
Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.4Kreviews | 86% | — | $3.7M |
| $29.99 | 605ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
eita quase peisei nessa obra de arte
漫画风格太吸引人了
I got this game on sale, at about $10 CAD, and that feels about right for what I got out of it. This is a fantastic first person shooter-Roguelike game; but where many of these sorts of games advertise replaying them over and over, I found it really lacking in that regard. The game play just doesn't have enough variety in order to give it that little extra push. The shooter elements of this game are great, with tons of different weapons, secondary choices, and devices, to fit all kinds of different situations. The number of different ships, and their sizes are great, with their different types of specific rooms, as is the looting and building/upgrading mechanics. I think, for me, where I just couldn't bring myself to give it even a second play through, is the lack of enemy variety. You have plenty of enemies to shoot and explode on each ship in terms of volume, but when it comes to what they are, the number of different enemies, there are not many. The game mainly relies on upgrading these foes as you delve deeper into the nebula. This makes them stronger, faster, and can increase their abilities/give them new ones; but it doesn't feel like it is enough. There are weird Japanese toy vessels, convict ships, hospital stations, military frigates, fuel and administration stations, and so many more ship types. But when it comes to enemies you get Janitors, Juves, Screws, Scribes, and a few others, with security elements. Most of the enemies you fight fit in really well with the whole medical/convict/administration vessels, with Outpatients, Juves/Screws, and Scribes respectively and particularly; but where are the crazy Japanese robot foes? Or melee convict enemies, or zombies doomed to eternally wait in line, or garbage hauler monsters? I feel like there could have been so much more to the enemy variety, and the threat that they could have the player face. As it is, the game is fun. I got about 20 hours out of it, playing normally, and upgrading all my gear, eventually completing the game. But I almost couldn't bring myself to complete it, as I was getting bored, and I do not want to play through it again. I also refuse to pay $6 for a DLC with one more type of enemy (that by all accounts and reviews on it, seem to suck [no pun intended as they are vacuum robots]). If you can get it on sale like I did, and if you really really think you will be able to squeeze some more play time out of this game, then by all means, give it a go. It has great music, wonderful/creepy voice acting, super dark humor, a fantastic art style, and is a blast to blast through your enemies and loot derelict ships. It just doesn't have that, some extra to it, that would bring me back to it again; or have me recommend it at it's current price of $30.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hehehe, bastard game about a not-so-distant future. Thanks for the 10 merits btw.
Fun
fun able to be played multiple times, not extremely challenging but not supper easy.
Fantastic roguelite with my favorite themes: sci-fi, space, resource management. Add to that a quirky yet seriously dangerous vibe and you get this gem of a game. I keep going back to it when in a lull. 10/10
Es un juego corto pero entretenido, me sentí como un dark souls pero con penalizaciones mas fuertes, el arte es encantador, como los comics, lo único malo en mi opinión es el final del juego, demasiadas cosas inconclusas.
Great game excited for the next to come out.
Que delícia, que jogo bom Visualmente cheio de personalidade e divertidinho Vale a compra
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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