what could happen next would have been most welcome. But in all, that was a very charming and fun game to play, and I am really looking forward to the next game of the developer, The Corruption Within.
Void Breach is a classic point and click adventure game inspired by adventure games of the past In Void Breach you play as Noah, trying to find his daughter who has gone missing after a terrible accident in his lab. The game takes place in a strange world, full of puzzles and weird characters as you work your way to a thing called "The Entity", a being of power which has kidnapped your daughter. The game offers a wide variety of landscapes, ranging from a witch's castle and a haunted mansion, to the icy top of a mountain and lush jungles. You can even dive underwater transformed as an octopus! The puzzles of the game are logical which make the game ideal for inexperienced adventure gamers. Also, the dialogues with the various characters are subtle and brief, which is great as very long ones can cause frustration for some, especially for players not accustomed to such games yet. The soundtrack is great and especially the tune at the beginning of the game is astounding! Do not let the low resolution graphics dissuade you from playing this game. It is a love letter to adventure games of the distant past and it is well worth a place in every adventure gamer's library!
Void Breach is a fever dream of a game in which you are a scientist teleported into a fantastical world in search of his missing daughter. One of the first characters you meet is a large tree with the body of a giant squid, and it gets weirder from there. Over the course of the game’s short length, you will continue on to visit a haunted house, a gothic castle, a sunken ship, a jungle cave, and a bar restroom, and you will speak to mermaids and ghosts and witches. The gameplay in Void Breach consists of very simple inventory puzzles; early on in the game there will be many paths that are blocked off, and each path is generally unlocked with a single inventory item found elsewhere in the game. Characters will also ask you to run errands for them to locate and bring back certain things in exchange for information. There is quite a lot of stomping back and forth across the world with how spread out the items are.\ The puzzles, such as they are, are not very challenging, but there are a few that have cryptic clues that need to be worked out. There’s also a few red herrings – sometimes items don’t work in places where they logically might, because you have not yet found the “correct” item that works even better in that situation yet. There are other places in the game that seem to indicate there may be a puzzle there, like a mysterious fireplace, or a door that’s been jammed shut, but do not actually serve a game function. Despite this, this is a fun little game that looks like it came straight out of 1987. The original music is very listenable, as well. I am looking forward to more things from this developer, like the recently kickstarted project The Corruption Within.
Have you ever had a thought: "man i miss the good old days of gaming!" while launching some contemporary garbagefire hailed as universal masterpiece? Well now is your chance to 're-live' the good ol days at least of quest games without the schizoid item use. Some glorious madmen decided to create a pixel game in 2020 and i got to say - there were a whole lot of calories burned on making these environments because they are GORGEOUS, the tiny little details of environments are an absolute beauty to behold, i legit got inspired in the location with the moon reflecting in the lake. I dont go out much irl and that was such a poetically sad and beautifull sight of nature it really touched me. And all this accoumpanied by some pretty ok tunes on the background, they are ok but not too memorable, then again this isnt deus ex or system shock. Now while the environments are gorgeous they are under-used, the one i found the most interesting (the dragon-starfield) you just zoom by with no interactions, why put so much effort into a breathtaking dynamic background when its not getting even used is perplexing. What is even more perplexing is the dialog and story involvement. I found it really hard to immerse myself in the game, the character's reaction to what is happening is puzzling and the way he talks to others makes me wonder if its an android programmed with a single objective like a terminator, who is doing everything to achieve a singular goal, no deviation, no exposure. WHERE IS SARAH CONNOR?! There are some really colorfull characters id like to know more about (specifically old man and mermaid) but because the character is pixel version of terminator in skinsuit we dont get a chance to talk about things outside of 'main quest'. You could say he was programmed this way. *Arney argh sounds intesify* The clues to the object use were usually given in a veiled form and i found myself backtracking a lot since some of them are not so obvious to find or even use. The things some of the npcs said could be interpreted in different ways at least in my perspective so it was a bit frustrating when they were not accepting what i had in mind, then some of the interactions were kinda funny, in retrospect this is what the game lacks the most - humor. I dont play a lot of quest but when i do i prefer it to be lighthearted adventure to have some fun even Harvey and Edna had a lot of gallows humor in it. One last critique i have is the 'multiple ending' where there is basically no difference in pretty much anything outside of tiny dialog change, this game me mass effect 3 painfull flashbacks. I get the sentiment but it really doesnt make any difference, just like the game hints at you. In todays day and age where you arent allowed to have a happily-ever-after i would have preferred to have that but it reflects the grim reality. If you like pixel quest games you are gonna love it, if you are a quest fanatic you could give this a go, otherwise there are better games. I would recommend another playthrough of Deus Ex, or perhaps some Deponia or even badge of honor for some of that comedy action. I really didnt expect a pixel game in this day and age. 1st we get synthwave now this... maybe soon ussr 2.0 will arise? who knows!
Sehr gut gelungenes Point-and-Click-Adventure zu einem günstigen Preis. Kein AAA Titel, aber dennoch sehr charmant. Die Geschichte ist einfach, wir suchen unsere vermisste Tochter Evelyn. Optisch nicht gerade ein Highlight, da die Pixelgrafik willkürlich und sehr grob wirkt. Der Soundtrack sticht dafür besonders hervor, schafft eine tolle Stimmung, damit es durch das Backtracking im Spiel nicht langweilig wird. Der Entwickler hat als Bonus, dass 10 Song starke Album kostenlos mit in den Steam Ordner gepackt. Der Track 'Aquatic' ist mein klarer Favorit, den ich mir bestimmt noch öfters anhören werde. Wer das Genre mag, ist mit einer Spielzeit von knappen 3h gut bedient.
A fantastic game reminiscent of classic point-and-click adventures like Space Quest. Great music, engaging puzzles, and a fun story. Worth the price. I can only think of two negatives: some of the art is a bit rough and I would have liked a bit more of an introductory cutscene to introduce the story, but these are minor things and don't take away from the fun I've had so far. Overall I've thoroughly enjoyed it and look forward to finishing it. I'll update this review after completion.
This is a fun little homage to old Sierra games! I like the art style, and the story's decent for such a short game.
A high quality point and click adventure game! Its key strength is the atmospheric settings, which give a real sense of adventure, and a sense of achievement. The puzzles are not easy, but they are all fair (though I haven't completed the game yet). The atmosphere is great: you'll visit haunted mansions , Mayan ruins, swamps , caves, and so on. The feeling is like a King Quest 1 but with fair puzzles and without the need to use the keyboard. (And that is a good thing, if that isn't clear :)) You can't die and you can't get in a dead end, which is also good. The game is not verbose, which is a big plus. I'll update the review when I finish the game. Very good experience.
Full Review: https://youtu.be/EjCT0iBM1UM A Game for anyone who played, or wants to play a classic style point and click game. A great homage to the games that came before. Fun Puzzles that are tough, but not impossible to figure out. Wonderful color pallet and music that give you the perfect experience. A Story that reminds me of the over the top adventure back in the 80's and 90's with strange and unique characters.
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