
Experience the thrill of VR action gaming in VINDICTA, a first person shooter game built from the ground-up for VR! Feel part of the action as you dive into VINDICTA, climbing and crawling your way through, picking up weapons, taking cover and shooting your way to the next levels!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really cool game, i hope the multiplayer update come soon and it will be perfect. Maybe a few bugs, but im sure devs will fix them
This game felt like "Vertigo" or "Budget Cuts" with lots of shooting and sword action. You will climb and crawl, sneak and infiltrate into enemy's territory. Very addictive and enjoyable game...highly recommended..
Early VR first-person shooters were met with excitement, the majority of releases were basic wave shooters or shooters with teleport only movement. Nowadays, VR users seem to have found their FPS legs, allowing for more complex games with enhanced control schemes. The onslaught of VR FPS games doesn’t seem to be slowing down, meaning developers have to work harder to stand out amongst the crowds. Dual wield your face off in the fast paced shooter! Thankfully, Vindicta stands on its own as a solid shooter with great gunplay, pretty decent graphics and some nice unique gameplay elements, all wrapped into a lengthy single player campaign that encourages combos and fast action. After finishing off a basic tutorial, you are thrust into level after intense level where you are forced to take on drones, robotic spiders, and a variety of sinister baddies waiting to be ripped apart by you and whatever weapons you pick up along the way. Duel wielding is the name of the game; whether it’s an AK and a shotgun, two pistols, or the two swords on your back, the developers smartly decided to keep the weapon drops pretty consistent, allowing for you to experiment with new combinations to keep the energy level up. If you’re into the combo/kill-stream system, knowing what weapons to utilize for various sections of the maps will help keep your energy meter full, allowing for a higher placing on the leaderboards the developers so wisely decided to implement into the campaign. This lengthens the games longevity, as it is currently only single-player, but with a multiplayer element coming soon. Big colorful text for HEADSHOT or COMBOS pops up when you’re nailing them, letting you know when you’re doing something right. The action is fast and furious as enemies often come streaming into the room in large numbers in the later levels, allowing for wicked headshot combos. The gameplay consists mostly of destroying robots, blowing up something in a room, and finding key cards to unlock doors. While not revolutionary, the developers manage to vary up the mission objectives enough to not feel like you’re on a time loop. Besides all the gun action, there’s a pretty solid climbing aspect, often used to scale walls or a ceiling to get to an otherwise inaccessible door. This system worked quite well, but every once in a while, I would encounter a bug where every new handhold I reached would actually shift me lower and lower until I could no longer reach the next one, but you can work around this. Sometimes it can be a little hard to tell when you get a headshot…I’m kidding The one thing the game is lacking is some sort of story investment, it’s pretty basic and doesn’t really get much attention from the developers. It’s clear the focus was on the combat system and the pacing, which, thankfully, works great and helps keep the game moving forward at a rapid pace. Graphically, the game looks pretty nice. The textures are very crisp and clean with everything in this game looking good. The level design is of a simpler nature, not over complicating with finer details, but this does allow the game to run smooth with no performance issues (that I experienced) and works within the funky robot universe the developers created. There are multiple movement control options, including the “swing your arms to run” mechanic that is very well implemented, and a locomotion method by swiping on the trackpad. The game could really benefit from a “virtual joystick” style movement on the trackpad, as the swipe method never really felt consistent for movement, forcing me back to the swinging arms method to complete some of the busier missions. The arm swinging makes for an interesting and immersive mechanic and is fun, but it becomes a little tiring after extended plays. Finally, the game has a decent length, clocking in at around 6 hours or so and, when combined with the quality of the production, is a top notch effort. This is the developers first attempt at the FPS genre and is a fantastic effort, especially for those looking for a fast-paced shooter with a lot of gusto. The story isn’t anything super deep or complicated, but this game knows what it’s about and relishes in it. The sword play is just as satisfying as the gun play…GET YO HACK ON!!! Game Cooks have put their heart into this game, and it shows. From the game tips on the loading screens to, to the multiple movement options available, they’ve really done everything they could to make the game feel polished and up to PCVR gamers FPS expectations. The leaderboards are a great touch, and the “MULTIPLAYER COMING SOON” at the bottom of the home menu should keep this game going for quite some time. What would I pay? Overall, it’s $15 price point is decent for its value and that’s not even including the future multiplayer content. It’s not your typical FPS clone and I’m excited to see what the developers do next! [b]GOOD[/b] +Great combat mechanics +Fast paced action +Interesting and fun movement mechanics +Online leaderboards [b]BAD[/b] -Trackpad movement could use a little TLC -Level design is a little on the simple side -The story is shallow [b]A TheVRGride.com Review[b]
Tested on OCULUS with Touch. This is such a broken build of the game, I can't get past the tutorial. I bought this on the summer sale, so i paid 1.5 euro for something that might be good at some point, so thats nice. But as it is right now, this is not a game, just a lobby that takes you to a tutorial that one can't complete
It will run on WMR (I'm using the odyssey) and you can get past the tutorial, unfortunately soon after that you'll come across some bad design. I was tolerating the poorly spread apart checkpoints up until there was a reactor that needed a lot of bullets to explode so you could progress to the next area. I got past it fine the first time, then died to the first time encountering some flying flanker bots. At this point it threw me way back to well before the reactor so I plowed through that uninteresting series of rooms w/ the same bots that mostly stand still and shoot at you, still had eight bullets for the reactor -- not enough. So I was stuck, couldn't use my swords on it, couldn't get ammo. If the devs were still working on it I'd consider holding onto it but clearly they've gone MIA.
Roomscale ! Nice atmosphere! Nice Graphics ! Nice Story! Nice Shooter Action ! Good Job Devs!
This project seems to have been abandoned, was promising but meh
Overall quality is from a 90's shooter, but in VR. If that's enough to interest you, the sale price of 1,49€ offers great value compared to other VR titles.
Pues lo acabo de comprar ahora en las rebajas, lo compre de salida y me parecio bastante malo, ahora veo que lo mejoraron bastante en su vida, muy recomendado y a este precio de rebajas 1.50€ mas aun
I don't think this is in development anymore. It has been inactive for over half a year at this point.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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