
A-RED Walking Robot is a physics based toy robot simulator where you pilot tiny A-RED, a small clockwork operated robot that needs to overcome the trials it’s creator set in a workshop. A miniature nerve-wrecking/patience-proving journey where you are granted to fall… a lot.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Catalan
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A RED WALKING ROBOT mezcla ternura, precisión y diseño elegante en un entorno encantador. La curva de aprendizaje te reta, pero la satisfacción al dominarlo es inmensa. Una experiencia brillante para quienes aman los retos físicos y el plataformeo con personalidad. 🔧 A RED WALKING ROBOT – UN ROBOT DE ARMAS TOMAR - https://youtu.be/idc59N-mTWY DESARROLLADOR / EDITOR: JOOKITOOZ / Dojo System LANZAMIENTO: 17 de julio de 2025 (PC – Steam), previsto para Nintendo Switch (Q1 2026) GÉNERO: Simulador de juguete, Física, Puzzle, Plataforma 3D PLATAFORMAS: PC (Windows – Steam Deck compatible), próximamente Switch UN ROBOT CON MUCHA CUERDA Controlas a A RED, un simpático robot de cuerda que despierta en un taller gigante lleno de obstáculos, trampas, engranajes y mecanismos eléctricos. Para avanzar, deberás recolectar llaves doradas que extienden su autonomía y sirven como punto de control. Una misión minimalista, pero con alma y mucho carisma. 🎨 APARTADO VISUAL | ENCANTO LLENO DE DESAFÍO ✔️ Diseño de juguete retro mecánico, con texturas metálicas, ojos expresivos y animaciones físicas llenas de personalidad. ✔️ Ambientación coherente: mesas, herramientas, esquemas de trabajo y detalles cotidianos vistos desde la escala mini del protagonista. ✔️ Animaciones físicas muy logradas: tambaleos, desequilibrios y colisiones que transmiten fragilidad y realismo juguetero. 📌 Una presentación entrañable, bien definida y clara en todo momento 🎮 JUGABILIDAD | PLATAFORMAS DESAFIANTES EN TAMAÑO MINI Cada nivel es un reto físico: plataformas milimétricas, interruptores eléctricos, rayos láser, trampas y secciones con jetpack que rompen la rutina. El control se basa en inercia y precisión, donde cada caída te obliga a pensar el movimiento. Las llaves doradas actúan como recurso vital: amplían tu autonomía y marcan checkpoints. 💥 DESAFÍO | CONTROL, EQUILIBRIO Y MUCHA DESTREZA ✔️ El equilibrio es clave: cualquier paso en falso puede hacerte repetir. ✔️ La limitación temporal por cuerda obliga a planear bien cada ruta. 📌 Un reto tan justo como exigente, ideal para quien ama dominar el control al milímetro. ⏳ DURACIÓN Y REJUGABILIDAD | PEQUEÑO EN ESCALA, GRANDE EN RETO ✔️ Una partida completa en modo normal toma alrededor de 2 horas. ✔️ El modo difícil, los logros y retos contrarreloj llevan el juego a un nuevo nivel: conseguir el platino puede tomarte entre 5 y 10 horas según tu habilidad. 📌 Perfecto para partidas cortas… o para obsesionarte hasta pulir cada recorrido 🌟 VALORACIÓN FINAL TRAMA: N/D – La historia es ambiental: A RED necesita escapar, y tú le das impulso. JUGABILIDAD: ⭐⭐⭐⭐⭐ (9.5/10) – Precisa, física y desafiante: puro plataformeo inteligente. GRÁFICOS: ⭐⭐⭐⭐⭐ (9/10) – Cautivador, expresivo y coherente con el universo mini. SONIDO: ⭐⭐⭐⭐⭐ (9/10) – FX mecánicos contundentes y banda sonora atmosférica. NOTA FINAL: ⭐⭐⭐⭐⭐ (9/10) ✅ RECOMENDADO Sí. A RED Walking Robot mezcla ternura, precisión y diseño elegante en un entorno encantador. La curva de aprendizaje te reta, pero la satisfacción al dominarlo es inmensa. Una experiencia brillante para quienes aman los retos físicos y el plataformeo con personalidad. 🔗 Disponible el 17 de julio en Steam – próximamente en Switch #ARedWalkingRobot #ToyPuzzle #SteamDeck #FinalBossProject
The game begins with a brief introduction showing the construction of a small red robot. After this quick setup, you’re immediately put in control as the robot begins its determined, almost comical power-walk. There's no story because your only goal is to guide the robot from its starting point, the workbench where it was assembled, to an unknown destination outside. The setting is a detailed workshop filled with all sorts of surfaces and obstacles, such as tables, shelves, wires, that you’ll need to traverse. Visually, the game shines thanks to the intricate level of detail in its assets. While some objects and textures are reused throughout, the environment feels authentic due to a generous variety of props. Although the robot walks forward on its own, you retain control over its direction by turning left or right, as well as its speed, which can range from a full stop to a sprint. As you progress, you’ll encounter power-ups that give the robot access to different abilities: a gun, a jetpack, or its default mechanical hands. You activate these abilities by walking into their respective power-ups, and in some cases, you can have both the jetpack and the gun equipped simultaneously. The gun can only be fired a few times before it overheats, forcing a short cooldown. The jetpack, on the other hand, is fuel-limited and requires finding new jetpacks to refill the tank. These abilities are permanent, but there are some limitations. For example, walking into a hand power-up will replace your gun, and coming into contact with electricity, sometimes unavoidable due to puzzle requirements, will remove the jetpack. The core gameplay revolves around helping your wobbly robot overcome increasingly difficult challenges. You’ll need to navigate narrow platforms, jump over gaps using the jetpack, push objects to clear paths, shot some nasty robo-spiders, and interact with the environment to create new routes. Physics plays a big role here, both in manipulating objects and in how your robot behaves. Despite its large feet, the robot is surprisingly unstable. A slight misstep or over-leaning on narrow or uneven surfaces can cause it to topple. If the robot falls over, it can't recover and you'll need to restart from the last checkpoint. These checkpoints are represented by winding keys scattered along the route. Not only do they save your progress, but they also recharge your winding mechanism. If the winding power depletes, the robot can no longer move. Fortunately, the game is incredibly generous with checkpoints unless you purposely avoid them or take on a higher difficulty setting. The robot doesn't speak a language, but its expressive sound effects and visual cues give it plenty of personality. Its attitude changes depending on your performance. If you're doing well, cheerful icons float around it, but if you keep failing, it becomes visibly irritated, turning red and cursing in an amusing, robotic manner that's surprisingly easy to interpret. Despite its precision-focused mechanics, the game’s difficulty remains fair and approachable. There’s a death counter and a timer, but they only matter if you're into speedrunning or perfect runs. For casual players, it's possible to simply enjoy the experience without worrying about them. The only notable issue is the dynamic camera, which can occasionally twist in disorienting ways, throwing off your sense of direction, but this rarely becomes a major problem. I completed the game in about an hour and a half, missing a few winding keys along the way, which means that some are hidden off the main route. However, if you're aiming to collect every achievement, you’ll need to replay the game multiple times, as there's no option to backtrack or revisit earlier areas after passing certain points. Completionists will need to play flawlessly, as there’s no room for error, but finishing the game offers no rewards.
Juegazo super entretenido y desafiante! Muy buen diseño de niveles que va de menos a más y añadiendo gadgets al robotito que son muy satisfactorios de usar, aun no me he hecho del todo al jetpack pero con el tiempo acabaré haciendo hasta backflips jejeje. Muy recomendado!
A-RED Walking Robot is an absolute blast and incredibly addictive! The spectacular graphics truly create realistic situations, bringing the world to life. What really stands out is the super accurate robot movement and inertia, making every action feel incredibly precise and believable. If you're looking for an engaging and visually stunning game with amazing physics, this is it!
Juegazo basado en físicas realistas muy divertido de jugar pero difícil de pasar. La estética y la calidad de los materiales hace que te sumerjas en ese garaje mientras controlas a tu robot que se cabreará contigo cada vez que mueras!
ta muy chulo, eso si mas vale tener paciencia k es el dark souls del movimiento
[h1] 小小人机也能进行巨大车间挑战! [/h1] 该游戏为一款硬核独立游戏,玩家将操控金属发条机器人A-RED。开头有一段工程师制作小机器人的画面,然后小机器人便行动了起来,他将面对的是创造者设计的充满挑战与敌人的车间测试。小机器人可以前进左右移动,而后退则是减速或停止。注意下面的进度条,那个是小机器人的速度,速度过快也要承担摔倒的风险。该游戏的物理性蛮高的,同时小机器人还有一些装备——喷气背包和枪,有些关卡还需要射击、解密。 左上角是你的小机器人死亡次数,屏幕正中间的下方是你游戏中所耗费的时间,拿到一块金钥匙便是你的存档点。刚开始玩我就已经了解为什么主页上写着,需要细心与耐心,如果你操之过急的结果就是摔倒,无限的重来。游戏并没有死亡惩罚,我认为算的上死亡惩罚的就是刺耳的机器人叫声。同时我认为应该加一个快速回到上一个重生点的按键,虽然调出指令台有,但是能快一步总比多一步强。 小机器人的步伐太容易摔倒了,不过你以为游戏里面都是走过独木桥吗?不,他还有许多有趣味性的关卡,配合你的装备!去完成他们吧!同时根据海报提示发散你的思维,其实并不止这一种办法;同时游戏是锁定的视角,这十分考验的你空间感与方向感,而且有的时候的突然快进变换视角会很难受,如果你对空间感的掌控很差,那么你可能会因此摔好几次,同时会有简单的迷宫解谜,需要在行动过程中有一定的道路规划,这样才能走得出去。 虽然玩法上和整体可能会令你感到乏味,不过场景设计的很好,同时场景较逼真、贴图制作不错。但是如果是考虑操作上,这个场景设计无疑给游戏提高了一些难度,可能是我比较菜,还有些心急,所以玩起来会感觉有一些略难。耐心耐心耐心一定要耐心,我感觉这是游戏对我的最重要的提示。 作者怕你无法通关,还在不同的关卡设置了海报或者设计图这样的“官方攻略”,除此之外主界面还有通关排行榜,加上有些路上可以进行偷跑,这些都鼓励并刺激玩家速通和完成游戏,在我评论的时候还没有太多的人完成游戏,喜欢速通的玩家可以去尝试尝试。 如果你富有耐心与细心,那么我觉得你很适合这个游戏,对我而言,别说小机器人红温了,我也快了,因为我常常因为操之过急而重来,数次在存档点前摔倒,这些行为习惯导致我功亏一篑。场景设计上是蛮不错的,看得出作者富有这方面的经验,细节做的蛮好,但还需要一点打磨。虽然游戏内容不大,但有一定的难度。同时可以试试该游戏的速通,毕竟是有官方排行榜的,可以与世界上的玩家他同台竞技。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
So damn tedious
Çok tatlı ama baya zor bi oyun ( it's very cute but damn hard, my son loved it)
Es divertido y te reta a hacerlo cada vez mejor.
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