
Certified 100% pure arcade action, rendered in eye-melting neon vectors, Vektor Wars is classic first-person blasting for the shooter connoisseur.
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About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Un bon defouloir futuriste :)
I got this game because I had been looking for a good BattleZone remake and I must admit the aesthetics of this game where well done, but I wish you could get in to the Cobra at your spawn point or other vehicals. This isn't really BattleZone, it's just an OK FPS. The Steam page claims : "An armoury of loud and heavy weapons; feel the destruction!" The actual weapons in this game are neither Loud nor Heavy and don't cause me to feel the destruction. It had promise but ultimately disappointed.
An excellent, fast paced shooter with beautiful Tron-like neon graphics and dynamic music. A worthy successor of the venerable Battlezone with loads of weapons, enemy types and atmospheric environments. Definitely worth buying at the low price, especially after a discount - tons of casual fun and stress relief after a busy day at work.
This is a FPS that gets everything right for me, arcade tank battles in glorious neon colour. The sexy vector graphics float my boat and the game play gets intense. I'm a simple video game player who started playing in the 70s, I really appreciate games like this. I do not like DOOM style games, I find most war simulations grotesquely boring. I prefer this retro 8-bit style take on the genre, I like seeing stylized future-retro sci-fi robots & stuff.
This is an absolutely wonderful game with some great game modes. It took me all of 9 hours to get all the achievements; some of the power cubes are absolutely impossible to find (I could only find all the power cubes with the help of a guide on Steam). I love the story, I do think it could use some work, but it still fits all around. The minimap doesn't fit properly in the little map area that it's shown in. Almost every map is amazingly well built with only a few problems each (mainly water sounds triggering in the wrong spot). I can't get enough of the art style; some of the maps have overpowering colors that mess with my eyes, but they still fit it perfectly. I don't regret buying this game, and I've recommended it to a few friends. A multiplayer game mode would be amazing; something to fight friends in and allow you to enjoy the maps in new ways. 8/10 - Could use some work, but overall a great game.
You walk around a stylised map, try to shoot some enemy shapes, get frustrated by the inverted Y-axis and then you die. So you find the option that disables this, try load the level, find a weapon that actually kills things and [i]then[/i] you die. I don't really see the point. Far Cry: Blood Dragon did the 80s better and the average Serious Same game does "mindless walking and shooting" better.
除了画面色彩能看一眼之外,没了 这破建模给我都能建(虽然是这游戏的风格) 操作一般 同类比它好的不知道多到哪里去了 最重要的,枪手感比无人深空好太多了
Plays much more like an FPS than screenshots would have you believe, with the ability to sprint, jump, and cycle through weapons. You pickup various weapons (a shotgun, rocket launcher, plasma rifle, etc...) and pray health* drops as you eliminate waves of enemies on a variety of levels (*that being said, when you clear a wave of enemies, you restore some health.). The enemies are varied with airborne, huge tank ones, infantry, etc... It's a cool-looking game if you are immediately into the 'retro game' / 'Tron' aesthetic, and it looks better in motion while playing for yourself. Some more variety in the gameplay with the enemies attack patterns/animations or level objectives beyond "shoot everything else more than it shoots you" during these waves would make the game way more refreshing, but I've enjoyed each time I've booted it up and tried to get past its difficult swarms of enemies. Perhaps most importantly the game's weapons and explosions all have weight to them and they're enjoyable to use. I wish you had more traversal options, like a dash or a double-jump of some kind, but the main sprinting and strafing feels reliable and smooth for the most part. It would be nice to see some kind of powerup system to modify the main rate of fire, range, or damage of the weapons but the game plays more like an old school shooter relying on the player strafing/jumping enemy attacks while constantly blasting the opposition. There are some portions of the game that can really kill the smooth pace of the combat. For some reason -level design spoiler-[spoiler](the water looks cool and all, but then once you go underneath the water and look around there (thus far 3 levels in..) has been NOTHING underneath beyond a few fish, which is a cool, surreal moment when everything above is so much different, but it feels very underdeveloped,[/spoiler] add to that fact that whenever the player falls into these areas, they have to clumsily navigate to one of very few ladders placed around to get out again. I have seemed to get stuck at the top of these ladders very often, only to have to go back down a bit, come back up, orient the game to lift my player over these barricades/ladders but it really kills the dashing pace of the main aboveground gameplay. It didn't kill the game altogether for me or anything, but I just avoid the water from afar now. If anything, I just wish the scope of the game were larger and included something along the lines of going into buildings, fighting underwater, or in the air beyond mostly all combat taking place along a far horizon line at the infantry level. There is very little to no story, nor do I think there should be since the game is pretty straightforward altogether. I like the music and graphics and the gameplay is fast and reliable despite the aforementioned ladder bs.
My first encounter with non-educational gaming came in the form of "Battlezone", sometime in the early 90's, on my grandpa's Packard Bell with Prodigy Internet. Windows 3.1 contained a suite of arcade classics, consisting of such titles as Centipede, Asteroids, Tempest, and so on. But Battlezone was the only one that hit me in the heart. That's because I WAS the shooter, and every enemy projectile was a take on my life, and not the life of some idiot I was looking down on. This game is Battlezone on crack cocaine. Vector graphics still look good to this day, but here we go beyond the greens and blacks of the original Battlezone and into the adventurous world of blues and reds and yellows. Unlike its predecessor, which consisted of turn, forward, back, shoot, you now wield a mech suit that can strafe and jump (totally unnecessary) and look UP and DOWN while gathering powerups and health supplies to lay the smack-down on your omniscient pursuants. You will still be fighting TANKS and SAUCERS, as well as all manner of variants with weapons similar to your own. Massive cruisers fill the sky and rain down fury from above. Carriers zip about the battlefield releasing drones to menace your chance at victory. Hitscan a-holes and OP artillery burden you from afar. Kite. Kite. Kite. Win. There is a story here, hidden among collectibles that are nigh-on impossible to find, unless you enjoy scrolling every pixel of every map while enemies peck away at you. Victory means immediate banishment to the next level, so kite wisely. I fell through the map a few times, forcing me to reset my progress, but all-in-all this is a quality FPS, particularly if you are a fan of the TRON universe or bullet-hell shooters in general. 9/10
This game makes my heart smile
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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