
Visionarium is a visionary music driven VR journey. In this experience a visionary trance state is simulated.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Doesn't work with Pico 4 controllers, unfortunately. I can create coloured lines with my triggers, but I can't choose my own music or select a scene, for example. A fun VR journey if you get it on heavy discount though.
Straight up? Visionarium rocks. It's a decent length for a VR music experience and feels like being transported into someone's creative brainstorm. You'll be floating through a variety of scenes that feature some elements of animation and plenty of shifting colours throughout, set to a grooving, exotic soundtrack. The artists behind this really put their best foot forward producing this magical, spiritual VR journey.
YO
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Reminds me of a VR version of the Digital Illusions (DICE) 4 kilobyte surreal graphics demos from back in the 90s. Great stuff!
The key to a good VR trip is decent visuals with smooth movement, plus the crucial ability to add your own musik: naturally I added some choice cuts from the dark/forest/hi-tech psy-trance scenes. The visuals complemented these favourite tunes nicely, putting me in the mind of a psychedelic journey to inner alien realms while having a good dance. It was so enjoyable I'll do it again with old-school Goa next time. My own settings: set Rift S resolution to 200%, Heavy camera movement and just go with the flow. You don't control anything, other than some strips of light which you can have some limited fun with. Note: this isn't a game, it's only a psychedelic trip visual experience that lasts about 20-30 minutes. If you like that sort of thing and have your own taste in trippy tunes then it's worth the few euros, sure. Put on your best headphones! EDIT: Alas, some negatives which I realised on my second play: 1) WAVs are claimed to be supported but crash the game every time. This took me a few attempts to figure out, so made the 2nd-point below quite frustrating... 2) Those long-delayed press-option actions are very annoying, and utterly senseless: instead of selecting an option like almost all menu options ever created (where they instantly react), you have to point your head at your preferred option and wait 2 seconds for it to select. When you want custom-music, you have to do this 6 times before the experience starts...so when you're constantly restarting the game due to crashes this gets old quick. 3) the menu for choosing your custom music during play is extremely unresponsive & buggy. You'll be lucky if you manage to select a track. Pausing is near-impossible...the buttons just don't react. You're better off leaving 3 or 4 favourite tracks in your music-folder, moving the rest elsewhere before starting the program. Furthermore: I wanted perfect audio for my second play, but with WAVs not an option I at least wanted to use the line-out via the motherboard (which offers greater dynamics than the phones-output of the Rift): the line-out was selected as system-default before starting, yet Visionarium kept using the Rift S output anyway...I had to go deep into Windows options to manually-select Visionarium to use the motherboard's line-out, then restart the game (again!). I'm not sure if this is specifically this game's fault...it may be a Steam/Oculus thing. ...so my second play was so stop-start i didn't have the stamina to do the full experience once I finally got the setup working...but I did do one full track (a 320kbps MP3 of the relentless intense trance of Goch - Inner Sphere), which equated to roughly the first 7 minutes of Visionarium...and to end on a positive note it was a fantastic combination! So I'll do it again in a few days now knowing how to more efficiently avoid the bugs. Still recommended as the visuals are proper! But the presentation could be more polished.
Incredible psychedelic experience. Art is amazing. But definitely pick the smooth and/or easy mode if you're new to VR.
I got this on sale ($5.19), but full price ($7.99) would also be well worth it, imo, and the only thing I've looked at so far is the main experience with provided music. It's like a 30 minute flying tour through an animated Alex Grey-esque tilt brush painting. If that sounds even slightly interesting, you're going to love this.
This is a great 30 minute journey that seems to get better the longer you watch. One of my favorite VR sims!
just mind blowing, I have purchase both version and the meta version, i really would love to see part 3, this experience is so ahead of it's time.
One of the better visualisers I've used in VR. The first few minutes you'll say "This is it?" but after a few minutes you feel fully immersed and I legit forgot I was in VR.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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