
Experience the thrill of VR action gaming in VINDICTA, a first person shooter game built from the ground-up for VR! Feel part of the action as you dive into VINDICTA, climbing and crawling your way through, picking up weapons, taking cover and shooting your way to the next levels!
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't think this is in development anymore. It has been inactive for over half a year at this point.
I played this and went insane! Thoroughly enjoyable experience, even if you're not into fps games. It doesn't try so hard to be edgy. It's like it was made for adults.
It will run on WMR (I'm using the odyssey) and you can get past the tutorial, unfortunately soon after that you'll come across some bad design. I was tolerating the poorly spread apart checkpoints up until there was a reactor that needed a lot of bullets to explode so you could progress to the next area. I got past it fine the first time, then died to the first time encountering some flying flanker bots. At this point it threw me way back to well before the reactor so I plowed through that uninteresting series of rooms w/ the same bots that mostly stand still and shoot at you, still had eight bullets for the reactor -- not enough. So I was stuck, couldn't use my swords on it, couldn't get ammo. If the devs were still working on it I'd consider holding onto it but clearly they've gone MIA.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pleasantly surprised by this Early Access title! Swords, well implemented one and two-handed guns, hip reload, and projectile dodging goodness! Has touchpad locomotion, but I like the arm swinging in controller direction option best.
Super Fun Game! The moving locomotion is a nice change from tradtional VR games where all you can do is teleport. I like having free range of motion, it makes me feel like im actually moving instead of just jumping from place to place. The campaign style for this game really sets it apart from all the other VR shooters out there. Wave based VR Shooters are fun but after a while it gets too repeative and becomes boring. I give this game a 10/10 for creativity and not just sticking to what everyone else is doing for VR shooters. I'm excited to see what the devlopers of this game come out with next.
Early VR first-person shooters were met with excitement, the majority of releases were basic wave shooters or shooters with teleport only movement. Nowadays, VR users seem to have found their FPS legs, allowing for more complex games with enhanced control schemes. The onslaught of VR FPS games doesn’t seem to be slowing down, meaning developers have to work harder to stand out amongst the crowds. Dual wield your face off in the fast paced shooter! Thankfully, Vindicta stands on its own as a solid shooter with great gunplay, pretty decent graphics and some nice unique gameplay elements, all wrapped into a lengthy single player campaign that encourages combos and fast action. After finishing off a basic tutorial, you are thrust into level after intense level where you are forced to take on drones, robotic spiders, and a variety of sinister baddies waiting to be ripped apart by you and whatever weapons you pick up along the way. Duel wielding is the name of the game; whether it’s an AK and a shotgun, two pistols, or the two swords on your back, the developers smartly decided to keep the weapon drops pretty consistent, allowing for you to experiment with new combinations to keep the energy level up. If you’re into the combo/kill-stream system, knowing what weapons to utilize for various sections of the maps will help keep your energy meter full, allowing for a higher placing on the leaderboards the developers so wisely decided to implement into the campaign. This lengthens the games longevity, as it is currently only single-player, but with a multiplayer element coming soon. Big colorful text for HEADSHOT or COMBOS pops up when you’re nailing them, letting you know when you’re doing something right. The action is fast and furious as enemies often come streaming into the room in large numbers in the later levels, allowing for wicked headshot combos. The gameplay consists mostly of destroying robots, blowing up something in a room, and finding key cards to unlock doors. While not revolutionary, the developers manage to vary up the mission objectives enough to not feel like you’re on a time loop. Besides all the gun action, there’s a pretty solid climbing aspect, often used to scale walls or a ceiling to get to an otherwise inaccessible door. This system worked quite well, but every once in a while, I would encounter a bug where every new handhold I reached would actually shift me lower and lower until I could no longer reach the next one, but you can work around this. Sometimes it can be a little hard to tell when you get a headshot…I’m kidding The one thing the game is lacking is some sort of story investment, it’s pretty basic and doesn’t really get much attention from the developers. It’s clear the focus was on the combat system and the pacing, which, thankfully, works great and helps keep the game moving forward at a rapid pace. Graphically, the game looks pretty nice. The textures are very crisp and clean with everything in this game looking good. The level design is of a simpler nature, not over complicating with finer details, but this does allow the game to run smooth with no performance issues (that I experienced) and works within the funky robot universe the developers created. There are multiple movement control options, including the “swing your arms to run” mechanic that is very well implemented, and a locomotion method by swiping on the trackpad. The game could really benefit from a “virtual joystick” style movement on the trackpad, as the swipe method never really felt consistent for movement, forcing me back to the swinging arms method to complete some of the busier missions. The arm swinging makes for an interesting and immersive mechanic and is fun, but it becomes a little tiring after extended plays. Finally, the game has a decent length, clocking in at around 6 hours or so and, when combined with the quality of the production, is a top notch effort. This is the developers first attempt at the FPS genre and is a fantastic effort, especially for those looking for a fast-paced shooter with a lot of gusto. The story isn’t anything super deep or complicated, but this game knows what it’s about and relishes in it. The sword play is just as satisfying as the gun play…GET YO HACK ON!!! Game Cooks have put their heart into this game, and it shows. From the game tips on the loading screens to, to the multiple movement options available, they’ve really done everything they could to make the game feel polished and up to PCVR gamers FPS expectations. The leaderboards are a great touch, and the “MULTIPLAYER COMING SOON” at the bottom of the home menu should keep this game going for quite some time. What would I pay? Overall, it’s $15 price point is decent for its value and that’s not even including the future multiplayer content. It’s not your typical FPS clone and I’m excited to see what the developers do next! [b]GOOD[/b] +Great combat mechanics +Fast paced action +Interesting and fun movement mechanics +Online leaderboards [b]BAD[/b] -Trackpad movement could use a little TLC -Level design is a little on the simple side -The story is shallow [b]A TheVRGride.com Review[b]
This is based on the WMR headset. This game is steal from $2-10. For the asking price it's acceptable based on how many levels the game has to keep you busy. The only problems I seen which to me doesn't change my thoughts about the game are some walls can be walked through and I died a bunch because of that. The other issue with the WMR is that sometimes my hand floats away and it takes moving it in front of me to make it come back. Also when climbing and reaching sometimes it takes a few times to get to grab far while holding on out of sight of the camera view. If they were a bit closer to each other to grab it would be better for the WMR headsets. Besides those issues the game is solid and I have fun being able to pick which guns I want to keep using when new guns come in but I sometimes don't want to stop using my old guns with so mach ammo I picked up. I love how the guns have graffiti on them and they feel good in the hands plus have good aim mechanics to them. Game is enjoyable to come back to even over other high graphic or polished games. If they do add multiplayer it will be a bonus. In my opinion this is better than Dark Legion VR.
This is one of the most fun games I've played in VR. There are A LOT of different guns and each one feels amazing to use. Extremely satisfying sounds and animations when you hit enemies. If you get off hearing each time you've gotten a headshot, double/triple kill then this game is definitely for you. When enemies fire the bullets travel slow enough to dodge but fast enough that if you are being warmed with enemies you will probably get hit. There is climbing involved and I hope the devs add more. Maybe you will have to clear a building or something by climbing the walls. There is a LOT of potential but it's already worth the asking price. If it's on sale it's a no brainer. The only complaints I have is the lack of more holster options, having to double tap grips to holster them and that the swords do not deflect bullets. 8/10 - If you like shooters that aren't wave based, want a ton of levels and weapons... don't hesitate and pick this up now!
Right now I'd give this a 3.5/5. It's good for the most part. There are some glitches (key cards didn't work until I clicked the left thumbstick to take me to the SteamVR overlay and then click out) but nothing major. LOCOMOTION: I LOVE arm-swinger locomotion and will buy almost any VR game that has it, but the arm-swinger here is kind of like stumbling around drunk. You can only move forward. This game would be INFINITELY IMPROVED if you could control the direction of your movements based on where your thumb is on the trackpad. You want to walk backwards? Place your thumb on the bottom of the trackpad and swing your arms. Want to strafe to the right while you're shooting? Place your thumb on the right side of the trackpad and swing one arm while you shoot with the other. So, yeah. The locomotion is both the best part about this game and what's holding it back the most. DIFFICULTY: Most of the enemies are fairly simple to defeat. However, some of them are fast movers--like the golden crawling exploding bugs--and/or shoot very fast--like the flying drones--so it's easy for you to take a ton of damage and die quickly. WEAPONS: Personally, I'd ditch ammo packs altogether and have infinite ammo with cooldowns. Fun factor should always come first in games like this. FINAL THOUGHTS: Right now this game is better than average but can be great with some tweaks to the locomotion method. Maybe ditch the health packs and just have regenerating health with more enemies to up the excitement level.
This game felt like "Vertigo" or "Budget Cuts" with lots of shooting and sword action. You will climb and crawl, sneak and infiltrate into enemy's territory. Very addictive and enjoyable game...highly recommended..
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