
Six outlandish planets are overrun with Virballs - viral elemental creatures that consume each other to create exotic hybrids. Clean up this ecological disaster using Virball hybrids as devastating weapons!
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About
Dr. Corvid, a mad scientist with a penchant for chaos, has unleashed his latest experiment — the Virballs, virus-like creatures that manipulate elemental forces. Now, entire planets are overrun with these mischievous entities, spreading fire, wind, and electrical havoc across the galaxy.
As ORB, an Object Removal Bot armed with rocket-powered claws, it’s up to you to track down these volatile creatures, harness their powers, and save the galaxy from Corvid’s creations before it’s too late.
Dive into this thrilling, action-packed platformer and stop the spread of Dr. Corvid’s chaos. Here’s what you’ll be doing in Virballs:
Grab Virballs with ORB’s grappler claws and fuse their elemental properties — Earth, Water, Fire, Electricity, Air, and Slime — into unique hybrid weapons. Experiment with more than 40 different combinations to unlock powerful new ways to battle enemies.
Run, jump, and blast through levels packed with enemies, traps, and environmental puzzles. With ORB’s trusty blasters, thrusters, and claws, you’ll conquer every obstacle in your way.
Six unique planets have been infested with Dr. Corvid’s Virballs. Each planet poses new threats and requires creative use of Virball powers to clear the infestation.

The adorable, peaceful Floobers are in danger - help the Floober King rescue his people and evacuate to their ship!
Challenge ultra-powerful Virball bosses to unlock new elemental Cores, expanding ORB’s arsenal and unlocking even more devastating weapon combinations.
Begin your journey in Steam Early Access, with more planets and missions added over time. The full game, featuring all six planets, launches in early 2025!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
I thoroughly enjoyed this game it's fantastic and entertaining! The gameplay is engaging, and I believe it will appeal to both kids and adults alike. Highly recommended for anyone looking for a fun and immersive experience
lots of balls 10/10
While the combat shines with its inventive elemental combinations and enjoyable difficulty, the game is dragged down by its repetitive and linear level design, and countless bugs. The story begins with Dr. Corvid, a rogue scientist on the run from the space police. In a desperate attempt to shake his pursuers, he dumps his cargo over nearby planets, releasing capsules containing viruses that warp local wildlife and flora. Enter Orb, a certified space janitor with the task of cleaning up the galactic biohazard before it spirals out of control. Orb might be a janitor, but he’s got some impressive tricks up his sleeve. He can transform into a ball to zip through tight spots, dash with style, and pull off double-jumps from the start. Movement feels fluid, especially in third-person view where the platforming really shines. First-person view is an option, but it doesn’t fit the game. The game’s core hook lies in Virballs. These are spherical creatures scattered throughout levels, each infused with one of the six elements: Earth, Water, Fire, Air, Electricity, and Slime. While they start as your enemies, they quickly become your most powerful tool. Using a claw-like tool, you grab and consume smaller Virballs, instantly gaining their elemental power. This is where the fun truly begins. Every stage starts you off with a base Virball corresponding to one of the six planet’s element. This base modifies your standard projectile. But the real magic happens when you start fusing or combining your base with smaller Virballs that unlock an arsenal of unique attacks. For example, Earth plus Fire allows you to hold and release a giant, explosive fireball, while Water plus Water lets out a relentless stream. Although you can’t choose your base, the potential for creative destruction is impressive. Each combination feels distinct, with different firing modes that range from homing projectiles to area-of-effect attacks. The downside is that fusion ammo is limited (base doesn’t waste ammo), but fortunately, grabbing and consuming more small Virballs is quick and seamless. Fusions are also visible in the opposition, so this means that despite dealing with only one basic enemy, it can come in many different forms. A nice detail is that a fusion enemy breaks apart into the two small enemies with elements required for that fusion. By the way, enemies are very easy and they rarely pose a threat. Also, they often release health when destroyed. The game's most glaring weakness emerges in its stage design. Stages are divided into compact, mostly linear segments spread across six planets, each themed around a distinct elemental type. Despite the clever combat mechanics, level design feels sorely undercooked. Each planet is divided into five stages, but they all blur together due to the repetitive use of assets. The three mission types—destroying Virball-spawning capsules, rescuing locals, and managing hostile wildlife—do little to inject variety into the gameplay loop. There’s a glaring sense of déjà vu when you realize that the same areas are reused with no alterations. Of course, each planet has its own assets, but none of the stages stand out. The only exception might be the last stage of each planet, which includes a boss fight, but even they are just a bigger basic enemy. One nice touch is your ship flying above the stage; it comes rescue you with a claw when you fall into a hazard surrounding a stage. Completionists will look out collectibles. Bright atoms are scattered along the main paths, tucked away in barrels, or released from eliminated enemies. However, this design choice creates an interesting dilemma: Do you consume smaller Virballs for ammo or destroy them for atoms? The reason for this is a badge you earn for grabbing enough atoms. Although you might eat too many enemies and find out that you won’t have enough at the end, this is not an issue because stages can be replayed. The other form of collectibles are canisters that permanently improve your health, and relics. Although relics are not shown on the compass, unlike canisters and main objectives, finding them is not hard because of linear structure. You know how many there are per stage in the stage select menu. The relics are also supposed to unlock skins for Orb, but the feature appears broken. Another broken feature are achievements. Looking at their description, I assume you get one for each new combination, but none of them have unlocked. Even the latest fix doesn't help all the way because combinations simply stop registering after a while and you can't reset progress. The only option is to start a new game and hope it doesn't bug out again, but I lost all desire to do that after beating half of the game.
Simple game dont over think it. Great for the kids or something to play when you need a break from the Online games.
[quote] A review copy was provided by the developer. [/quote] 🔶 [b] Virballs is a 3d platform with some shoot section, explore multiples colorful wolrds.[/b] 🔶 Overall good graphics, 6 main planete to explore (Earth, aquatic island ...), Gameplay is pretty classic, but works well, you control a little robot, with a rolling ball ability, dash ability, overall great, main problem is that the movement speed of your character is pretty slow. You can collect little enemy ball with your grappling hook, for using them as a ammo, nice idea, and around 30 different weapons to use (gatlling, close range shotgun, bee following missile …) https://steamcommunity.com/sharedfiles/filedetails/?id=3374968457 Different missions in a mission, from defeating a boss at the end of a level, but can also to be found citizen in a level for get them at the exit https://steamcommunity.com/sharedfiles/filedetails/?id=3375203143 6 playing worlds, for a total of 30 levels, around 6-8 h of gameplay for a 15€ game, nice content for the price asked https://steamcommunity.com/sharedfiles/filedetails/?id=3375204681 About optimization, overall ok, some slow down, but work overall, played on low setting. [b] Overall, Virballs is a nice 3d platform / shooter with some unique design, solid content for the price asked, recommended fro cartoon fps lover [/b] 💚💚💚 : - Really nice Ammo / Weapon system - Nice level-design, each level has a map - 30 levels / 30 weapons to discover. ❌❌❌ : - Slow movement speed - Boss can be annoying (hard to understand how to damage them) [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow [b]IndieGems[/b] [/url] for more reviews like this one. [/quote]
[url=https://youtu.be/GJIhR5Q2ikY?si=gBv4_ap6FIWJden7] First 20 Minutes Gameplay Here[/url] The game turned out even better than I expected. I can say that for sure! I thought the comic-style graphics might bother me, but they didn’t at all. In the game, you play as a robot cleaning "Virals" from planets. Each stage has a set number of Virals to clear, which I believe will eventually be tied to achievements as well. Considering the gameplay it reminded me of Kirby! (Yes, the one and only) and a bit of "The Gunk" (considering clearing out the pest of the plant (yes I know you can't compare the graphics but I'm solely talking about the story-gameplay) The price seems a bit high at the moment, but I think it’ll drop to a more reasonable range soon. All in all, it’s a great time spender with enjoyable gameplay and an interesting story. Thumbs up from me!
I picked up this game because my daughter thought it looked fun. It's a fun platformer with cute character design. My daughter and i would take turns playing. I would kill everything and she would try to jump out of the world. Fun times. The only issues I've had so far is getting stuck in place at the beginning of one of the early boss fights and turning into a ball when i didnt want to. The second one could just be my controller being old though.
A solid 7/10 | Joyous | Quirky Fun | Collectables! I was kindly gifted this game via the Developers and wanted to give my genuine thoughts & feedback. This game is VERY much like Ratchet & Clank meets Kirby as they initially described to me and I can 110% agree. The movement is fluid like R&C & the music is very R&C inspired, for sure. The combat, although basic it's very fun & different. Collecting different Virballs to create different weapon abilities is quite a fun & unique take and had me pretty amused for the short period of time I spent on this game. - platforming is very basic upon the first few hours of what I've played and thats absolutely fine! A refreshing breathe of fresh air. Having a FUN adventure game without the need of consistent challenge is enjoyable & the bosses have their own little mechanics and twists which I found personally quite enjoyable. It seems there may be around 6-10 hours of content based on assumptions of what I've played so far which is definitely worth the price tag that its at. I'm likely to try finish this game in due time and perhaps edit my review later down the track if anything else occurs to change my thoughts. - Thank you Dev's. <3 Overall: Definitely enjoyed this & would absolutely recommend to any 3D Platformer fans out there.
Wow I came across this game by chance. I never would have seen it had I not been scrolling through the list of new games .. It's really cool. Like a mix of kirby and megaman but in 3D. I feel bad for the developers of this game. It needs more marketing I think because this having only 3 reviews is criminal. I've only completed the first level but im really pleasantly surprised by everything. The animations are good, abilities are fun, you can enter a turbo mode and roll around. It's got all the makings of a a great 3d action platformer/third person shooter. UI could use some improvement, for example the health bars on enemies just being green bars. It has a bit of indie jank to it in that regard, but far far less than I was expecting and I'm suprised at the production quality of this despite having only a couple reviews.
It still feels like it's an Early Access game. Movement is slow and clunky (save for the turbo mode which is a positive the game has), combat is as mind numbing as it can be, the different abilities are fun to see, but are functionally just pointless, the floober escort missions can all be deleted and the game would be better off for it, and the graphics and audio are as uninspired and generic as they come. It feels like it was released too early.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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