
Relive the days of the early internet and dive into this fictional video game era, where the 'Kinmoku Shark’ gaming system and its online social network 'Videoverse' were still popular…
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Relive the days of past social gaming networks in VIDEOVERSE – A decision-based narrative adventure focusing on character development, friendship and love, from the developer behind One Night Stand.
As Emmett, a young video game fan and aspiring artist, dive into this fictional video game era, where the Kinmoku Shark gaming system and its online social network, Videoverse, were still popular. Strengthen Emmett’s friendships, share fan art and browse the lively gaming communities. Make decisions that will change how Emmett grows, his approach to Videoverse and, ultimately, the final outcome!
Will your actions help Videoverse thrive, or will you get caught up in teenage drama, video game fandoms and corporate conspiracies?
VIDEOVERSE is inspired by Miiverse, MSN messenger, early internet forums and 00’s technology. The chill soundscape of the Kinmoku Shark, composed by Clark Aboud (Slay the Spire, Kind Words), will uncover memories of your favourite retro gaming consoles.
Meet a huge cast of characters, unlock multiple side stories, enjoy the pixel doodles, and seek out the truth behind the troubled social gaming network! Personalise your Videoverse experience by choosing your avatar, personal quote and favourite theme.
Accompany Emmett as he plays the Kinmoku Shark’s most popular JRPG, Feudal Fantasy. Swap theories and discover tips from other FF fans in its exclusive Videoverse community…and find out whether or not Hanzo will be able to stop the evil Nobunaga!
VIDEOVERSE contains several accessibility options:
Clear Font
Closed Captions
Colourblind Friendly Themes
Content Warnings
Sound, Music and Voice Volumes
Tip Button
Genres
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 252reviews | 95% | — | $111.3K |
| $12.99 | 28ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am late for my review as per the usual, for a day 1 buyer, but I am dropping in my recommendation after reaching my 100%, which took around 26 hours. There was a hiatus in between me playing this for the first time and then coming back to scoop up those last few achievements, but I feel it's highly worth noting that when I did, the music and sound effects, from logging into Videoverse and clicking around, already felt nostalgic from the first time I played. I'd forgotten, and then suddenly I remembered everything again, almost exactly like going back to a game from your childhood. This game really makes you feel like you're interacting with the fictional social media of its universe. Although I wouldn't say it feels as much like you've actually gone back in time, but more so just witnessing and experiencing a different timeline entirely, which is by no means a bad thing! There's definitely a cosy retro (to us) feeling to it, just doesn't feel like it's [i]our[/i] cosy retro, which I actually think makes it more interesting. It's its own world, and we're visiting. It's not trying too hard to hamfist nostalgic culture, and that's what makes it good. The entire game takes place within the boundaries of said in-universe console's embedded social network, which, as they all eventually do, is dying. Posts are slowing down, internet trolls are posting trash in droves because the company moderators are focusing their efforts on the next console's social media, which will be the replacement, but those still around are trying to make it's final days happy, healthy, and welcoming, in hopes of giving it a good send off and maintaining the good reputation and memories associated with it. The story focuses on how much this can mean for the people involved, how it can even shape who they become as adults, and how the adults can even discover new things about themselves and continue to grow. Online relationships are real relationships that absolutely effect and influence real life, and can do so in a very beneficial and supportive way. I don't have much to say on the art, mainly because it's just [i]good.[/i] I loved the 1-bit style, the use of dithering in the pixel art to denote textures and shading, in the very variegated way that it did, was so, so clever, and extremely interesting to look at. I will not lie, though, the chat mechanic can get a bit tiresome; there's no way to skip when the other person is "typing" and on a third or fourth playthrough this can become a little grating. For as much as I loved the visual aesthetic of this game I would minimise the window whilst other NPC's were chatting on just waiting for them to get on with it. But that is really my only nitpick. This was a very nice game with a very nice finish. Great job, Kinmoku!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
| $7.79−40% |
| 10ratings |
| 96% |
| — |
| not modelled |
| $7.79−40% | — | — | — | not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cute game. One of a very small subset of games that make me extremely wistful for the early days of the internet - the internet I grew up on. I enjoyed my short time with it.
A fun visual novel. Seems to have quite a bit of optional stuff to find.
配信内で一部読み上げながら8時間でエンディングまで到達しました。 少し狭いコミュニティで、見知らぬ人と出会うことができるツールとして誕生したインターネットの新鮮さが描かれていました。 DMでやり取りするとき、相手がタイプしている間一瞬待たされるのがまたリアルで、こういった細かい拘りが随所に感じられました! 後半主人公が成長するにつれ共感できて、それぞれのキャラにも愛着がわきました。 ただ、ひとつ日本語訳が「プレイできないほどではない」のですが、ニュアンスの違いや不自然な点があり、キャラとのコミュニケーションを難しくさせているのでは…と思う点がありました。 これは言語の壁も関係あるのかもしれないですが、繊細な話題に触れるシーンで少しもどかしく感じて残念でした。 大まかなストーリーや雰囲気、キャラクター、ビジュアルは好きでした! 面白かったです!
VIDEOVERSE, developed and published by Kinmoku, is a narrative-driven experience that captures the spirit of early 2000s online communities with remarkable authenticity and emotional depth. Framed around a fictional social platform dedicated to fans of a beloved JRPG, the game blends visual novel storytelling with interactive social simulation. Rather than focusing on traditional gameplay mechanics, it centers on dialogue, relationships, and the evolving dynamics of an online space that feels both nostalgic and deeply personal. The story follows Emmett, a teenage gamer and aspiring artist who spends much of his time on the Kinmoku Shark handheld console and its companion social network, Videoverse. Through message boards, private chats, and public threads, players guide Emmett’s interactions with other members of the community. Conversations range from lighthearted fandom debates to vulnerable discussions about identity, friendship, and belonging. The interface mimics early internet forums, complete with pixel-art icons, emotive avatars, and familiar message board layouts, grounding the experience in a specific era that many players will recognize instantly. What makes VIDEOVERSE particularly compelling is its focus on relationships and choice-driven development. The decisions players make during conversations influence how others perceive Emmett and how friendships evolve over time. These choices are rarely framed as obviously “right” or “wrong.” Instead, they reflect the subtle social negotiations common in online spaces: when to support a friend publicly, when to confront negativity, and when to remain silent. The writing treats these interactions with care, portraying online friendships as meaningful and sometimes fragile connections that can shape personal growth. The game also explores the impermanence of digital communities. As the narrative unfolds, Videoverse faces an uncertain future due to corporate decisions and shifting technology. This looming shutdown adds emotional weight to every interaction. What initially feels like a simple coming-of-age story gradually becomes a meditation on digital ephemerality and the importance of spaces that allow people to connect authentically. The impending loss of the platform underscores how online communities can profoundly influence identity and memory, even if they eventually disappear. Visually, VIDEOVERSE embraces a pixel-art aesthetic that reinforces its early-2000s setting. The interface design captures the charm of old forum layouts and handheld gaming menus without feeling outdated. Small details, such as animated typing indicators and expressive avatar reactions, contribute to immersion. The soundtrack, subtle and atmospheric, supports the tone without overwhelming the dialogue-driven format. Together, the art and audio create a cohesive experience that feels like stepping into a preserved slice of internet history. The pacing unfolds across multiple chapters, mirroring the passage of time within the community. As weeks progress, relationships deepen, tensions arise, and personal revelations surface. The narrative structure allows for multiple endings, reflecting the cumulative effect of player choices. While the core storyline remains consistent, the nuances of how characters grow or drift apart depend heavily on how players engage with them. This replayability enhances the emotional investment, encouraging reflection on different conversational paths. Beyond nostalgia, VIDEOVERSE tackles themes of inclusivity, creative expression, and the search for belonging. It portrays the internet not merely as a source of conflict or escapism, but as a meaningful space where individuals can explore identity and find support. The game does not shy away from addressing harassment and misunderstanding, yet it balances these heavier moments with warmth and humor. The result is a narrative that feels grounded and empathetic. Ultimately, VIDEOVERSE succeeds as a heartfelt exploration of digital connection and personal growth. By focusing on the social fabric of an online community rather than conventional gameplay challenges, it delivers a reflective and emotionally resonant experience. Its blend of nostalgic presentation, nuanced writing, and meaningful choice makes it stand out among narrative-driven indie titles. For players who have ever found friendship, creativity, or comfort within an online space, VIDEOVERSE offers a thoughtful and memorable journey through the echoes of a digital past. Rating: 9/10
Videoverse is another in an increasingly popular genre of "fake OS" simulators that I think was really made popular by Hypnospace Outlaw. It's really a visual novel wrapped up in a retro computer interface, in the vein of the Emily is Away games. Like those games, this one was really relatable for me as a kid who spent much of the early and mid-2000s online. Videoverse is centered around a small community of fans of a fictional gaming console, the Shark, that is slowly being phased out in favor of the new console, the Dolphin, and the community is being shut down. You play as Emmett, and post in little forum communities and have friends you DM and even dabble into romance. It's a concept I think anyone who's between the ages of around 28-35 can really relate to if you were a fan of nerdy things as a young teenager. I myself spent a ton of time in gaming forums and in chatrooms like MSN Messenger, and while many of those services have shut down or are ghost towns these days, those memories are still important to me and I think have influenced my life and career choices as an adult. Videoverse does a great job of capturing that sense of nostalgia for me, maybe the best of all these types of games. The story is a little too sweet, a bit saccharine, but it's earnest and relatable and doesn't overstay its welcome. If you have any nostalgia for hanging out in forums or chatting with your online friends on MSN, check this one out. It's only a few hours long and well worth a few bucks. In this age of everything being on Discord and the near-total mingling of our personal and online lives (a total departure from back then - remember when you weren't even supposed to give out your first name online?), Videoverse is a nice trip down memory lane, especially for people of a certain age and interests.
Pretty decent game. It did take me back to when I used to hang around on Gaia Online and FF.net forums, talking with other people with similar interests and eventually losing contact with those people. The game balances out the bittersweet and frustrating moments with the more fun, jovial times.
It feels like you're in the 2000s again and talking with ur online friends, i love this theme.
I thought I’d be over this in no time… ended up spending the whole day playing it. It made me incredibly reminiscent of my teenage years.... And the dialogues were so realistic, sometimes even painfully awkward, I tried to exit them and make charackters stop talking at some point...still, minutes later I kept diving in for more... I got so emotionally invested that I kept telling myself just 15 more minutes, and somehow hours passed. It’s been a long time since any kind of media made me feel like this. … maybe I should say how I feel to them ....teenage years may be long gone, but the fear of being rejected clearly has no age limit. I think i'll carry this game with me for a while...
What a wonderful game! A beautiful homage to the Miiverse online community of the Wii U and 3DS. I never owned those consoles, but I have very much nostalgia for the messengers and social networks of the 2000s. The Emily is Away games captured the feeling of 2000s Internet so well and Videoverse does too. This game made me feel nostalgic for a console I never owned. The love story (if you chose to be more than friends) between Emmett and Vivi is great. ♥♥♥♥♥♥♥♥, this game had me in tears. Games rarely make me feel such a emotional rollercoaster ride. Thank you Lucy for making such a fantastic game!
Players by region
Where this game's players are, estimated from review languages.
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