
90s style platformer with a completely unique attack system. Slash your way through 8 stages of pure skills-based platforming.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Spanish - Spain, Portuguese - Brazil
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攻撃に一癖ある横スクアクションゲーム GOGOアックマンやスーファミのゴエモンをイメージするとわかりやすいかも メトロイドヴァニアじゃないので気楽にプレイできるのがうれしい! 難しさは超魔界村くらい
I just grabbed a copy of Violet Wisteria on launch day and was able to play for about an hour so far. I also played the demo a bit back when it was released. First of all, this game is difficult! If you go into this thinking you're going to get a run-of-the-mill, hack-and-slash platformer with barely any challenge, you're in for a big surprise. But the challenge is baked into the DNA of this game and every design choice, from the way the enemies move, to the layout of the platform elements, to the distribution of items and powerups. This is 2D gaming much like what I grew up with in the late 80s and early 90s. It doesn't hold your hand and there are no shortcuts to completing a level. The only thing you can do it play, fail, and play again until you've earned the skills needed to move on to the next area. That in itself is the reward. Thankfully, the visuals are extremely well done and so full of imagination that being able to see each new stage is a real treat. The backgrounds are detailed and gorgeous, with great parallax effects; the animations are simple but effective; the enemy designs are varied and interesting—there are some enemies that made me laugh when they first appeared because of how unusual they were. The music is another highlight. To be honest, the first time I heard what can be considered the "main theme," I wasn't thrilled with it. But the more I heard it, the more it got stuck in my head, and now I love it. The rest of the music that I've heard in the game (I've only made it to stage 2 so far) has been surprising and unpredictable. Each piece is often marked by sections of extremely memorable and catchy melody and harmony, which are then contrasted by bizarre, abstract sections of (semi)controlled dissonance and intense, strange lead melodies that rise, fall, and jump around like they're lost...only to find their way home again. I'll definitely be buying the soundtrack when it goes up for sale (on the 11th, according to the developer on Twitter). I'm looking forward to jumping back into this when I have a long stretch of time with no distractions (because the game doesn't have a save system—remember, Violet Wisteria is paying tribute to games of old that didn't utilize saves yet), because I really want to see how far I can go. The mid-boss of stage 2 was kicking my butt, but I'm determined to get past it and see what's next in the game.
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Hours played at review time, across 24 reviews with recorded playtime.
As a person who has played every single Valis game extensively, this was literally unplayable. The puzzle combat system was so confusing, it completely removed whatever enjoyment I could muster for this game. What a waste of great main character sprite and background design. I wasn't expecting to be blown away, but I also wasn't expecting to be this disappointed.
Having only played it for a small amount of time, here are some pros & cons about the game. Pros- Soundtrack is pretty catchy. Really fits the vibe of the game akin to older PC Engine titles (which it clearly takes inspiration from). Graphics are also very solid. I enjoy the enemy designs. The controls seem like they would take a bit to get used to, and they do but after 15 minutes it feels natural. I never felt like a mistake I made while jumping or attacking was cheap or anything but my fault. The game offers a good challenge, and really made me want to keep trying to get to the next part of the stage. Cons- I wish the single jump had a bit more "umph" to it. The bounce mechanic makes up for it, and maybe there is a double jump acquired later in the game, but it's a minor complaint. Hit boxes are fair, but it will take some time to get used to them (especially bosses). The only other gripe I have is that when you continue (and you will) it asked you if you want to complete the tutorial again. I would like to think this could be patched out (or made an optional to select in the settings)? Overall, you can tell the developers really took the time to make this game feel and play like games of the past (in particular PC Engine titles). It is a solid retro experience with some unique mechanics (the magic system is like the colored bullet system in Ikaruga basically). I only stopped playing at the moment because I have to be up early for work in the morning. I can see the potential for speedruns of this game to take off, which I would love to see happen. If you are a fan of Valis, retro games, banging soundtracks and a good yet new & interesting combat system, give it a try.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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