
Fall down further. Find them where they have always been. Help them remember. Explore multiple worlds, solve mysteries, and set your retail-hardened will against a mysterious cosmic force in the second installment of the beloved videohole series.
Modeled estimate, not a reported figure. How we estimate →
Media

About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
There's always more to everything than you think. The boss's nepo-hire nephew has PTSD. Your friend who's in a band clings to her dream while everyone around her moves on. The avocado half is a prisoner of fantasy and doesn't know it. What you may have thought was God is just a lazy dude watching universes like they're movies. The kid who's been watching X-rated stuff since he was three... yeah, I got nothing, and so does the Horse God. Who will you turn out to be, I wonder?
Another mind bending adventure from the Videohole team! Fear the cone! I love reading all of the fake movie titles.
A game filled with love, humor, and surprise. Video Hole: Episode 2 greatly expands upon the story of the first game into a rich and vibrant world, but is still accessible to first timers to the series. The game has a ton of variety with it's gameplay but still maintains a strong narrative thread throughout. VH:E2 is a true labor of love from some of the most exciting developers who are just getting started and I can't wait to see what they do next.
The story appears to continue directly from the first episode, which I haven’t played, so everything initially feels quite confusing. You’re dropped into the middle of events without any prior connection to the characters you’re apparently supposed to recognize. The game begins with your character waking up inside what seems to be an abandoned store, and your first task is simply to find a way out. Once you manage to escape, you discover that there’s nothing outside but an endless, dark void. The only option you have is to jump into this darkness, which then transports you to another surreal location called The Pile. Here, you encounter a few characters who explain your main objective: to find and rescue your friends who are trapped somewhere within strange worlds. Your mission takes you through several TV screens, each acting as a portal that leads to one of your missing friends. The intriguing twist is that every friend is trapped inside their own bizarre TV show, each with its own distinct atmosphere, style, and gameplay mechanics. For instance, the first show you enter has a Halloween-inspired theme filled with demons and horror bits. The second one unfolds in a small town where you follow a local band, and the third adopts a classic point-and-click adventure structure. The gameplay variety is one of the title’s strongest aspects. The first TV world is presented as a first-person adventure game, emphasizing exploration, item collection, and environmental puzzles. The second world shifts tone and genre entirely—it’s more of a visual novel mixed with rhythm-based gameplay and light RPG elements. The third, as mentioned, is a point-and-click adventure that relies heavily on puzzle-solving and dialogue. The latter two worlds are far more straightforward than the first. In the second world, for example, much of the gameplay revolves around navigating story-heavy scenes and choosing from a list of locations to visit. Occasionally, you’ll encounter rhythm mini-games that aren’t too punishing, perfection isn’t required, and you can also improve your stats. You even collect clothing items that modify your stats and make certain checks easier to pass. The first section, however, feels the most engaging and immersive. Besides moving and jumping, your primary form of interaction involves a single button that allows you to examine, pick up, or use objects, and talk to characters. Nothing is highlighted or marked in the environment, so discovering interactive elements depends on paying close attention. When you approach something usable, the small dot at the center of the screen expands into a circle. The detection range is fairly generous, letting you spot interactable objects from a short distance. Inventory management is simple. You can carry up to nine items at a time, but you rarely reach that limit because most puzzles are designed around using only a few objects per area. Once you use an item, it’s usually replaced by something new relevant to the next objective. When interacting with an object that requires an item, your inventory automatically opens, making it easy to select and use the correct one. Occasionally, you’ll need to combine items, but with such a limited inventory, the right combinations are easy to figure out. Dialogue is straightforward, focusing more on advancing the quirky and entertaining story than on offering deep choices. While you sometimes get multiple conversation options, most characters only deliver key information once and won’t repeat it. Thankfully, important clues are never permanently missable because characters holding essential hints will continue to provide them until you progress. Talking to NPCs often unlocks new dialogue topics elsewhere, so frequent conversation is encouraged. When a character requests an item, the process mirrors regular item use: simply approach, open the inventory automatically, and hand over the correct object. There’s some expected backtracking, as you’ll often run between characters and locations to trigger new events. Luckily, your movement speed is fast and unlimited, so it never feels tedious. Objectives are clearly displayed, though the lack of hints means you’ll still spend time exploring to figure out exactly where to go next. The game doesn’t hold your hand because progress often depends on observation and revisiting places to see what’s changed. For players who enjoy collectibles, each world contains three hidden horse coins. Some are visible but cleverly tucked away, while others require solving small puzzles or performing specific actions. In the first world, for instance, you’ll need to light glowing orbs in the ground, locate hidden frogs, and use a mushroom to launch yourself into the air. You can find vague hints about the coins’ locations by talking to a horse character in The Pile. However, since you can’t return to a previous world once you leave, it’s important to collect them all before moving on. Overall, the game offers an imaginative and genre-bending experience that rewards curiosity and exploration. Though the beginning may feel disorienting without context from the first episode, its creative worlds, varied gameplay, and distinctive tone make it an engaging and memorable journey.
OK I don't want to oversell it, but like: this feels like an all-timer? If anything it's like, the ur-example of putting all the polish where it matters and none where it doesn't (even if, as of this writing, it really really could've used some more time in the bug-testing oven, at least)... If you play games to relate to a bunch of weird characters and dig through their feelings, this will probably be a treat for you, even if some of the segments will probably try your patience (I feel like I have an obligation to warn people that the last chunk of the game is *a masocore first-person jumping platformer* where you aren't even told where to go next???).... I don't know; I like games that are intensely personal without being offputting, and this really feels like that. It's hard to say if this is something that I would rush to tell random people to make time for, but like, I can say that it's something that's going to stick with me for a long time, and I'm not sure what else there is to ask for but that. Anyway based on other reviews it seems like it's worth pointing out: yes you should start with the first game! Even if ironically the first game isn't actually as much of an indicator as you might think of what the second game is like. But this one is all about exploring the characters you met in the first game in more depth, so skipping past it seems like it would take the game from "intentionally bewildering" to just "unmoored"... The first game isn't long though (it basically amounts to one of this game's multiple chapters), so just go for the bundle.
I may come back later and elaborate on this but for now Despite it being a bit buggy at time of writing, I would not hesitate to suggest this. I need to lay down.
This game has a goblin-based power metal band and a sentient panda trueno in a hot tub. Not sure what else you could possibly want. Don’t think. Play it. Now.
"This video game is much more than just a video game" - the guy who enjoyed this video game Dang.. This THING caught me wayyyy off guard. On the surface, this THING looks like the toy that teaches children about farm animals. You know - the one where you pull the string and the cow goes MOOOOOOO. But - when you pull the Videohole string, you hear other stuff.. You hear... Music...? Ambient, Hip Hop, Post rock, Punk, Metal, Folk, Pop. Then you begin to hear what sounds like.... someone reading from a Phillip K. ♥♥♥♥ novel. Huh, ok? And then you hear.... laughter? Your very own friends giggling in the distance about nonsense. Hey! I want in on the joke! Brother, with this game... with this THING - you get to be. A multitude of game mechanics jam packed in this one - Taking inspiration from life sims, rhythm games, survival horror, point and click puzzle type situations. But, this is not a game about getting from point A to point B. It is not a game about collecting things in order to open things. (Granted, you have to do this stuff to complete the game lol). This game makes it obvious that it's much more than the game. It's about everything that matters in this life. And its all baked into an emotional, HEADY, seasoned, detailed, DEEP science fiction THRILL ride of a VideoHole THING. Enjoy folks.
worth the money for sure! surreal story telling with a sense of humor that can draw anyone in. plus the artwork im a big fan of. whats not to love?
a genuine labor of love. the characters have all been very memorable and relatable, and i really enjoy the art style! anyone who likes a story rich game should play this!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Schizo Dark | $4.2K | 93 | 92% | $1.99 |
| The Death of Erin Myers | $4.2K | 151 | 81% | $1.99 |
| This Is Not Your House | $4.2K | 273 | 86% | $0.99 |
| BomberZone | $4.2K | 221 | 73% | $0.83 |
| OG Streamer Beats | $4.2K | 52 | 79% | $4.99 |
| Unbreakable Vr Runner | $4.2K | 56 | 98% | $3.99 |