
Fight with grappling hooks in this party brawler for one to four players. Play as a treasure hunting cat or a land swimming shark as you swing around the stage taking out your opponents.
Modeled estimate, not a reported figure. How we estimate →
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About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hook of RAW xd
é um jogo de ação multiplayer em plataforma 2D com foco em combates rápidos e caóticos. O jogo se destaca por sua mecânica central: o uso de ganchos, que os jogadores podem lançar para se movimentar pelo cenário e atacar os oponentes. Isso cria uma jogabilidade dinâmica e vertical, onde a habilidade de controlar o gancho se torna crucial para vencer. A simplicidade dos controles e o ritmo acelerado fazem com que "Skyhook" seja fácil de aprender, mas difícil de dominar, tornando-o ideal para partidas rápidas e competitivas com amigos. No entanto, "Skyhook" pode carecer de profundidade e variedade a longo prazo, já que o foco está em partidas curtas e não em progressão ou modos de jogo mais complexos. A ausência de um modo online mais robusto também pode limitar a experiência, especialmente para quem não tem acesso a multiplayer local. Em resumo, "Skyhook" é uma divertida opção para quem procura um jogo de ação rápida e multiplayer local, com uma mecânica de combate única e viciante. Entretanto, a falta de conteúdo adicional e profundidade pode limitar seu apelo para jogadores que buscam uma experiência mais duradoura.
(¯`·._)♣ ♤ ♥♠ villanueva-9 ♣ ♤ ♥♠(¯`·._) Ganchos mortales, piruetas aéreas y el brawler de fiesta pixelado definitivo Si buscas un juego de acción arcade y plataformas donde puedas balancearte a toda velocidad por el escenario, lanzar ganchos para ensartar a tus oponentes y disputar caóticas batallas multijugador con amigos, este título de Megastorm Games es una joya indispensable. Lleva la fórmula del party brawler bidimensional a su máximo exponente de inercia y reflejos rápidos, cumpliendo el sueño de cualquiera que busque piques instantáneos, risas en el sofá y mecánicas cooperativas y competitivas impecables. • Combate aéreo y físicas de balanceo fluidas: El sistema de juego basado en ganchos de agarre ofrece una jugabilidad arcade comodísima, frenética y muy adictiva. Combinar los saltos con la inercia del cable para colgarte de los techos, esquivar proyectiles y abalanzarte sobre tus rivales se siente increíblemente ágil y responsivo. Lograr enganchar a un oponente en mitad del aire y lanzarlo al vacío hace que cada baja sea muy vistosa y satisfactoria. • Plantel estrafalario y monturas legendarias: El juego te permite romper con la monotonía al ofrecer cinco personajes únicos con un diseño pixel art retro espectacular, incluyendo a un gato cazador de tesoros y a un tiburón capaz de nadar sobre la tierra. Además, la posibilidad de abordar y pilotar vehículos aéreos en mitad del mapa —como un majestuoso grifo eléctrico o un barco volador que dispara cañonazos— añade una escala de caos súper adictiva. • Gran variedad de modalidades y ritmo variado: El planteamiento del título destaca por incluir una amplia selección de modalidades para jugar hasta a 4 jugadores locales. Pasar de un clásico todos contra todos (Deathmatch) o un combate estratégico limitado por el suelo (Steam Tank), a un adictivo juego deportivo por equipos (Sky Ball) o la captura de tesoros (Capture the Swag), asegura un ritmo de fiesta genial que evita cualquier atisbo de aburrimiento. • Cofres del cielo y ventajas aleatorias: El valor de los enfrentamientos se eleva gracias a la caída aleatoria de suministros durante las rondas. Recoger los cofres que caen de las nubes te premia con potenciadores que cambian las tornas del combate al instante —como un casco berserker para aumentar tu poder o escudos protectores—, dando una sensación de impredecibilidad absoluta ideal para las reuniones de amigos. • Puntos a mejorar: Al estar diseñado de forma estricta para ser disfrutado como un multijugador de fiesta local en pantalla compartida, el juego en solitario pierde gran parte de su magia, reduciéndose a un Modo Quests con desafíos individuales para desbloquear aspectos. Además, carece de un sistema de emparejamiento online nativo masivo, por lo que dependes completamente de tener invitados en casa o de recurrir a herramientas externas como Remote Play Together. Quizás no busque competir en presupuesto con los grandes referentes tridimensionales del género de peleas, pero a nivel de ritmo, diversión instantánea, banda sonora chiptune cañera y fidelidad a las mecánicas basadas en la física de ganchos es, por mucho, un juego de fiesta redondo, refrescante y sumamente divertido. ¡Decenas de horas de balanceos imposibles, piques piratas y abordajes aéreos aseguradas! _____________8__88_____8 ____________88_8__8_____8 ___________888_____88___88888 __________8888______88_8____88 _________8888_______88______8_8 _________8888_______88______8_8 _________8888_______8_______8 _________8888_____8_______8 __________88888____8______8 ___________8888888______8 __888_________88888_8 8888888________88_____ _8888888_______8_____ __888888_______88_____ ___88_____8_____8_____ ____8______8____8_____8_88 _______8888_8__88_8_88888 _____888888_8_88__8888888 ____8888888__88______88888 ____88888_____8_________888 ____88_________8__________8 _____8_________8_____ _______________8_____ ____________8_8_____ _____________88_8_____ ______________88_____ ______________8_____
Bu incelemeyi kartlarla beraber bakiye kasmak isteyen kişiler için yazıyorum. Alınabilir.Daha fazla kart kasıp bakiyenizi katlamak istiyorsanız, profilimdeki incelemelere bakabilirsiniz.-ATHENA
Skyhook is fun, fast-paced brawl game. The key feature is the hook, both used to move around and to kill everyone who gets to close. The game has a short single player "campaing". Well, its more a bunch of fun mini-games. Once you are done with these minigames and have collected all the skeleton skins you are ready to beat up your friends in style. The game allows for up to 4 players to fight eachother on a few maps and with a bunch of gamemodes. The game works fine with a keyboard but I would advise a controller. In short, Skyhook is a fun local-play, split-screen party game.
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Swung through clouds with a hook. Forgot why I ever wanted ground. Now my coffee floats behind me like a loyal dog. Pure joy in midair.
Skyhook is a low quality furry friendly 2D retro pixel arena brawler (like Super Smash Bros but really bad). It's differentiated by "hooks" you can swing on like Spider-Man, so there's absolutely zero originality here in this woefully bad "me-too" arena brawler. There is a campaign mode, however, so you could play this against the AI if you want, because no actual gamers play this (see below). From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. PC gamers will understandably be insulted by the developers choice to display only console peasant childrens toy gamepad prompts, despite this never being released on consoles (presumably because it was rejected by Microsoft/Sony due to the poor quality). Developers should at least try to understand which game platform they're developing for. This is an unacceptable insult to PC gamers. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Skyhook has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for climbing the deck of the main menu (trivial to do, can be done in seconds of starting the game), but less than 4 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 4 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. The game contains stock/store assets/libraries/packages, but the "developer" here hasn't credited the people who actually did the work for the game. In some cases like the pirate ship sound they ripped from FreeSounds, this breaches the BY4.0 accreditation license agreement the developer signed for the use of those assets (I know, I sat through the game credits to make sure the developer properly credited the creator and they didn't, so they wilfully violated the license). Claiming credit for the work of others as well as breaching software licenses is highly unethical. Gamers should be made aware when a developer behaves unethically and breaches license/copyright agreements, as buying games from unethical developers puts the gamers money at risk. Skyhook has the comically over-optimistic price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the unethical nature of the developer. Remember that if you buy a game from an unethical developer, you're putting your money at risk.
{ - Hikaye - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü 🔲 Oyunun Hikayesi Yok { - Oynanış - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Grafikler - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Oynama Süresi - } 🔲 100+ Saat 🔲 50 - 100 Saat 🔲 25 - 50 Saat 🔲 10 - 25 Saat 🔲 0 - 10 Saat ✅ Belirli Bir Oynama Süresi Yok
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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