
Idle RPG with full offline progression and multiple endgame progression systems. Choose a class and start fighting, gathering, crafting, master elements & talent trees, train mercenaries, join factions and fight world bosses with real players. No microtransactions. By idle players for idle players
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 4 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Join Discord for 24/7 support!


Barbarian: melee combat, bleeds, executions, and battle shields
Arcanist: powerful spells, burns, freezes, and mana barriers
Warden: ranged combat, traps, poison, and precision strikes
Nightblade: daggers, poison stacks, critical strikes, and dodge
Fight through a dark campaign, from your first hunt to the Frontier beyond Vesper Gate.
Clear dungeons and conquer Nightmare Dungeons. Climb the Tower, and test your build against greater challenges.
Chop, mine, fish, and hunt for resources used to craft weapons, armor, food, and potions.
Recruit Mercenaries. Choose one to fight alongside you while the others complete expeditions.
Join factions with real players, contribute to the War Chest, and fight in rotating World Boss events.
Enter the endless Spire. Every ten floors, choose a Tarot card with powerful Upright bonuses or dangerous Reversed effects.
Socket Gems into equipment and develop six Element trees using Crystals earned from enemies and bosses. Hunt for Skill Engravings, earn Soulbound Gear from the Tower, and strengthen it through Soulwake while equipped. Enemy loot tables and known item sources are shown in-game.
Auto-Combat, Auto-Cast, healing, consumables, gathering, crafting, and Loot Rules are configurable. Supported activities continue offline for up to 24 hours.
Genres
Engagement
Reviews
Themes across 318 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还凑活吧,勉强能玩,但是BD和装备的设计还没有成型,建议作者先做几套体系出来再考虑后续副本的设计,不然现在就是纯挂机没有很多意思。另外采集的经验和生产差太多了,而且不能同时生产和采集让人很不爽,自动化过程设计的也有点反人类,建议重新考虑这个部分的引导和数值设计。最后就是那个魔法学院的增幅建筑,是否考虑用高级材料替代低级材料的方法来规避过多的重复操作,否则单纯为了建筑去花费大量时间采集和生产低级材料会让人感觉不爽。挺有潜力的游戏,作者加油。
非常好玩
keep going
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese
Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩!
想问下,神话装备第四个宝石槽,需要什么来解锁的,,比如野蛮人,显示紫水晶。可是游戏里没发现这个东西,单纯紫水晶3个字的宝石。还有就是有QQ群吗
地下城永远第一个怪什么意思?
nice game
天赋2.0玩了一下,之前天赋主要是练级阶段最终天赋之前很早就解锁了,大概游戏在80级左右就能有很高伤害,现在经过调整后,基本伤害只有之前1/2-1/4,我不清楚满级是怎么样的,反正现在练个级贼慢,而且天赋不全很伤。最有意思的是没斩杀技能的弓箭手居然还有加斩杀上限的天赋和斩杀触发的里程碑。我只能说看不懂,而且游戏解锁了一堆莫名其妙的aoe技能,我打到现在没见过群怪。感觉天赋和技能是用ai做的?建议开发人员还是专门招个数值策划负责下这块,自己专心把游戏框架和操作便捷做好就行。
Good game. Little slow off the start, but once it gets rolling it's fun if you like this type of game.
无聊
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7K | 81 | 81% | $3.99 | |
| — | 0 | — | — | |
| $63.3K | 98 | 73% | $14.99 | |
| $42K | 251 | 80% | $4.99 | |
| — | 0 | — | — | |
| $170.4K | 884 | 65% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $121.6K | 1.1K | 93% | $3.99 | |
| $121.6K | 411 | 79% | $9.99 | |
| $121.6K | 332 | 79% | $14.99 | |
| $121.6K | 456 | 96% | $13.99 | |
| $121.6K | 173 | 80% | $19.99 | |
| $121.6K | 128 | 92% | $29.99 |