
Idle RPG with full offline progression and multiple endgame progression systems. Choose a class and start fighting, gathering, crafting, master elements & talent trees, train mercenaries, join factions and fight world bosses with real players. No microtransactions. By idle players for idle players
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 4 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Barbarian: melee combat, bleeds, executions, and battle shields
Arcanist: powerful spells, burns, freezes, and mana barriers
Warden: ranged combat, traps, poison, and precision strikes
Nightblade: daggers, poison stacks, critical strikes, and dodge
Fight through a dark campaign, from your first hunt to the Frontier beyond Vesper Gate.
Clear dungeons and conquer Nightmare Dungeons. Climb the Tower, and test your build against greater challenges.
Chop, mine, fish, and hunt for resources used to craft weapons, armor, food, and potions.
Recruit Mercenaries. Choose one to fight alongside you while the others complete expeditions.
Join factions with real players, contribute to the War Chest, and fight in rotating World Boss events.
Enter the endless Spire. Every ten floors, choose a Tarot card with powerful Upright bonuses or dangerous Reversed effects.
Socket Gems into equipment and develop six Element trees using Crystals earned from enemies and bosses. Hunt for Skill Engravings, earn Soulbound Gear from the Tower, and strengthen it through Soulwake while equipped. Enemy loot tables and known item sources are shown in-game.
Auto-Combat, Auto-Cast, healing, consumables, gathering, crafting, and Loot Rules are configurable. Supported activities continue offline for up to 24 hours.
Genres
Engagement
Reviews
Themes across 318 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我出电费让游戏自己玩, 挂机使我快乐。
最近玩到最滿意的放置遊戲,沒有惱人轉生系統,也不需要招募一堆角色,你就只需要專注培養一個人物即可,如果你可以接受AI美術,那這款絕對值得入手
我超威你挂机给我挂好了啊,什么叫我在线打我都不掉血的怪离线五分钟就给我抽死了,什么叫我选了战斗结果一晚上没战斗? What do you mean I can defeat a monster online without losing any health, but I get killed in five minutes offline? What do you mean I chose to fight but didn't fight all night?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese
Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常不錯,第一次寫評論有幾個功能我認為做出來玩家會舒服得多 1.擁兵派遣結束提醒通知 2.採集訂單數量可以隨時調整無需要重新取消訂單輸入數量 3.魔法學院通知 4.奧術圖鑑研究時間長短一鑑排列無須自己調整順位 5.製作時希望有個選項是直接在第一順位,因為製作道具通常默認排在最後一個製作有時候玩家需要製作一些即時的東西又需要調整順位。 遊戲非常好玩
是否考虑把能共享的材料直接进入共享仓库,避免来回移动的复杂操作。
I've been enjoying my time with Vespera very much. So far I feel like most everything is done pretty well, but I'm only about level 70 so I don't know how much I've really seen. I can't wait to see what the future holds for this game.
I got lucky in that the first idle games I tried, like Melvor and USI has basically full offline progression. Then a steady stream of games where you more or less have to keep them open for ??? in order to progress well. This is part of the former. From everything I've seen so far, you can basically just go in, set things up, then just turn off the game and it'll be the same as you leaving it open. Like wow, what a concept. Not like leaving the game open actually does anything since for idle games, the point is to well, idle. So while I haven't been tweaking the stuff here and there, don't let my playtime full you, a lot of "playtime" is hidden in the offline progression, and I think a good IDLE game should allow that. Wish it had a little more automation though, frankly what's in here is already great, like queing up crafting, automating merc on expeditions and all that. But I wish I can just say I want to craft something, and it automatically gathers the necessary amount too. Afaict you can do that manually using the queue system, but not ideal. Oh, and there is an item in the shop that allows you to craft from bank, not inventory, so get that and you can free up so much inventory space. And there is also a button that lets you just dump resources from inventory to bank. Dunno if you can setup auto so that resources go straight to the bank though, if not, devs should add that. Not really a fan of the art though, eventhough it's nice that they added female portraits, it used to be male only for 3 of the clasees, but the art is frankly just too busy. Dunno why when people use AI for it they seem to always just have a whole bunch of ♥♥♥♥ in it. I guess it fits for what they call a dark campaign, but still, too busy.
游戏不错,作者更新的很快,推荐游玩,目前版本来看相对不太能忍受问题有两个 第一是我现在战斗等级115级,但是采集等级才只有100,制作也100,生活技能等级明显比战斗等级晋升速度偏低。这个问题出现在更新了宝石合成之后,宝石合成这个更新后,战斗力明显提升,导致战斗速度大幅提升,战斗等级飞速升级。但是采集和制作现在明显拖后腿了,导致115级还是只能穿95级装备。 第二就是野蛮人装备明显和其他职业不平衡,其他职业的装备在之后也会附加攻击能力的提升,但是野蛮人的装备只到75级头盔铠甲护腿会提升战斗能力,之后更高等级的这三件套只提升防御力和最大生命了,导致野蛮人装备的提升重要性明显比其他职业劣势,比如我115级现在,仍旧头盔铠甲护腿穿75级的装备,因为他们能提升攻击能力。
10/10 no words to compliment
Really enjoying this game, its full of content so don't let the early access tag fool you. The devs are extremely active via discord, there has been so many updates since launch, a ton of qol features added based on the community. It can be played actively or idle, I personally like active games so have been playing this one that way, Combat can be active with 6 abilities you decide when to use or you can use auto combat and set so many different rules for when an ability should be used. You also get three templates to save with different abilities/rules, so one for farming, one for a boss etc. There is a lot of layered progression and account wide progression. You can have many characters if you want and they all benefit from the shared permanent upgrades you build in the Magic Academy. There is a Vault that also lets you share items between your characters. With 4 class and 3 subclasses for each there is a lot of options. Don't really have anything negative I could say, my hours are based on active play.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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