
Virtua Unlimited Project is a 2D pixel-art style ACT game featuring VTuber characters. With classical platformer gameplay, challenging combat, and retro game feelings, VUP presents you a surreal, virtual world in which you will play as Aizawa Kana to venture and seek the truth beneath.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As a veteran MMZ player, ABSOLUTE PEAK 100/100, I wish that the game will get a sequel.
It's great to have these retro run and guns still coming out, and this one is tons of fun
挺還原洛克人Z系列的 原先是從困難模式開始玩 想說掉洞.碰刺.泡岩漿都不會即死 直到通關開啟專家模式以上都會即死 獲取EX技也非常簡單,還有援護技大招變得很好通關 有了中文有更好理解使用道具的說明 要說缺點的話就是人物介紹,完全不知道是誰 然後某位的BOSS非常奇怪
It is a love letter to the Mega Man Zero series. Basically Mega Man Zero with modern QoL features and it is much more casual friendly. The DLC is definitely worth it for the 2 amazing fights and their soundtrack. Here's some tips for newer players: It has the same combo system from Mega Man Zero allowing you to do chain damage during the "invincible frame" as long as the follow up attack is after the previous attack in the follow order: Charged shot -> Charged Slash -> Triple Slash -> [spoiler]Rising Slash -> Plunging Thrust -> Lai Slash -> [/spoiler]Diving Kick -> Support Attack And for the boss elemental weakness it is [spoiler]Ice > Thunder > Wind > Fire > Ice[/spoiler] Highly recommend playing the game analytic yet aggressive to get the most fun out of it, This kind of game feels amazing to play in a faster pace.
致敬Inti Creates的好作品,只看遊戲的話。 遊戲節奏、關卡設計、探索要素、動作手感都屬佳品,其中要特別稱讚飛踢這個動作,不只有攻擊能力,還能開啟新的路線或是運用在關卡攻略上,並且讓遊戲節奏更快更順暢。音樂不過不失,有些BGM段落讓我感到非常熟悉,編曲應該也借鑒了流行音樂。 如果你很在意劇情。那以下是個人感受,如果讀這篇評論的你和我是同年代同背景的人,感受可能更深,請斟酌: 1、劇本可以看成是BiliBili平台VTuber的聯合宣傳,得先稱讚編劇應當已經盡可能發揮得很好,要把一群本就沒有共通世界觀的VT寫進同個劇本很不容易。但人物、名詞、背景設定仍然很吃你是否是這些VTuber的客群,不斷跑出跟故事沒關聯、欠缺設定的專有名詞,但又因為這些詞「感覺」就很重要,讓我看故事看得很煩躁。 2、NPC大多和世界觀與劇情沒甚麼關係,只是被放進來而已。 3、一些劇情和劇中報導會讓人會心一笑,但這份餘裕被第4點徹底蓋過。 4、已經很久沒有看到用「窩」作為自稱,或是「純藍Blue」這種中文詞+英文近義詞的名字,在我這裡這已經幾乎成為死語,同時一些人物雖然台詞特色鮮明但也顯得故作玄虛,即使知道這是這些VT特色,還是難以抹去尷尬感。 5、進入關卡的圖卡介紹不必硬要寫古詩體,不必、真的不必,文學院出身的會看得非常頭痛。 考量劇情可以全部跳過,單純想要享受動作遊戲的話,我很推薦這部作品。
梦回童年GBA的洛克人ZERO,操作起来很有感觉,BOSS的必杀特写和加载动画的介绍也看得出银白钢铁和苍蓝雷霆的味道,味太正了,非常优秀。关卡玩起来梦回ZX的熔浆追人和激光赶人环节,真的是写给洛克人粉丝的情书了。最大缺点是飞踢个人按不习惯,所以在风场那关基本是硬吃伤害过去的,像银白钢铁一样做成空中斜向冲刺,或者能自定义用冲刺来触发就好了
win11似乎不支持,鼠标用不了,希望后续能优化一下
i don't really know/care about vtubers, so a lot of the referential material about them in this game is completely lost on me. furthermore, the poor english translation present in this game made investment in the story somewhat difficult. i picked this game up because i heard it plays a lot like the mega man zero games, and indeed, it does. other than being a bit too easy, i quite enjoyed the experience of playing this game. it has a lot of really smart ideas. it does a good job of blending zero-style ex skills and elemental attributes with classic/x style weapons. the different "supports" are all pretty distinct and aren't *just* screen nukes. i think my favorite supports by far were the giant fire attack that also makes your own attacks shoot fire waves for a bit, and the attack where you get giant floating fists shooting and punching in tandem with your attacks. those supports that *are* screen nukes do all function pretty distinctly from each other. the simultaneous inclusion of both the mega man 11 styled right stick quick select and the zx advent styled radial selector were very welcome. this game wears its mega man inspirations on its sleeve. the general style, and more specifically a lot of the visuals and music, seem pretty obvious in what they're referencing. an industrial volcano stage with a very particular sound to its heavy guitar song? reminds me a lot of one of zero 3's stages! it even has lava tiles that are very similar to how they look in zero 3, and a lava wall chase mechanic basically identical to the one in zx. in general, there are a whole bunch of sprites in this game that are pretty clearly edited off of random mega man sprites. this is not a critique. this is a good thing. i think more games should blatantly use the ideas of other good games. whoever was in charge of the gameplay design very clearly spent a good while studying the zero/zx games for their gameplay quirks and successes and flaws. for example, the idea of restricting the air spin to a charge attack is incredibly smart, and giving the up sword ex skill a charge variant is fun. i appreciate this game a whole lot even with my difficulty and content related critiques. i would love to see the developers of this game make more games of this sort. this is an easy recommend for anyone who likes the gameplay of inti creates' mega man offerings and needs something a bit fresh.
好玩
致敬传奇太空坠落man牢Z,吃代餐吃到这来了我是没想到过的
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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