
Visualize, Create, Share. A revolutionary new tool for Visual Novel Creation aimed towards aspiring artists and writers to bring their stories to life.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Once you learn the basics it is a great way to make your own VN. It has great potential. It does needs a clearer interface and a guided tutorial would be great.
Visual Novel Maker is a development tool built specifically for creators who want to design visual novels and interactive narrative experiences without needing years of programming experience. Developed by André Radomski and published by Degica, the software attempts to simplify the game creation process through a combination of drag-and-drop systems, visual event editors, and customizable scripting tools. Rather than targeting only professional developers, the engine is clearly designed to appeal to writers, artists, hobbyists, and small indie teams looking for a more accessible way to turn stories into playable projects. The result is a surprisingly flexible creation suite that balances beginner-friendly design with deeper customization for advanced users. One of the strongest aspects of Visual Novel Maker is how approachable it feels during the early stages of development. The interface is structured around visual workflows that allow users to organize dialogue, scenes, music, animations, and branching choices without constantly writing code. This accessibility is extremely important because many people interested in creating visual novels come from creative backgrounds rather than technical ones. Writers can focus on storytelling, artists can focus on presentation, and beginners can experiment with ideas immediately without spending weeks learning programming syntax before producing results. The scene editor is especially effective at simplifying development. Events are organized clearly, dialogue progression is easy to follow, and transitions between scenes can be assembled with minimal frustration. Creating branching narratives, character interactions, and menu systems feels intuitive compared to many traditional game engines that require direct scripting for even basic functionality. For first-time developers, this visual approach dramatically lowers the barrier to entry and encourages experimentation. Another major advantage is the large collection of included assets packaged with the engine. Visual Novel Maker comes with backgrounds, character sprites, music tracks, sound effects, and interface resources that allow users to start building projects almost immediately after installation. These resources are particularly valuable for smaller creators working with limited budgets because they eliminate the need to purchase art or audio assets right away. The included materials are not revolutionary, but they are polished enough to help beginners prototype ideas or even complete smaller projects entirely within the engine’s built-in ecosystem. What truly elevates Visual Novel Maker beyond simple beginner software is its flexibility. While the engine initially presents itself as a drag-and-drop toolkit, it also includes advanced scripting support through JavaScript and CoffeeScript. Experienced developers can create custom systems, plugins, interfaces, and gameplay mechanics far beyond standard visual novel structures. This dual approach is one of the engine’s most impressive features because it allows creators to gradually expand their skills over time instead of abandoning the software once they outgrow basic tools. The Live2D integration is another standout feature that gives projects a far more dynamic presentation than static visual novels. Developers can incorporate animated 2D character models capable of moving and reacting during dialogue scenes, creating conversations that feel significantly more alive and expressive. Combined with voice synchronization support, the engine allows creators to build professional-looking character interactions that stand out visually compared to traditional static sprite systems. For anime-inspired projects or emotionally driven visual storytelling, this feature can dramatically improve immersion. Cross-platform export support also adds considerable value. Projects created in Visual Novel Maker can be exported across Windows, Linux, macOS, Android, iOS, and SteamOS, giving developers the flexibility to release their work on multiple platforms without rebuilding projects from scratch. For independent creators hoping to reach both desktop and mobile audiences, this functionality removes many technical limitations that often complicate smaller development projects. The overall interface remains relatively clean and organized despite the engine’s large feature set. Database systems help users manage assets efficiently, while event editors reduce the confusion that frequently comes with branching narrative design. Tutorials and community-created guides also make learning the engine easier, especially for users completely unfamiliar with development software. Compared to more code-heavy alternatives, Visual Novel Maker succeeds at making game creation feel less intimidating. Despite these strengths, the software is not without flaws. One of the most common criticisms involves technical stability. Over the years, users have reported issues involving crashes, export problems, save system errors, plugin conflicts, and performance slowdowns during larger projects. While many updates have attempted to address these problems, the engine can still become unreliable when handling particularly ambitious games with extensive assets or complex scripting systems. For smaller projects this may not be a major issue, but larger productions sometimes expose the software’s technical limitations. The learning curve also becomes steeper once users move beyond the beginner-friendly surface. Although creating simple visual novels is relatively straightforward, more advanced customization eventually requires scripting knowledge that casual users may not possess. Certain systems involving custom interfaces, advanced effects, or plugin integration can feel confusing and less intuitive than the drag-and-drop presentation initially suggests. The engine’s flexibility is impressive, but it occasionally creates a gap between beginner expectations and advanced functionality. Another issue is the overwhelming amount of downloadable content available for the engine. The Steam store includes a huge library of additional asset packs covering music, backgrounds, effects, and character art. While optional, serious creators may feel pressured to purchase extra content in order to expand their projects visually. Over time, these costs can become substantial, particularly for developers trying to build larger commercial projects using official resources. Compared to free alternatives like Ren’Py, Visual Novel Maker occupies an interesting middle ground. Ren’Py offers enormous flexibility and a massive community but often demands greater scripting knowledge from the beginning. Visual Novel Maker instead focuses on convenience and visual design tools that simplify the development process for non-programmers. Which engine feels better ultimately depends on the creator’s priorities. Developers who value accessibility and visual workflows may prefer Visual Novel Maker, while highly technical users might gravitate toward more script-oriented engines. Visual Novel Maker ultimately succeeds as a versatile storytelling toolkit designed for creators who want to focus more on writing, art, and presentation than heavy programming. While it requires patience to fully master and occasionally struggles with technical stability, it remains one of the more capable and accessible visual novel engines available for indie developers interested in interactive storytelling. Rating: 7/10
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very nice software, tho i know Python to be able to do Pi but it's way more easier using this. There are lots of things to mess around with and it doesn't take that long to learn all the basics.
The amount of incohesive dating-sim trash this program has allowed me to birth into the world is impressive. Now is it worth 60$? haha, no. I personally got this game with a huge discount while it was on sale (75% off, around 15$), and use it as something to mess around with to make stupid trash, so I can't really speak on behalf of it's worth as a sixty dollar VN maker for genuine games. For the price i got it, and what I use it for, I think it's fantastic. If you have similar reasoning for purchasing, I would 100% recommend. Though if you want to make a genuine VN, I'd recommend consulting the other reviews.
[b]Visual Novel Maker[/b] - это специализированный движок от создателей легендарного RPG Maker, заточенный исключительно под создание визуальных новелл. Если ты хочешь написать свой шедевр с аниме-девочками, литрами сюжетной драмы и кучей концовок, но наотрез отказываешься годами учить языки программирования и душиться в коде Ren'Py - этот софт создан специально для тебя. Программа превращает создание новелл в понятное перетаскивание готовых команд, где от тебя нужны только сценарий, музыка и прямые руки для рисования фонов и персонажей. [h2]Плюсы и фичи :[/h2] [list] [*][b]Порог входа равен нулю :[/b] Движок использует систему Drag-and-Drop. Смена фонов, вывод текста, появление персонажей на экране и выбор ответов настраиваются мышкой через готовые блоки. Никакой душной писанины кода вручную. [*][b]Всё в одном флаконе :[/b] Из коробки ты получаешь мощный инструментарий - встроенный редактор сцен, удобную работу с аудио-таймлайнами, систему кастомизации интерфейса и поддержку анимаций Live2D, чтобы твои аниме-вайфу не выглядели как мёртвый пластилин. [*][b]Для продвинутых кодеров :[/b] Если базовых блоков станет мало, движок поддерживает JavaScript и CoffeeScript. Можно переписать хоть всю игру с нуля и настроить мини-игры любой сложности. [*][b]Экспорт куда угодно :[/b] Готовую новеллу можно скомпилировать в один клик под Windows, macOS, Linux, а также под мобилки (Android / iOS) и браузеры (HTML5). Сама программа весит как пёрышко и запустится даже на калькуляторе твоего пра-пра-пра-пра-пра-пра-пра-прадеда. [/list] [h2]Минусы :[/h2] [list] [*][b]Узкая специализация :[/b] Программа идеальна для новелл, но сделать на ней что-то другое физически невозможно. Попытаешься собрать тут бодрый рогалик или экшен - получишь инфаркт жопы и сломаешь движок. [*][b]Цена кусается :[/b] Ценник у софта без скидки конский, особенно на фоне абсолютно бесплатного конкурента Ren'Py. Покупать эту прогу стоит строго по жирной сезонной скидке. [*][b]Официальный загон :[/b] Стандартные ассеты в комплекте быстро приедаются и кочуют из одной дешёвой игры в другую. Чтобы твоя новелла не выглядела как очередной шлак, придётся рисовать графику самому. [/list] [b]Итог :[/b] Отличный, визуально понятный инструмент для тех, кто ценит своё время и хочет быстро собрать красивую историю без изучения программирования. Покупать строго на распродажах, если у вас малый бюджет! [b]Оценка :[/b] 1000 аниме новелл из 10! [b]P.S.[/b] Напоминаю: чтобы рисовать крутые спрайты персонажей и сочные фоны для своей будущей новеллы, советую использовать проверенные [b]Krita[/b], [b]Aseprite[/b] или [b]Resprite[/b], а уже готовые арты закидывать сюда и вклинивать ассеты в сюжет!
Easy and fun to use once you figure out that SAVING your game makes your custom character sprites appear in the test mode. Even if it can be tedious, it's DEFINITELY better than learning to code, and the possibilities are surprising for software to make visual novels.
ライトノベルゲームや普通の長めのノベルゲームを簡単に作れるアプリ。自分の作った画像も使えるのでホ〇ラ〇ブ二次創作や東〇プロ〇ェクトの二次創作も作れそうだ。
Why am I always tired?...
Bought it despite all the negative rewievs. I gotta say, it was love at first sight, but I quickly got disapointed. Some features simply doesn't work properly, I wished the devs fixed those problems.
на будущее , это не стоило моих денег и не стоило моих нервов. ренпай в разы будет проще и понятнее , чем эта каша из всего подряд , понятное дело , что для всех по разному , но в коде разобраться и то будет намного легче , чем понять как пользоваться этой программой . разборов о ВНМ нет от слова совсем . люди , которую будут делать свою новеллу , советую ренпай .
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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