
The world ends tomorrow, your friends are imprisoned and those responsible for both have stolen the future. The time for deliberation is over. It is time to be reckless, irresponsible and beautiful.
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About
Virtue’s Heaven is an expressive, 2D action metroidvania. Explore a dense, interconnected space that claims to be the last bastion of humanity in a dying world. Break through its walls, liberate your friends and uncover the curse that lies at the heart of humanity’s biggest failure.
Expressive Movement: You start Virtue's Heaven with a moveset that other metroidvanias have at the end. There is no need for a special jacket that lets you dash, or shoes for double-jumping. You alone are enough to perform these actions.
Aggressive, Fast Paced Combat: Your body is your weapon in Virtue’s Heaven. Whether you run, jump, dash, slide, or double jump, every move can be used to attack your enemies.
Hunt your Bosses: Collect the heads of those that rule Virtue’s Heaven to reach new areas and use their hearts to become even more powerful.
Hug your Friends: It powers you up! It's also just a nice thing to do.
Customizable Power-Ups: Equip your friend's convictions to gain access to powerful attacks and abilities.
A Story About the End of the World: You will not be able to prevent the apocalypse, but that doesn’t mean that your actions until then won’t matter.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Unfortunately not a game for me. I can see the craft and the ideas behind it, I just cannot enjoy it. Still, it is most likely a good game, for reasons that may become clear by the end of this meandering review. It is a game with a message, first thing it does is hit you in the face with it, then does it again and again. It is a message I didn't need to hear. I agree with this message, I [b]resonate[/b] with it. The game was preaching to the choir. To be fair, the few instances of dialogue, or longer monologues, where an idea is explored for longer than two sentences are pretty good, I really liked them, it is a shame that [i]most[/i] of the time the writing you find is mostly composed of short "barks" that might as well have been my own thoughts, echoed back to me. For full disclosure: One thing that made it a worse experience than it should be was the way the camera rubberbands up or down for a fraction of a second under very specific circumstances. It is probably unnoticeable for most people and, in fact, I did not notice it until I realized it was causing the most severe episode of motion sickness I've had in years. At one point during the last stretch where the wall textures cause a moiree effect that was making my stomach do backflips, I fell down into a room and had to close my eyes to avoid the parallax effect of the background, because if I didn't I would puke. There's a lot of quirks that I found annoying. The character movement is floaty in a way that makes it hard to be precise, but windup/down animations leave you rigidly stuck in place for longer than comfortable. When you are hit you are pushed backwards, instead of away from the enemy, so if you are within an enemy's insanely wide hitbox and turn around to move away, you will be hit and pushed deeper into its hitbox. This made more than one boss hideous to beat. There's also the way the game feels like playing NG+ on your cousin's save in a borrowed GBA metroidvania cartridge. Your character can do so many things from the very start, and your moves are accompanied by so many visual effects, it's hard to know what is going on until you get used to it all. It's disorienting in many ways. This isn't helped by some mechanics being (probably intentionally if I go by the author's own writings on game design) obscured. What is Rank? What is a Defense Break? What is the combo meter for? Is the combo meter the multiplier next to your score or is it the glowing pips you use to launch "charge attacks" and heal? (In-game text refers to each with the same name in at least one occasion). So, it had several confusing layers. Some of that I may have missed an explanation for (I think I read everything every NPC had to say, but I may have skipped some message unintentionally), some of that may be intentional obscurity, and some of that may be genuine mistakes (or misunderstandings on my part). None of them was a positive addition to my experience with it. [b]And yet[/b], I played it to the end. I played the demo for about an hour, thought of that cutesy GBA metroidvania NG+ comparison, left the demo aside because I didn't quite like it, and bought it a few days later anyways because I kept thinking about it. I played for 3 hours as I felt increasingly queasy and then powered through a motion sickness that would have made me drop games I enjoy, just to play 90 minutes more and complete the last section (I could not find all the hidden fruits under these conditions, though. But I tried, for some reason!); reached the final boss and hit my head against it until I found out it had a second phase and decided to drop the game entirely, because at this point I didn't understand how the game expected me to play anymore. The next day I woke up, still feeling sick enough that I had to stay in bed all morning, and thought "you know what? I [i]want to know how it ends[/i]". So I looked for a video playthrough on youtube. And didn't find one. And then I had no recourse other than getting back into it. I hit my head against the final boss a few more times, and somewhere along the line I realized I was learning something for the first time in the whole game, and started playing the game instead of stubbornly expecting the game to bend to my will. And I finished it. And to be fair, the ending is pretty neat. I still didn't really like playing it, it still isn't a game for me (even if I actually enjoyed it, my body certainly wouldn't take it), but for a moment at the end we had a conversation, and I think I understood something about it.
Really smooth movement and animation and great music! really fun platformer
This is a cautious thumbs up. When the game flows, it really flows well, MOKKOGRAD really knows how to sell a power fantasy, how to make cool moves and how to make the explosions go hard. My biggest gripe with the game is that after reaching the final boss I still don't understand how the damage/power scaling works. Sometimes I will be doing massive damage and other times I will be doing almost no damage and I'm never sure why. There are several systems at play here that are never fully explained. I get that it's probably meant to be something that one experiments and figures out, but idk, I feel like I'd enjoy it more if it was just explained to me. And understanding the damage/power system is extremely important, as it will mean the difference between destroying a boss in less than a minute, or doing chip damage to it for 20 minutes. Definitely recommended if you are not afraid of experimenting and figuring stuff out on your own.
Short but sweet, fun stuff
Super satisfactorio de jugar, le tenía muchas ganas de probarlo y ha cumplido bien las expectativas, tanto por la parte narrativa con los distintos personajes y sus expresiones y pequeñas frases y lo que te enteras de como funciona ese mundo como por la parte de gameplay que parece que madelaine de celeste se hubiera metido cocaina y pudiera hacer dashes infinitos y volar practicamente, la parte final aunque aposta se me hizo un poco liosa pero me gusta mucho la idea y como está planteado en general, el juego dura poquito y super recomendado.
I really enjoy this game, I don't know any of the technical jargon to describe it in an elegant way but the movements are fluid, the shooting is great, there are a lot of combinations you can put together to fight against the oppressors. The mechanics are as good as it gets for these kinds of games, it's A LOT of fun. Amazing game that fits perfectly in today's time. The world is in a terrible state and it might only get worse from here on out. But there is still hope if you take action, do something, be ruthless, try to make an impact. And most importantly, there are friends that will help you along the way.
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