
Challenge perception, redefine reality, and reshape the world around you with an instant camera. Viewfinder is a new single player game offering gamers hours of interesting and fun experiences while uncovering the mysteries left behind.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6/day in the week to Sep 12 → 12.86/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−70% | 13.2Kreviews | 94% | — | $1.3M |
| $24.99 | 8.2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1042 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ЭТО ЛУЧШАЯ ИГРА
The game isn't very good at communicating its puzzles, and after the first half it feels like it has very few new ideas. Essentially, the when you get the camera. One puzzle had me solve it by taking two photos of the same battery, even though an earlier level had spent its time teaching the player how the camera worked in a completely different way. My reaction was simply, "Am I actually having fun?" The answer was no. The collectibles are also frustrating because they change randomly between levels with no warning. I spent ages looking for rubber ducks, only to discover I was actually supposed to be collecting fridge magnets instead. The first half of the game is genuinely enjoyable, with beautiful art, creative ideas, and some clever puzzles. Unfortunately, it feels like the developers ran out of ideas halfway through and stopped introducing meaningful new mechanics or challenges. I can't recommend buying it at full price. As for how it won a BAFTA, I'm still scratching my head.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 1.2K | 58% | $17.99 | |
| $1.3M | 5.1K | 87% | $9.99 | |
| $1.3M | 8.5K | 88% | $8.99 | |
| $1.3M | 3.8K | 71% | $9.99 | |
| $1.3M | 2.7K | 80% | $13.99 | |
| $1.3M | 3.8K | 65% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 47 | 89% | Free | |
| $387 | 1 | 0% | $11.99 | |
| — | 0 | — | — | |
| $21.7K | 68 | 96% | $14.99 | |
| $13.1K | 28 | 89% | $19.99 | |
| $6.9K | 30 | 100% | $9.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Arabic, Spanish - Latin America +1 more
| $24.99 |
| 126ratings |
| 88% |
| — |
| not modelled |
| $24.99 | 38ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy bueno, no requiere buenos componentes, muy buen concepto
круто
Es una joya de juego. El juego de ilusiones y perspectivas es de lo mejor, la idea es muy original.
Чиловая игра на один вечерок
Pretty solid puzzle with interesting story, gonna miss cait for sure. 10/10 puzzle game
The overall concept is fun, but the execution could be better. About 99% of the puzzles are extremely obvious, though that does make the game a pleasant, relaxing experience after a long day at work. That is, until the final level, where the game suddenly throws its entire laid-back atmosphere out the window. You are given a five-minute timer to rush through a dozen puzzles, rewinding does not reset the clock, and there are no checkpoints. Fail, and you have to start the whole level again. I genuinely fail to understand why anyone thought such a stressful final level belonged in what had been, until that point, a chill exploration game. Hopefully, a future update removes the timer and gives the game a more consistent experience from start to finish. As it stands, the final level leaves a really unpleasant aftertaste.
ilk başta mekaniği basit gibi görünse de oynadıkça ne kadar yaratıcı olduğunu anlıyorsunuz. Bulmacalar ne çok kolay ne de gereksiz zor tam kararında ve hiç kendini tekrar etmiyor. Hikayesi çok ön planda olmasa da atmosferi ve keşif hissi oyuna ayrı bir hava katıyor. Her bölüm merak uyandırıyor ve oynamaya devam etmek istiyorsunuz, kesinlikle herkese tavsiye ederim.
Very cute execution of a couple nifty perspective gimmicks. Wasn't the biggest fan of the timed ending and the narrative sadly didn't resonate as much as I was hoping, but never gets brutally difficult and generally a very pleasant and relaxing journey.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.