
"Beware adventurer! The danger here is far beyond your skills, do not risk your miserable life.... Still there? Interesting."
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Игра норм, казуалы выращенные Дарк Соси и Элденом не оценят.
juego de ROL estilo diablo en 2.5D en primera persona, es bastante raro este tipo de jugabilidad (recuerdo verla en juegos muy antiguos) pero en este titulo me llama la atencion por lo raro de la misma, esta a un precio accesible, buenos graficos, jugabilidad musica y sonidos tambien decentes, quizas la historia y algo el tema de la personalizacion estan un poco mas flojos pero para jugar un rato a algo medianamente novedoso esta bueno, lo disfrute bastante aunque no pude termninarlo ni hay walkthroughs en internet. Rescato como positivo que tiene cromos y logros y pide pocos requisitos. Si te gustan los juegos estilo diablo, este mereceria que lo juegues un poco como para entretenerte y ver algo distinto 7/10
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
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aynen kanka
Oyun +1₺ Düşen kart +31₺
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VERLIES II, developed and published by Koya Game, is a dungeon crawler that commits wholeheartedly to a harsh, methodical style of play that feels rooted in the traditions of classic roguelikes. It doesn’t attempt to ease players into its systems or soften the edges of its design; instead, it embraces difficulty as a core identity. From the outset, the game establishes a tone of tension and uncertainty, where every step forward into the dungeon carries risk and every decision has the potential to end a run. It’s an experience that values patience, planning, and resilience over speed or spectacle. The overall structure revolves around a cyclical progression loop centered on a village hub and a procedurally generated dungeon. Before each descent, players prepare by managing equipment, purchasing supplies, and making strategic choices about how to approach the next run. Once inside the dungeon, the game shifts into a survival-focused crawl where resources are limited and threats are constant. The procedural generation ensures that layouts, encounters, and rewards change each time, forcing players to rely on adaptability rather than memorization. This unpredictability is one of the game’s defining strengths, as it keeps each attempt feeling fresh, even as the core mechanics remain consistent. Combat unfolds from a first-person perspective with grid-based movement, blending real-time responsiveness with deliberate positioning. Success depends on more than just attacking—it requires careful management of stamina, timing defensive actions, and reading enemy behavior. Encounters often feel tense and deliberate, as rushing in without a plan can quickly lead to defeat. The game offers different character classes and skill paths, allowing for varied playstyles, but progression is intentionally slow and demands commitment. Building an effective character involves understanding how different systems interact, which adds depth but also contributes to the steep learning curve. A major element that shapes the experience is the presence of permadeath. Losing a character means losing progress, which raises the stakes of every encounter and decision. This mechanic turns even minor risks into meaningful choices, encouraging players to think carefully about whether to push deeper into the dungeon or retreat with what they’ve gained. Resource management becomes just as important as combat skill, as players must decide how to allocate limited supplies in order to maximize their chances of survival. This constant balancing act creates a strong sense of tension, but it can also be punishing for those who prefer a more forgiving progression system. Visually, VERLIES II adopts a stylized, comic-like aesthetic that gives it a distinctive personality without relying on high-end graphical detail. Characters and environments are exaggerated in design, creating a cohesive look that fits the game’s tone. While the presentation is not particularly flashy, it is effective in conveying information clearly, which is crucial in a game where awareness and quick decision-making are key. The audio design complements this with subtle atmospheric elements that enhance the sense of isolation and danger without becoming distracting. The game’s uncompromising design will not appeal to everyone. Its lack of guidance, combined with its unforgiving difficulty, can make it feel inaccessible, especially for newcomers to the genre. Progress often comes through repeated failure, and the procedural nature of the dungeon can sometimes produce uneven difficulty spikes that test patience as much as skill. However, for players who appreciate games that demand mastery and reward persistence, these challenges are part of the appeal rather than a flaw. In the end, VERLIES II stands as a focused and unapologetic take on the dungeon crawler formula. It prioritizes depth, tension, and replayability over accessibility, delivering an experience that is as demanding as it is rewarding. While it may feel rough around the edges and at times overly punishing, it offers a satisfying sense of accomplishment for those willing to invest the time to understand its systems and overcome its challenges. Rating: 7/10
Простая игра в техническом плане, НО при этом с интересным геймплеем. Хардкор на высоте, для казуалов есть сложность: пуси.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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