
The story is set in future Tokyo, where human’s endless desires have consumed finite resources. In this world that is gradually approaching its end, the streamer girls continue to sing, while embracing dreams and despair in their hearts...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
“VIRTUAL GIRL @ WORLD’S END” is a post-apocalyptic visual novel game that depicts girls who continue to pursue their dreams in a world coming to an end.
[Story]
Year 2055. Tokyo.
Wars, resource depletion, and population decline.
In this place filled with despair, the bright girls perform live streams. Being evaluated and ranked in this world, their eyes become increasingly clouded.
In this colorless, dark world, a girl awakens.
“HELLO WORLD! I am Ai from Vstar!”
The girl continues to sing until the world ends, shining in the despair.
[Staff]
Original Art/Character Design:
Osamu Nobusawa (Character Design / Art Director for "BanG Dream! Girls Band Party!")
[CAST]
Ai: Azusa Tachibana
Rinka / Rin: Hina Tachibana
Maki / Mai: May Tachibana
Jammie: Aina Suzuki
Haruka: Aguri Onishi
Recycling station owner: Shuta Morishima
Information peddler: Naoya Uchida
Resistance Leader: Shuta Morishima
Sakura: Mayu Mineda
Yayoi: Fuka Izumi
Announcer: Arale Nakamachi
[THEME SONG]
「Hi-Vision」
Artist:Mugendai Mewtype
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有这样的制作 结果还不能用空格和滚轮吗) 题材稍微老套点不过设定剧情什么的还是没什么问题的 结尾就见仁见智了
泣きすぎて体から水分無くなった めちゃくちゃに良かった あと、配信頑張ろうと思いました
Definitely one of the best stories I have experienced this year. Not for the faint of heart, it does not pull any punches.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
めっちゃ泣きました・・・ アイとミライのやりとりが可愛いんですが切ない部分もあり、 ネタバレになるのであまり書けませんが1週目?が終わるときの演出がすごく、クリアしてからしばらくぼーっとしてしまいました・・・ 途中で流れるMVもクオリティが高く、お手頃価格でこの力の入れ具合はかなりおすすめ出来ますね! とりあえず語れるように友達に片っ端から布教していきます!!
I'm not very used to writing review, I was writing as a self-note and figured I might as well post this as a review here. I'm very conflicted whether to recommend this or not. The premise was interesting and it started great, combining Vtubers, AI, and post-apocalyptic theme together. With great art from Bang Dream's artist and a few vocal songs with vtuber-like MV style. Ai is cute. The plot, however, quickly expanded to be far too big for its own good. With direction so unclear I think most people would not understand most of the plot anymore after about halfway point. The writing required far too much suspension of disbelief to drive the plot forward. And also a bit too long, with some of its runtime spent repeating something that was already explored. But it also gave time to flesh out the side characters, giving them more depth. It didn't go all that far in any particular direction either, romance was lacking, Ai's Vstar activity was limited to her Just Chatting streams, sci-fi part didn't really rely on logic and instead tell you to just "Trust me bro" and very often I'm left confused as to what the plot was actually about at that moment, only to figure it out after a few scenes when I was like "Oh so we're doing this now?" including at the very end. Speaking of the very end, without going into details, it was... very lackluster, probably one of the most unsatisfying ending I've seen. The whole game was underutilized as a setup for this moment, pretty much nothing was resolved. The localization... left quite a bit to be desired. It's not that bad, it's just very inconsistent and filled with various smaller issues. There are multiple instances of unclear wording, odd word choices, a little bit of typos, and different localization choices. there were apparently multiple translators that worked on this project, and it felt like none of them communicated with each other and only had an editor to keep the game readable and proper nouns consistent, but did not check for accuracy with the JP. The TL was absolutely human-made, though. And had adequate effort put in it, most of the issues I saw with it was impossible to have been done by AI. Overall I'm quite disappointed with the game, as it had a promising start but it slowly went downhill from there. It's certainly not a bad game, I wouldn't have continued otherwise. But it's quite undercooked, or overcooked, depending on how you look at it. I did enjoy most of my time in it due to the charming characters. Finished in about 13 hours. I'll give it a... 7/10
一周目固定be,整体有点短,原本以为二周目会从头开始,没想到最终选择那种处理,但是角色塑造还是挺不错,最终给8.3分。其中的各种日常还是有趣的。这部作品重点始终不在讨论人机什么的,硬要说跟虚拟圈的关系更加大,根据其中的内容,可以看出,对科幻和前沿技术是有所接触的,整体故事中,虚拟观众塑造还是比较写实的,并且用一些知名梗,稍稍带过,虽然夸大了一些,能get到的人觉得并不无聊,但是不懂的人就没办法了。视觉效果算是不错,这种色调处理方式可以直接的感受到情绪的,机制切入点也自洽。
キャラクターがかわいい OPや合間のMVなどの映像面も良かったです
バンドリが好きで、同じ絵師さんの作品だったのでプレイしました。 信澤さんの絵がとにかくかわいかったです! キャラの表情がころころかわって、シナリオ中の一枚絵も50枚くらいあったので 絵を見られるだけでも満足感が強かったです。 とはいえシナリオもどのシーンも大切に描かれている感じで、感情移入しながら楽しんで読めました。 ノベルゲーはちょっと前のイメージでしっかりやったことがなかったのですが、やって良かったです!
不赖,武士道推广还是差了点,怎么都没人买
邦邦邦邦,有点短,是个好故事,建议打折再入
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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