
It's your first day of work for Death Noodle Delivery Inc. Ride your hoverboard and try to survive in a cyberpunk world on the brink of collapse. Deliver the noodles, hack the hoverboard and build cat bombs. You may find that this world hides a filthy secret.
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Russian, Turkish, Korean, Catalan
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Death Noodle Delivery — это короткая аркада, созданная небольшой итальянской студией, цель которой — развозить лапшу на ховерборде в сеттинге киберпанка. Простая на первый взгляд идея удивила меня двухчасовой отличной историей с хорошим юмором, серьезностью и уникальным миром киберпанка. В описании проекта на странице не раскрыты все возможные преимущества, и, по моему мнению, акцент сделан на не самой удачной его составляющей — геймплее. Игровой процесс напоминает старую игру "Paperboy", где вы на велосипеде разбрасываете газеты по домам, только в "Death Noodle Delivery" вместо газет — лапша, и действие происходит в будущем. Однако это не лучшая часть игры. Уровни коротки, ховерборд не позволяет разогнаться и почувствовать скорость. При столкновениях или атаках врагов приходится начинать уровень сначала, что снижает возможность насладиться игрой и получить дозу адреналина. Напротив, к концу часто приходится замедляться, чтобы медленно преодолеть препятствия или метко бросить "бомбу" для очищения пути. В игре есть враги и препятствия, которые становятся серьезной проблемой к финалу. Реакция заменяется памятью, так как враги становятся слишком меткими, а для обхода некоторых препятствий требуется идеальный тайминг. Хоть в игре и присутствуют улучшения, такие как замедление времени, бомбы и ускорение на ховерборде, их необходимо использовать точечно, что превращает финал в игру памяти, а не улучшение рефлексов. Геймплей делится на три части: в первой вы развозите лапшу, а во второй — убегаете от опасных владельцев пиццерии, видящих в герое конкурента. Парадоксально, но другая половина геймплея заключается в исследовании квартиры героя, знакомстве с соседями и диалогах. Интересно, что улучшения для ховерборда вы получаете в "киберпространстве" — визуальной новелле, где показан будущий мир, в котором люди больше живут виртуально, чем в реальности. У каждого персонажа в здании своя история — от банкира, потерявшего всё в виртуальной валюте, девушки андроиды, которые продают себя в киберпространстве, бунтари, фанаты теорий заговора и прочие личности. Глобальный сюжет игры необычен с неожиданным поворотом в конце, но именно повседневные взаимодействия с жителями здания представляют особый интерес. Игра показывает, как, по мнению разработчиков, может выглядеть наше будущее, где самыми "реальными" вещами становятся лапша, возможность присесть на унитаз и кекнуть. Death Noodle Delivery не постепенно вводит вас в события или вселенную — вас бросают прямо в события, и очень быстро всё необычное становится нормой. Разработка началась еще до пандемии коронавируса, поэтому поднимаются темы, как одиночество, глобальные конфликты и болезни, желание людей жить онлайн. Игра выделяется своим ярким и необычным дизайном, а синтвейв-композиции добавляют энергии на динамичных этапах. За свою небольшую цену игра предлагает два часа интересного геймплея, хороший сюжет, необычный мир и серьезные темы. Если вы ожидаете быстрой аркады, это не лучшая часть проекта. Но если вы цените необычные миры и комбинацию аркады и исследования, то получите массу удовольствия. С улучшенным геймплеем это мог бы быть шедевр. Желаю разработчикам успехов и надеюсь на развитие идеи и полное раскрытие её потенциала!
It's cool, however the art is quite full of AI generated art, with the gameplay being that of the Newspaper Boy arcade game with some added twists. I appreciate that this game is complete, however the parts where the art is clearly inhuman and uncanny takes me out of it. If they were to even trace over the AI I'd recommend it.
I did receive this game for free, after seeing some video and screenshots of it the game looked like something I would love to death. Kind of like a crazy Cyberpunk Paperboy game. However, what I got was a really cool aesthetic, the cyberpunk stuff, the art is great, the music is great, I love the style and the atmosphere of this game, easily a 10/10 for me. I want more games like this. But maybe I am just too old to play these kinds of games, but I really, REALLY struggled to make it past the 5th night? (level with all the drones) and it became increasingly frustrating. Some of the actual "gameplay" parts were easily the worst parts of the game. Walking around, talking to other NPCs, exploring Cyberspace? Amazing parts. The actual Paperboy aspects? Eh....I surprisingly wasn't enjoying myself really with it. Sorry to say. Being able to see where my explosive cats are going to land, would be amazing. For $5 it's really not a bad game, it's just not something I wanted to spend a lot more time with. Even though, I Really wanted to know if Jimmy ever gets to take that dump he so badly wants to take. I am open to changing this review to a thumbs up, if anything gets added or balanced in the game, where I am not struggling so hard.
Loved it until the between-mission highway sections ruined all sense of fun and momentum. Some of the worst game design I've seen in years.
Hard to say "i recommend" when its short, frustrating, increasingly pointless and intentionally unfun. But these are all creative choices that very much serve a purpose. Not flaws in design. It would be easier to say that even though I'm a sucker for mood and atmosphere over story and even sometimes gameplay, I didnt "enjoy" my time with this game. But I guess I wasnt supposed to? If you think of this more as a $5 entertainment experience that is made to make you feel a certain way... it's a steal compared to going to the movies in 2024 and you get fourish hours of play with some minor replayability. If you come into this thinking "oh arcadey paperboy in cyberpunk setting" you might get disappointed and have an existential crisis. Or you might get your mind blown. Ahh screw it it's five bucks just get it.
Death Noodle Delivery, developed by Stupidi Pixel and Tiny Pixel and published by Troglobytes Games, is an eccentric yet thought-provoking blend of arcade action and dystopian storytelling. At first glance, it looks like a stylish, neon-drenched delivery simulator, but beneath the fluorescent surface lies a biting commentary on modern life, late capitalism, and the suffocating repetition of existence. The player steps into the role of a weary courier in a crumbling cyberpunk city, tasked with delivering noodles on a hoverboard for a faceless corporation that treats human beings as expendable assets. It’s a premise that feels both absurd and disturbingly familiar, combining the humor and energy of a retro arcade game with the bleak introspection of a dystopian narrative. The gameplay is deceptively simple. You zip through traffic, dodge drones, and make rapid deliveries while your shift clock ticks down, all while trying to avoid being flattened by the chaos around you. The mechanics recall the frantic energy of old-school titles like *Paperboy* or *Crazy Taxi*, but Death Noodle Delivery filters that arcade sensibility through a cyberpunk lens. Every ride is fast, kinetic, and drenched in neon glow, with obstacles that range from malfunctioning robots to lethal environmental hazards. Delivering noodles becomes a metaphor for endurance rather than success—you’re not trying to thrive in this world, only to survive another day. As you earn credits, you can upgrade your hoverboard, tweak your delivery gear, or experiment with ridiculous tools like “cat bombs” that serve both as weapons and absurd visual gags. These upgrades add variety to the core loop without overcomplicating it, ensuring that the player stays grounded in the immediacy of speed and survival. Between delivery runs, the game slows down, shifting to narrative interludes that take place in your decrepit apartment block. These segments transform the tone from chaotic arcade action to quiet despair. You check messages, fix broken furniture, talk to neighbors, and watch the world decay through flickering holographic screens. It’s here that Death Noodle Delivery reveals its real purpose—it’s not just a satire of gig economy work, but a study of emotional burnout and disconnection. The juxtaposition between the high-speed delivery sections and the suffocating stillness of daily life creates an uncomfortable rhythm that mirrors the real-life grind of repetitive labor. The world around you feels alive but hollow, filled with people who continue to function without truly living. Every interaction reinforces a sense of futility, from the company’s empty slogans to the hopeless chatter of other residents barely clinging to routine. Visually, the game is a feast of cyberpunk aesthetics, blending sharp neon outlines, dense smog, and run-down architecture into a striking cityscape. The developers lean heavily into color symbolism—hot pinks, purples, and electric blues collide with rust and grime, creating a world that is simultaneously beautiful and suffocating. The pixel-inspired art direction fits the tone perfectly, striking a balance between nostalgic simplicity and contemporary detail. The lighting, in particular, deserves praise: the glow of signs and the flicker of malfunctioning billboards give the impression of a city still pretending to be alive while quietly rotting underneath. The soundtrack adds another layer of texture, combining synthetic beats and melancholic melodies that shift with your progress. The music energizes your deliveries but fades into somber ambiance during quieter scenes, underscoring the emotional whiplash between adrenaline and exhaustion. What sets Death Noodle Delivery apart is its commitment to world-building through tone and atmosphere rather than exposition. The story isn’t told directly; it’s felt through the environments, the small details in your apartment, and the subtle changes in the city as time passes. The writing walks a fine line between dark humor and existential despair, echoing the works of developers like Yoko Taro or the dystopian satire of games such as *VA-11 Hall-A*. The dialogue is sparse but sharp, filled with absurd corporate jargon that masks the cruelty of the system it represents. The world’s decay feels believable precisely because it mirrors modern anxieties about automation, exploitation, and alienation. Delivering noodles may sound trivial, but the game’s genius lies in how it turns that mundane task into a microcosm of systemic dehumanization. The pacing can be uneven, and this is perhaps the game’s most divisive quality. The transition between fast-paced hoverboard delivery and slow introspection may feel jarring to players expecting pure arcade action. The delivery mechanics themselves, while enjoyable, don’t evolve dramatically over time, leading to some repetition toward the latter half. Yet, these flaws are arguably deliberate design choices, emphasizing the monotony and fatigue of the protagonist’s existence. The game’s brevity—typically lasting around three hours—works in its favor, preventing the repetition from overstaying its welcome while maintaining the intensity of its message. It’s an experience designed to linger not because of its mechanical depth, but because of its emotional aftertaste. Death Noodle Delivery succeeds because it’s not afraid to be strange. It wears its indie identity proudly, using its limitations to craft a focused, thematically coherent experience. It’s part arcade game, part existential fable, part cyberpunk satire—a blend that feels at once funny, tragic, and disturbingly relatable. The developers manage to merge absurdity with poignancy, creating a world where the act of delivering noodles becomes a reflection of endurance in a decaying society. It’s not a game for everyone; those seeking complexity, variety, or optimism will likely find it too bleak or too short. But for players who appreciate sharp commentary wrapped in stylish design and offbeat humor, it’s a memorable journey through a future that feels uncomfortably close to our own. Death Noodle Delivery doesn’t just entertain—it makes you pause, think, and recognize the quiet despair hidden behind everyday routines. Rating: 7/10
Eres Jimmy y tu objetivo en este juego es claro, tienes una misión. Mientras tanto tratarás de repartir fideos contra un entorno hostil que se complica noche tras noche. Recomendado. Si no lo tienes claro no te preocupes, ya lo he jugado yo por ti: https://youtu.be/EfX1_ahenVc
Nice game, can easily be played all in one breath (it'll take 1-2 hours). I highly suggest you to talk with every NPC every day, otherwise you will miss some content.
게임을 시작하면 내용이 매우 혼란스럽고 그다지 어려운 내용은 아니나 정말 플레이어 신경안쓰고 지네들끼리 말하는구나를 느낍니다. 배달 조작성이 별로 좋지 않습니다. 그나마 게임을 편하게 하려면 전방공격으로 장애물을 해치워야 하는데, 전방공격이 너무 자기멋대로로 날아가는지라 리트라이를 자주하게 될겁니다. 아트는 대부분이 AI입니다. 불쾌한 골짜기가 계속 느껴져 별로 좋은 기분은 아닙니다 개인적으로는 스토리의 네러티브가 영 좋지 않았고 조잡했습니다. 후반부에 신선한 느낌을 주기위해 변주를 주지만 이입이 되지 않네요 전체적으로 플레이하며 지루했고 즐거운 느낌은 없었습니다. 분위기가 취향이라면야...
cool!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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