
Idle RPG with full offline progression and multiple endgame progression systems. Choose a class and start fighting, gathering, crafting, master elements & talent trees, train mercenaries, join factions and fight world bosses with real players. No microtransactions. By idle players for idle players
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 4 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Barbarian: melee combat, bleeds, executions, and battle shields
Arcanist: powerful spells, burns, freezes, and mana barriers
Warden: ranged combat, traps, poison, and precision strikes
Nightblade: daggers, poison stacks, critical strikes, and dodge
Fight through a dark campaign, from your first hunt to the Frontier beyond Vesper Gate.
Clear dungeons and conquer Nightmare Dungeons. Climb the Tower, and test your build against greater challenges.
Chop, mine, fish, and hunt for resources used to craft weapons, armor, food, and potions.
Recruit Mercenaries. Choose one to fight alongside you while the others complete expeditions.
Join factions with real players, contribute to the War Chest, and fight in rotating World Boss events.
Enter the endless Spire. Every ten floors, choose a Tarot card with powerful Upright bonuses or dangerous Reversed effects.
Socket Gems into equipment and develop six Element trees using Crystals earned from enemies and bosses. Hunt for Skill Engravings, earn Soulbound Gear from the Tower, and strengthen it through Soulwake while equipped. Enemy loot tables and known item sources are shown in-game.
Auto-Combat, Auto-Cast, healing, consumables, gathering, crafting, and Loot Rules are configurable. Supported activities continue offline for up to 24 hours.
Genres
Engagement
Reviews
Themes across 318 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Patches were flying like mad during the Beta then it suddenly becomes a full release when the end game just...isn't really any kind of end game. The dev is no longer responding to bad reviews so this appears to be completely abandoned. I did get my money's worth going progressing through it but of course I'd never have bothered at all if I'd known that it doesn't really go anywhere. No challenges left which is crazy for an idle game. Hours played doesn't really mean anything here since most just have it running in the background. If by some miracle this does get another update to flesh out the end game then I'd change my review but I really doubt it and I would advise to steer clear.
跑路了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese
Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这数值简直了,装备属性单调枯燥,而且获取单一,就是单纯制作,但是制作要海量材料。最重要的是你花了大把精力做出来的装备,几乎没有什么提升,但是怪的属性提升就非常离谱,导致你全程在坐牢,首领和地下城boss血量就离谱,虽然难打,但是收益还TM低啊,魔法学院的升级真的一言难尽,就不说海量材料了,就光金币就无语了,9阶升级就要200万金币,这什么概念,纯挂机这200万要挂不知道多少天,这才是一级要的金币。看着技能和天赋树花里胡哨的,我一开始还真被唬住了,结果全是很简单的数值提升,嗯,一点天赋增加1.5%的暴击,就类似这种。没有BD可言,最让我不爽的就是,这游戏不是刚上架么?我从上架那天就没下过线,结果到现在吭哧吭哧才85级,完了一打开排行榜。一大堆500级的???我大致测算了一下,500级起码要挂机1年。因为人物的提升远远跟不上怪的属性增幅,导致越往后效率实际上提升不大。其实这游戏框架还是挺好的,奈何什么都想弄,但是什么都做不好。
汰!汰!汰!九九成!稀罕物!
好玩,但是找不到攻略,有没有Q群
玩到92级了感觉还不错 就是感觉可选装备有些少 然后佣兵常驻打不开不知道为什么 以及技能树感觉有些鸡肋
游戏是挺不错的,但我就离线3个小时后上线直接卡死了,是不是有点儿说不过去,等优化完删评论。
感觉还是挺好玩的,就是开启高塔之前的那段发育期有点单调,希望有更多的自定义装备,梦魇和神铸系列前期不如自己做的装备。最后还有个问题,铁壁守卫的反击伤害是怎么显示的,算普通攻击吗》
好好的天赋被大砍 盗贼 弓手 战士 输出的全砍废了 接下来玩什么 只能玩 肉 奶? 平衡是侧重 不是一刀全没
非常好玩,相比梅尔沃更加偏向RPG的放置游戏。作者非常勤奋,更新维护非常肝。但是今天更新的新天赋系统相比旧天赋削弱了好多,留个好评鼓励下作者,希望早点做好天赋的平衡。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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