
90s style platformer with a completely unique attack system. Slash your way through 8 stages of pure skills-based platforming.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Spanish - Spain, Portuguese - Brazil
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This game really needed more time in the oven. It needed to be play tested much more rigorously. The designer was too in love/invested with the 3 elemental rock/paper/scissors mechanics of the game that it completely took away from the immediacy and feel of the game. I would suggest that the developer test the game outside of his social group or fans. This is not a broken game but clearly a lot of the players/testers(community members/fans?) who played the game are giving it a free pass despite all of its issues. And, I'm going to be much more of a Debbie-downer here, but the music... well the music sounds kind of broken. Discordant. I dare say not good. Especially the first stage BGM. For a first attempt I'd say it needs a bit more polish, and maybe a discerning eye to help push it along.
A 90s styled platformer with a unique combat system, for better or worse. The game is already quite challenging in general, and most enemies can only be defeated by their own color, if you attack with a different one you get repelled backwards. One wrong input can kill you easily because of that. I enjoyed the game but think that the attack system holds it back, rather than improving it.
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Hours played at review time, across 24 reviews with recorded playtime.
難しすぎて禿げそうなんだけど中毒性ある。 クリアしました。面白かった。 ・最初はプラクティスモードのステージセレクトで慣れたいった方がいいです。 ・ヒント表示で敵の弱点の色がわかるのでヒント表示は必須(ただしハードモードのステージ6以降表示されなくなる) ・デフォルトの操作より、ボタン毎に攻撃する設定をした方がいい。 ハードモードノーコンクリアするとふじ子のあれが見れるみたいです
Demo版からプレイしてます。 普通に難しいので、最初のカスタム画面で難易度イージーモードにすることと ショルダーボタンで色分けをする設定はしといた方が良いです こういった毛色のゲームが好きな人には刺さる内容だと思います
First off I highly recommend this game. It's very enjoyable and is a lot of fun. You play as Wisteria who has to save her people from an evil invading their land. It main hook of the game is it's color attack mechanic where depending on the color of the enemy you need to use different attacks to defeat them. You are also able to use the same color attack against an enemy to rebound off them to vault over holes or to reach higher than your normal jump can reach. It's an interesting mechanic that tries to put ag spin on the familiar platforming and hack n slash gameplay. This is a loving tribute the the Valis Series of games and that is series I am a big fan of. From the cut-scenes, the Music and the Graphics you can see that inspiration all over this and it's very well done. Only complaints I have are that you can't reconfigure your controls at all. The game was built for the Xbox controller so you need one of those. I normally play games with a PS5 controller and when I tried playing this game with it the controls were all messed up making it hard to play. I tried my Xbox controller and it worked great! Also I get that the color attack system was an attempt to make this stand out and lead to different gameplay possibilities but I'm not feeling that at all. I find it more annoying than fun. Maybe it'll eventually click for me. There is a power up that lets you use any attack to defeat enemies and when that is on the game feels great! Without it then it becomes a little more difficult than needed at times. Like i said that's more of a me thing and not a game quality thing. Again I can't recommend this enough. It's a quality title that has a lot of potential to go far. I hope this sells well and we see a Violet Wisteria 2!!!!
So I've admittedly hardly touched this game and haven't made it past level 1 yet, but I gotta say, it's actually pretty fun! It gives me the same kind of vibes as something like Touhou; it's (presumably) a short, arcade-y experience that you can really see yourself running over and over again to get good. The game also looks gorgeous, the background art and monster designs (again, only level 1 here) are SUPER nice. Again, I'm hot garbage at it, but I genuinely think this game could make a nice palette cleanser after something more intense. Despite the difficulty, it's fairly calm once you get a rhythm down. Looking forward to getting good at some point! I do have one suggestion, though. Please change up either the font or the background on the options menu; it's kind of a mess at the moment and makes parsing things a bit too hard.
Una carta de amor dirigida a aquellos juegos con los que crecimos en los 80/90. El cuidado pixel art, la jugabilidad, el diseño de niveles, la música... todo está cuidado al detalle para devolverte a la época del cartucho en todo su esplendor. Por lo que si alguna vez jugaste a algún juego de esta índole, deberías ser consciente de lo que te espera. De la misma forma en que todo el "empaquetado" imita casi a la perfección lo que cabría esperar de una consola de 16 bits, también puedes esperar lo mismo de la dificultad. ¿Save States? Eso es cosa de emuladores y cacharros modernos. ¿Guardar partida? Más quisieras, hasta las memory cards se quedan modernas en cuanto a Violet Wisteria se refiere. Aquí venimos a jugar a la vieja usanza, y Violet Wisteria es difícil e implacable con el jugador. Tendrás que armarte de valor, tirar de ensayo y dar lo mejor de ti mismo. Es un juego al que tendrás que dedicar tiempo y esfuerzo, pero sabrá recompensarte con ello haciéndote alcanzar nuevas metas poco a poco. Tampoco es un título perfecto, pero ofrece lo que esperarías un indie de estas características y sobretodo deja claras las intenciones del autor, rezumando un enorme cariño hacia la época de los 16 bits. En su momento me costó mucho avanzar en los dos primeros niveles de la demo y ahora casi llego al cuarto nivel, me queda mucho por delante pero con esfuerzo, constancia y ensayo y error espero poder llegar al final en su modalidad más difícil. Si estás buscando un desafío al más puro estilo de la vieja escuela, ¡no lo dejes pasar!
An absolute love letter to 90's gaming. It's challenging, has a beautiful art direction, a fantastic soundtrack and the attack colour mechanic really leads to some interesting strategies. in the later stages
If you want a challenging early era SNES/Super Famicom style action platformer, this is the game for you. It draws a lot of inspiration from the Valis games, but has its own unique twist. This game isn’t for everyone, but if you’re into this style of game, it is a lot of fun. You can tell that a lot of passion went into making this feel like an authentic experience from that time. Would love if there were scanline and color options to make it look more retro.
This a challenging retro style game taking inspiration from Japanese action platformer Valis. I recommend this game only if you're ok with a challenge. If you're like me and thought 2023's Sifu wasn't hard despite being voted hardest game of the year and want to devote yourself to being patient and learning a game's mechanic, get this. I'm saying this as someone who doesn't like action platformers much too. The game's action platformer gimmick is a 3 color mechanic that forces you to change colors to respond to defeat enemies or use them to your advantage. Enemies are killed by their enemy color, and you can boost off enemies using their own color. Hitting the enemies the wrong way will bounce off, which can either be life threatening or necesssary. I had to play the game on easy with color hints on, and as such it made hitting hte wrong color all the more punishing. It never felt like the game was ghosted like ghost and goblins on the NES, but rather my own fault and something to get better at. The tones also fit the era the game harkens back to. Random graphic details like organic stage settings or eyeball are on platforms, blood drips from the ceiling. Music reminds me a lot of the cute 2000s/90s. In all, I watched KaniPro showcase development over the years on YouTube. I finally have time to play this now, and I loved this, despite only being able to get to level 3 thus far. The negative reviews seem to focus on older builds or the flaws which are more so due to its difficulty and flaws or the era the game is from. Again, I would only recommend this to people who want to revisit action platformers or try a more game.
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