
Vindictive Drive is an Action/Stealth game about Arris Fern's cold blooded revenge against her father, the president of the most powerful nation, for the assassination of her mother. Consumed by hatred, Arris will use the most cruel methods at her disposal to achieve her goal.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A ver, como os explico yo a los programadores que las flechas las va a usar quien yo te diga. A ver si empezamos a configurar los controles con WASD, o por lo menos dar la opción de que podamos omitir vuestras locuras desde un menú donde poder cambiar los controles. Que vivís en la época del primer prince of persia donde los ordenadores funcionaban con msdos... Al tiempo lo he intentado volver a jugar y es imposible, bugs desde la primera pantalla, lo pones en español y se pone en inglés automáticamente cuando entras y sales de las habitaciones e interactuas con objetos, he recogido analgésicos y peces varias veces como que respawneaban. El juego promete pero es injugable
有卡 没中文 没成就 复仇驱动 《复仇驱动》是一款融合赛博朋克元素的惊悚动作游戏,采用实时动作与潜行机制。你将扮演年轻女性阿里斯・弗恩,为了向 12 年前暗杀母亲的父亲 —— 这个最强大国家的总统,展开冷酷无情的复仇。 仇恨与怨恨彻底吞噬了阿里斯,她将不择手段,用尽一切残酷方法达成目标。 核心特色: 独特战斗系统:以智取安防系统、躲避摄像头为核心,借助电脑与干扰设备迷惑敌人,手枪仅作为最后的应急手段 潜行核心玩法:可关闭警报、制造干扰,潜行是通关的关键策略 剧情饱满且悬念迭起:碎片化叙事逐步揭开隐藏真相,全程充满张力 健谈友善的 NPC:与各色角色互动,获取线索或触发支线剧情 逐帧手绘素材:海量逐帧绘制的插画与动画,呈现细腻视觉体验 阿里斯的毒舌人设:角色性格尖锐带刺,对话风格极具辨识度 多结局分支路线:根据选择影响角色 karma 值,解锁包括 “我想活下去”“人人皆付代价” 等不同结局,走向救赎或毁灭
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Languages: English, Spanish - Spain
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Дочка двенадцать лет готовила кровавую месть отцу-президенту. Выследила. Загнала в угол. Достала ствол. И тут движок напомнил, что это RPG Maker: сначала обойди камеру, не скрипни плиткой и реши головоломку с ящиками. Месть откладывается, тиран умрёт от старости.
Dostlar lütfen grubuma katılıp küratör sayfamı takip eder misiniz? Destek olan herkese Teşekkürler... Her türlü oyun incemeleri için... Grup için : [url=https://steamcommunity.com/groups/aras1] Tıklayın [/url] Küratör için: [url=https://steamcommunity.com/groups/aras1/curation] Tıklayın [/url] [b] İNCELEME [/b] En ucuz cyberpunk evreni olabilir ama oyun maalesef başarısız tam ekran olmuyr sinematik görsel geçişler koyulmuş fena değil ama genel olarak kötü
I would say it's okay and playable, which you can't say for a lot of indie RPGs. Price point isn't bad, sale would be even better. Cautious recommend.
Vindictive Drive, developed by Secret Society Games and published by Sometimes You, stands as a dark and gripping exploration of vengeance, trauma, and moral decay. It tells the story of Arris Fern, a woman whose life was shattered when her mother was murdered at the command of her father, a powerful political figure who later became president. Twelve years after the tragedy, Arris’s pain festers into a single, all-consuming purpose: to kill her father and make those who aided him pay for what they did. The narrative refuses to soften its protagonist or justify her motives. Instead, it presents her as a deeply flawed antihero, consumed by rage and driven past redemption. What makes Vindictive Drive’s storytelling remarkable is its refusal to conform to easy archetypes. Arris is not portrayed as a noble avenger, but as a reflection of the damage that vengeance inflicts on the human soul. Her emotional coldness and merciless precision paint a chilling portrait of what happens when grief turns into obsession. The game unfolds through a mix of visual novel-style dialogue and stealth-driven gameplay, blending cinematic storytelling with tense, tactical sequences. Players navigate through security-infested complexes, bypassing cameras, hacking terminals, and silently dispatching enemies with ruthless efficiency. The emphasis on stealth and timing makes every encounter nerve-wracking, as even minor mistakes can result in instant failure. The mechanics encourage strategic thinking rather than brute strength, forcing players to rely on gadgets, diversions, and environmental awareness. Each mission feels carefully constructed to enhance the sense of danger, with tight corridors and limited visibility heightening the tension. As the story progresses, however, the stealth mechanics evolve into more action-oriented encounters, allowing Arris to rely on advanced weapons, robotic allies, and hacking systems that expand the scope of combat. The inclusion of companion units such as Amaranth and Ophelia introduces different tactical options, lending a slight layer of variety and customization to how situations can be approached. The character dynamics in Vindictive Drive further enrich its bleak world. Figures like Liz Barrett, Luna Herz, Cyree, and Eureka occupy different moral and emotional spaces within the narrative, each representing contrasting views of justice and human frailty. Liz, in particular, serves as both ally and foil to Arris, often grounding the story in fleeting moments of empathy amid chaos. Eureka’s backstory, expanded upon in the Definitive Edition, adds depth to the game’s universe, offering glimpses into the origins of the technology and political corruption that underpin the plot. Conversations are laced with sharp writing and emotional tension, and though some dialogue can feel melodramatic or uneven, it succeeds in reinforcing the sense of desperation that defines this world. The game’s branching paths and multiple endings give players a measure of agency in how Arris’s journey concludes, encouraging multiple playthroughs to explore different moral outcomes and consequences. From a design standpoint, Vindictive Drive shows both the creativity and limitations of its indie origins. Built on a modified RPG Maker framework, the game employs stylized 2D visuals and dramatic portrait art to compensate for technical constraints. Character designs are expressive and memorable, while cinematic cutscenes, though simple, convey mood and emotion effectively. The environments are functional rather than detailed, and some animation work appears stiff, but the visual direction succeeds in maintaining a consistent noir-inspired aesthetic. The soundtrack amplifies the grim tone of the narrative, with synthetic beats and melancholic melodies underscoring the tension of infiltration missions and the sorrow that defines Arris’s journey. However, the audio design occasionally falters, as looping tracks and inconsistent sound mixing can diminish immersion during longer sessions. These shortcomings, while noticeable, are easy to forgive given the project’s scope and the ambition behind its storytelling. In terms of pacing, Vindictive Drive moves briskly, often compressing complex ideas into a few short scenes. The campaign typically lasts three to four hours, yet it manages to tell a complete and emotionally resonant story within that span. Every chapter pushes the narrative forward, alternating between stealth challenges, interactive storytelling, and character-driven sequences. Some arcs and revelations could have benefited from greater elaboration, but the game’s brevity works in its favor—it delivers its themes with sharp precision and avoids filler content. The Definitive Edition refined the pacing further by smoothing gameplay transitions and expanding backstory elements. While the core mechanics remain somewhat clunky, especially in terms of control responsiveness, the overall experience feels more polished than its early version. Ultimately, Vindictive Drive is a testament to the power of independent storytelling in gaming. It is unapologetically raw, morally challenging, and emotionally charged. Its flaws—mechanical roughness, uneven pacing, and limited production values—are outweighed by its fierce narrative conviction and its willingness to depict vengeance as both a weapon and a curse. Secret Society Games manages to capture the intensity of a cinematic revenge thriller within the limitations of a small-scale project, producing a work that feels deeply personal and haunting. For players who value story over spectacle and appreciate character studies that delve into the darkness of human motivation, Vindictive Drive offers a short but unforgettable experience. It is not a comfortable game, nor is it a forgiving one, but it is sincere, daring, and filled with the kind of creative risk that defines the best of the indie scene. Rating: 6/10
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