
Visage is a first-person psychological horror game. Explore a mysterious ever-changing house in a slow-paced, atmospheric world that combines both uncannily comforting and horrifyingly realistic environments, and enjoy a genuinely terrifying experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 15 → 1.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 11Kreviews | 84% | — | $9.5M |
| $20.99−40% | 4.2Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 895 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏恐怖是真恐怖,氛围感拉满,但是几乎为零的引导太劝退人了,这游戏只适合时间多且喜欢这种硬核解密的人,时间少只想体验游戏的真不推荐,玩了一个钟还在那一脸懵逼的找线索,不看攻略玩个嘚。
Нормальная игра , но возня , бегаешь туда сюда не понятно
Good game for horror fans , highly recommend.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Arabic, Bulgarian, Dutch, Greek, Portuguese - Portugal, Portuguese - Brazil, Russian, Spanish - Latin America +9 more
| $34.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
| $24.49−30% | 66ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nb
Poco jugable con mando. Los controles son muy aparatosos. Se queda colgado repetidas veces al cargar el juego.
[b]Darkness, Memory & a House That Learns You – Visage’s Psychological Horror Systems[/b] [i]A slow-burn first-person psychological horror game where exploration, sanity management, and environmental storytelling create a constantly shifting, deeply unsettling experience. [/i] [b]Core Gameplay & Structure[/b] Visage is built around exploration of a large, interconnected house where progression is less about combat or action and more about uncovering fragmented narrative threads. You move through dim corridors, unlock new areas, and trigger story chapters that each reshape how the house behaves and what threats emerge. The structure is deliberately slow, forcing you to absorb atmosphere and environmental cues rather than rush forward. [b]Interaction & “No Defense” Design[/b] Mechanically, you are completely vulnerable. There are no weapons or direct ways to fight back. Instead, gameplay revolves around interacting with objects, managing light sources, and avoiding entities that react to your mental state. This creates a system where survival is about restraint, awareness, and avoiding panic-driven mistakes rather than mechanical combat skill. [b]Sanity & Psychological Pressure[/b] A core system tracks your mental stability. Darkness, isolation, and supernatural events increase terror, which in turn affects what you see and how the house behaves. The game actively warps perception as your sanity drops, meaning mechanics and horror feedback are tightly interlinked — your state of mind becomes part of the puzzle-solving environment. [b]Exploration & Environmental Puzzles[/b] Progression is driven by environmental puzzles and item-based interactions, often requiring you to interpret obscure clues or revisit areas with new understanding. The design leans heavily into ambiguity — progression is rarely signposted clearly, so exploration often becomes a process of trial, memory, and deduction within a shifting space. [b]Dynamic Hauntings & Emergent Events[/b] The house is not static. Randomized hauntings, environmental changes, and scripted horror events occur as you move through it, reinforcing the idea that the space itself is reactive. Lights flicker, objects shift, and entities appear unpredictably, creating tension even in previously “safe” areas. [b]Pacing & Mechanical Identity[/b] The pacing is intentionally uneven — long stretches of quiet exploration are punctuated by intense, unpredictable horror sequences. The mechanics don’t escalate in complexity so much as in psychological pressure, making familiarity itself unreliable over time. [b]Verdict – 10/10[/b] Visage turns exploration, sanity systems, and environmental interaction into a unified horror loop where the house itself becomes an active, shifting mechanical threat.
ちゃんと怖いです。攻略なしでもクリア可能な範囲です。ホラゲー好きならやるべき。 操作感は慣れが必要です。またバグもそこそこ発生しますので人によってはイライラしてしまうかも。
Intense, fun game.
唯一缺点就是引导差,恐怖氛围塑造没话说
fcs
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.6M | 24.7K | 90% | $9.99 | |
| $9.6M | 125.4K | 93% | $4.99 | |
| $9.5M | 17.8K | 82% | $24.99 | |
| $9.5M | 56.6K | 84% | $9.99 | |
| $9.5M | 16.7K | 90% | $16.99 | |
| $9.5M | 18.2K | 94% | $29.99 |