
VHOLUME is a melancholic first-person parkour adventure set in a dystopian brutalist city where bureaucracy turns a simple task into an odyssey.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #64, worst UA #91 · 8 markets collected
About
In the derelict capital of Afro-Eurasia, ruled by an all-controlling Ministry, Robert embarks on a bureaucratic quest to restore his family’s revoked ration tickets.
Movement-centric gameplay where the player can jump, run, climb and slide with great freedom. Environments challenge both agility and creativity.
Mastery-driven players can exploit momentum, discover shortcuts, and break the labyrinthine design, making each run a test of skill and efficiency as they chase target times.
Play solo, or join friends in multiplayer and experience every level together.
See other players’ ghosts, share your own, and discover new ways through each level.
Steam workshop support: Play levels made by the community or create your own.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1434 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At no point did I have the feeling they were running out of juice. It's as if the game constantly makes you feel... something, even though - at first glance - it might seem rather boring (to some). Addictive sadness if it was a game or something like that. But this is not simply a game. It's a form of art. It made me realize what I once loved about gaming and what I believed to be lost along the way. It's as if you take the atmosphere of Portal and Half Life and combine it with a gameplay loop somewhere in between Mirror's Edge and Counter Strike Surfing. The movement is smooth and close to perfect. Don't mind a few glitches here and there, because this world is as immersive as it gets and lets you forget minor bugs in an instant - that is if you're ready to embrace the aesthetics of this melancholic, brutalist ode to depression. In the end, glitches will feel more like a gimmick. The soundtrack is perfection. The replayability is insane. The price tag is a joke. If I knew what game this was, I would have paid full price, just for the sake of it. The dystopian atmosphere is top notch, but I guess you have to be a certain kind of human to really dig it. I hope this game is a financial success, so that there will be more of it. 10/10 Masterpiece. Not only the best indie of the year, but maybe even my personal game of the year. This will be stuck in my head among titles such as Portal. You know... games that actually made you feel something, while being fun at the same time.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Turkish, Ukrainian*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very nice parkour game with lots but really lots of secrets.
Parkour 👍
相当不错的一个游戏了,但总感觉目前内容不够...如果只有地图更新的话确实不够,创意工坊除了地图之外应该开放更多内容,比如人物模型或更多,游戏潜力很大
遊戲很讚 希望地圖可以更多
Mirrors edge if it was for weird freaks like me and not made by EA
ctrl + jump + ctrl + jump + ctrl + jump
Its ok
"Until i lost my soul and lie Blind to the beauty of the earth Deaf though a shouting wind goes by Dumb in a storm of mirth Until my heart is quenched at length And i have left the land of men Oh, let me love with all my strength Careless if i am loved again" by Dabao
У меня шея от этой игры начала болеть.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $156 | 2 | 100% | $4.99 | |
| $64.8K | 150 | 87% | $19.99 | |
| $23.1K | 75 | 73% | $11.99 | |
| $5.9K | 31 | 97% | $7.99 | |
| $3.2K | 18 | 89% | $5.49 | |
| $1.1K | 18 | 100% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $455.8K | 2.6K | 92% | $4.99 | |
| $455.7K | 705 | 96% | $14.99 | |
| $455.5K | 872 | 73% | $24.99 | |
| $456.3K | 3.5K | 88% | $6.99 | |
| $455.3K | 3.9K | 94% | $4.49 | |
| $455.3K | 479 | 37% | $24.99 |