
January 21, 1793, Revolutionaries are about to guillotine King Louis XVI of France. Can you save him and change history?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese, Korean, Turkish
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun, simple, very nicely illustrated stealth puzzle game.
Simple concept, but a fun puzzle game.
Vive le Roi has a simple objective: make sure the king does not make like a guillotine and head off. Controls are simple, however it can get difficult if you're going for 3 stars in each level. Well worth the price, especially on a sale.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fransa Kralı 16. Louis'i düşmanlar esir almıştır ve giyotinde hazır bekletmektedir. Düşman askerlere yakalanmadan, kralı kurtarmak ise bize düşüyor. Bunun için casus gibi engelleri aşıp, düşmanlara yakalanmamız gerekiyor. Bazen onların dikkatini başka yöne çekerek sinsice sızıp Kral 16. Louis'i kurtarabiliriz. Unutmayın dikkatli olmazsak yakalandığımız an kral ölür. 30 farklı bölümden oluşan oyunumuz, oldukça basit ve eğlenceli. Keyifli oyunlar..
I don't think this is an inherently bad concept, but it just becomes a very frustrating experience where the negatives outweigh the positives due to a variety of issues I'll detail. This game, which looks like it was made originally with tablets in mind, is about sneaking around from point A to point B, with all interactions being based on contextual touches of the screen. You have no direct control of your character, just clicks for "go here" and/or "come to this thing to interact with it". The game, however, is played in real time, with the guards turning and/or patroling (more on that later) in real time, which means you have to time your actions in reaction to them. This leads to the first problem, as the timings are more or less a matter of trial and error (especially since there's no in-game clock to help you calculate when would be the right time for anything, you're going to have to count yourself and hope for the best). Oh, the guards. They are a huge part of why this game is so "interesting": they all look the same, but each of them has a different AI, and that AI can sometimes even be changed with another as events happen. Now, they technically aren't complete jank in that they do stick to certain "rules" which you learn along the way in terms of when you are or aren't visible, but their aren't predictable enough for you to plan your path (or even to act reactively) without the need for various failures and repetitions. Getting spotted (which includes a guard catching your toe while still on a ladder at their same level, even if across the screen) immediately fails the level, not without first playing a short unskippable cutscene. There are no in-level checkpoints, so you'll spend a lot of the game just waiting for the right time to do anything, only to fail and have to do everything again. While the levels are short, they are not short enough for this to work. Also not helping is that whenever the level isn't contained in a single screen, it's a crapshoot whether you'll get the right positioning for a scroll (you cannot manually do so), sometimes leading to either wasted time (with the corresponding opportunity to get spotted) or facing unexpected obstacles. A final nail in the coffin is how the game rates you. There's no timer, instead you need to succeed within a number of clicks (to add insult to injury, the difference between the 3 star and 2 star rating seems to always be one). Now, this is arguably an extra element which can indeed be safely ignored, but its mere presence makes you feel like you're doing things terribly even while just going through the game. While I know there are solutions, they never feel like you've cleverly solved a puzzle within a puzzle or found an alternate, superior route. Oh, and the above mentioned scrolling problem also adds some extra clicks which don't even correspond to any "real" action, just "walk further right than what you could originally tell the character to do".
Uma ideia interessante com graficos e animações bem feitas. O estilo me lembrou Limbo. Você controla o personagem apontando onde ele deve ir no cenário. Quanto menos cliques mais estrelas no final. Porém o que podia ser um bom joguinho de puzzle logo se torna um jogo que exige timing e reflexos perfeitos. Os comandos do jogo não são responsivos o bastante para exigir isso, tornando o jogo frustrante.
4-30三星攻略视频 https://www.bilibili.com/video/av31539204/ 被卡住了可以来看看
Jeu bien amusant les 15 premiers niveaux (sur 30), après ça devient carrément énervant et injouable. 9/20
Primeramente me lo compre en el movil, luego aqui, lo malo es que son los mismos niveles ajaj, timo total :u
Do not buy. I cannot hit Play or Options when the game loads. I'm locked into the bottom left corner of the screen which gives me Credits, More Games, Quit, and then links to Socials like Facebook, Twitter, and Instagram. Not worth any amount of money.
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