
Idle RPG with full offline progression and multiple endgame progression systems. Choose a class and start fighting, gathering, crafting, master elements & talent trees, train mercenaries, join factions and fight world bosses with real players. No microtransactions. By idle players for idle players
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 4 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Barbarian: melee combat, bleeds, executions, and battle shields
Arcanist: powerful spells, burns, freezes, and mana barriers
Warden: ranged combat, traps, poison, and precision strikes
Nightblade: daggers, poison stacks, critical strikes, and dodge
Fight through a dark campaign, from your first hunt to the Frontier beyond Vesper Gate.
Clear dungeons and conquer Nightmare Dungeons. Climb the Tower, and test your build against greater challenges.
Chop, mine, fish, and hunt for resources used to craft weapons, armor, food, and potions.
Recruit Mercenaries. Choose one to fight alongside you while the others complete expeditions.
Join factions with real players, contribute to the War Chest, and fight in rotating World Boss events.
Enter the endless Spire. Every ten floors, choose a Tarot card with powerful Upright bonuses or dangerous Reversed effects.
Socket Gems into equipment and develop six Element trees using Crystals earned from enemies and bosses. Hunt for Skill Engravings, earn Soulbound Gear from the Tower, and strengthen it through Soulwake while equipped. Enemy loot tables and known item sources are shown in-game.
Auto-Combat, Auto-Cast, healing, consumables, gathering, crafting, and Loot Rules are configurable. Supported activities continue offline for up to 24 hours.
Genres
Engagement
Reviews
Themes across 318 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a Melvor-like idle game and it has many competitors in that like Visseron idle, Idle realms, Astaryn RPG idler, Eldara and others. This one has a lot of content and mechanics such as talent builds, mastery tree, buildings, queues, world bosses, events, etc. I didn't like some minor things like the way the queues are organized, it would be more convenient to have one queue rather than two queues. Also the hero at the start progresses very fast so the player got to change the talent build very often and it's too active gameplay for an idle game but that's only in the start. Anyway it is a good and pleasant game which I recommend to those who like idle games.
我就一句话:我7.25买的游戏,现在是7.29,看我时长
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese
Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
说是梅尔沃类的吧,又没有那么多系统,独特掉落啊收藏啊等等这些系统都是空白的。 不过毕竟是抢先体验,游戏目前就是个框子,横向内容没多少,也没怎么打磨。目前日志也是一直在纵向和调整终局内容, 也就是说短短一周已经有人挂到终局进度了,耐玩度可见一斑。 感觉职业特色不是很强,或者说完全没有设计,作者也绝对没有玩过。至少法师是如此。 级别高了后上千法力,技能15 20蓝一个,根本用不完。法师爆发能量,给个-2%蓝耗笑哭了,难道不是法力爆发减下CD? 还有幽默的天赋树,各种什么DOT时间翻倍这种废天赋,真的会有人点吗?其实就是单选题罢了。、 另外说真的100级大招1分钟CD,你就6个技能格子。真的有人用吗?不是自降DPS? 等等一系列设计问题,可能作者只负责开发了,自己都不玩自己的游戏试试。 好评给到更新勤快,如果正式版还是如此内容,可是要给个大大的差评。
while it has potential, the lack of any "story" makes the incremental no longer feel rewarding. probably this ll be fixed later but not mativating for now; but the ai arts are well done, let me put a upvote for now and to be reviewed later
游戏上手阶段内容有些多,不过熟悉后还是很有意思的,最主要的是第一次见主动性这么强的开发者,稍不注意就更新内容,为这也得推荐下。
不要犹豫 别去看差评了, 上车
Good idle game so far, you can clearly see AI art being used in the preview images of the game, if that's not your thing, why put hours into the game just to ♥♥♥♥♥ about it? Just avoid it entirely morons
ДА
游戏本身就很不错,作者还极其认真负责,已经玩了快200小时了 游戏反馈都很好 尊重优秀创作者!期待更多作品!
超级有趣的挂机类游戏!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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