
VED is a story-driven, hand-drawn RPG with a unique turn-based combat system and roguelite elements. Set in two different worlds, VED tells the story of Cyrus, a young hero who sets out on a quest to become a master of sword and magic, and save everything he knows from destruction.
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VED is a story-driven RPG featuring stunning hand-drawn art and animation combined with a unique teleporting system, turn-based combat mechanics and rogue-lite elements.
Immerse yourself in a fantastical world with a rich storytelling experience, dozens of irreversible consequences and alternative endings, and gameplay that’s easy to learn but difficult to master!
In VED, you take on the role of Cyrus, a young hero who comes to the city of Micropolis in search of a new life. There he suddenly discovers the ability to teleport between two interconnected worlds full of mysterious flying islands, strange creatures, and dangerous monsters. Unfold an interactive story where each decision matters and help Cyrus discover the truth about this magical place, so that you can decide the fate of two worlds. To succeed in your quest, you will have to master the powerful magic of the Veds.
The game’s huge fantasy world, characters, and aesthetic design are inspired by various cultures and mythologies. Throughout Cyrus’s quest he will encounter many factions that have different views on the events taking place. By helping inhabitants from magical lands and the real world, Cyrus will learn more about himself, both universes, and most importantly, how to save them all… Or become their doom.
Build new structures in the Troglodyte village to unlock new spells and create unique combinations of abilities. Select magical powers that work together to efficiently dispatch foes and defeat even your strongest enemies. Explore two different worlds, encounter bizarre creatures, and master the magic of the Veds!
A non-linear story where every decision can lead to irreversible consequences and alternative endings.
Several factions have different views on the events taking place. A dynamic system of relationships will allow you to influence the decisions of key characters.
Innovative turn-based battle system. Use your positioning effectively to gain an advantage.
Build a village for yourself and your allies to unlock new skills and abilities.
A system of unique interactive events that impose curses or blessings on the hero, which may last until the end of the game.
The game features an eclectic soundtrack that will accompany you on your adventure, spanning symphonic, folk, and hip-hop genres.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Read my entire review [url=https://steamcommunity.com/app/1182420/discussions/0/583876125747361781/] here. [/url] (it's too long because I am wordy and purple prosey) But tl;dr, I do not recommend this game, for it comes off as unfinished with it's dialogue, the art feels generic, and the battle system feel rng based rather than intuitive.
VED is an ambitious narrative-driven RPG developed by Karaclan and published by Fulqrum Publishing, aiming to fuse classic role-playing sensibilities with modern storytelling structure and experimental mechanics. From the outset, the game positions itself as something more contemplative than action-oriented, placing emphasis on choices, atmosphere, and the psychological weight of its world rather than raw spectacle. It is a title that clearly wants the player to slow down, absorb its ideas, and engage with its systems thoughtfully, even when those systems occasionally feel rough around the edges. The story revolves around Cyrus, an unassuming young man whose life changes dramatically when he discovers the ability to shift between two interconnected realities. One is a grounded, industrial city filled with political tension, social hierarchies, and human conflicts, while the other is a surreal magical realm of floating lands, strange creatures, and ancient forces. These two worlds are not merely aesthetic contrasts but narrative mirrors, with decisions and events in one realm influencing outcomes in the other. The game leans heavily into player agency, offering branching storylines, faction alignments, and moral choices that shape both Cyrus’s development and the broader fate of the worlds he inhabits. While the overarching concept is compelling and full of thematic potential, the execution sometimes struggles, with dialogue that can feel stiff and story beats that don’t always land with the emotional clarity they seem to aim for. Visually, VED is one of those games that immediately stands out. Its hand-drawn art style evokes the feel of an illustrated novel, with richly textured environments, expressive character portraits, and a strong sense of artistic identity. Animations are subtle rather than flashy, but small details—like character movements during conversations or the layered depth of magical landscapes—help create an immersive atmosphere. The soundtrack complements this presentation well, blending orchestral tones with unexpected modern influences, reinforcing the sense that VED exists somewhere between traditional fantasy and something more experimental. Together, the art and music do much of the heavy lifting when it comes to mood and immersion, often compensating for moments where the narrative falters. Gameplay in VED is built around turn-based tactical combat and a semi-roguelite exploration structure within the magical realm. Battles are fought on segmented arenas where positioning, ability timing, and resource management play important roles. The combat system introduces chance-based mechanics reminiscent of tabletop RPGs, using percentage checks and dice-like rolls to determine outcomes. This approach can create memorable moments of tension and surprise, but it can also lead to frustration when carefully planned strategies fail due to unfavorable rolls. Outside of combat, progression through the magical world involves choosing paths, gaining blessings or curses, and dealing with events that can permanently alter future encounters. These mechanics encourage adaptability and replayability, though they sometimes lack the depth needed to sustain long-term strategic satisfaction. Character progression focuses more on narrative growth and ability customization than on traditional RPG stat grinding. Skills and magical powers open up new tactical options rather than simply increasing numerical strength, reinforcing the idea that VED values decision-making over optimization. However, some players may find this progression system underwhelming, especially if they are accustomed to more complex build systems or frequent power spikes. The balance between story progression and mechanical engagement can feel uneven, with certain sections dragging due to repetitive encounters or limited mechanical variety. Where VED ultimately succeeds is in its willingness to take risks. It is unapologetically strange at times, prioritizing atmosphere, theme, and player choice over accessibility or mainstream appeal. Where it stumbles is in polish, particularly in writing clarity, pacing, and mechanical refinement. The translation and dialogue occasionally undermine the emotional impact of key scenes, and the combat system, while conceptually interesting, does not always provide the consistency needed to fully support the game’s ambitions. In the end, VED is a game best approached with the right expectations. It is not a tightly tuned tactical masterpiece nor a flawlessly written narrative epic, but rather a heartfelt, experimental RPG that values ideas and mood over perfection. Players who appreciate unconventional storytelling, hand-crafted art styles, and meaningful choices will likely find much to admire, even if they also recognize its flaws. For those willing to engage with its imperfections, VED offers a memorable and thought-provoking journey that stands apart from more conventional RPG experiences. Rating: 7/10
Great game that surprised me. It's laid back and has an excellent story. Music and graphics (hand drawn) are nice. You can play through multiple times and unlock different endings. What touched me the most is at the end of this game is says it is dedicated to the creators sister (R.I.P.). Wow! What a work of Love! Highly recommend! Play on story mode to just breeze through it and unlock things with ease. Its a chill and thrilling story. All text is read aloud so just sit back and enjoy the ride. The occasional fights were the worst part for me. I just wanted to get back to the story. lol. Anyway, buy it on sale and you won't have any regrets. Enjoy!
Прекрасная игра,но не в любимых.Слишком уж она путём отсутствия сохранений заставляет оставаться в ней.Чтобы выбрать подходящий вариант развития событий по несколько раз уровень перепроходишь,это блин некрасиво.Но сюжет и персонажи доставляют и это главное
очень красивая и приятная новелла, жаль что так мало отзывов. мне понравился и визуальный стиль (хоть и видно что некоторые персонажи и бэкграунды хуже проработаны) и история (ее тоже можно было сделать чуточку понятнее, а развилки в ответах более предсказуемыми), но видно что в игру вложено много труда и делали ее с любовью, как искусство
Очень интересная визуальная новелла. РПГ-элементы не прикручены для галочки, а хорошо разбавляют геймплей, делая его более увлекательным. Особо хотелось бы отметить визуальный стиль и музыкальное сопровождение - они выполнены на очень высоком уровне.
Casual, but not bad, but I refunded it anyway, because I didn't like it, but I know some will and it doesn't deserve a negative rating. Why didn't I like it? [i]And keep in mind that my critique is based on "this is too casual for me, but not bad per se".[/i] [list] [*]The battles are way too simple. Building synergies with your abilities is a nice thought experiment, but it becomes old rather sooner than later. [*]The story has choices and paths and everything that makes it intriguing, but I couldn't sit through the dull on-rails presentation, just to click through lackluster battles whenever I got to be active. [*]The hand-drawn graphics are absolutely gorgeous, though. [/list]
Отличная, атмосферная игра, представляющая собой удачную смесь визуальной новеллы и пошаговой RPG с разветвлённым сюжетом. Проект с яркой, красочной графикой и интересным миром, в котором каждое решение влияет на развитие истории. Боевая система выполнена нестандартно, и мне, как человеку, игравшему во множество пошаговых RPG, она очень понравилась. В целом, я определённо рекомендую
Хорошая игра)
VED, desarrollado por Karaclan y publicado por Fulqrum Publishing, es un RPG narrativo que combina elementos de roguelite y combate por turnos. Lanzado el 14 de noviembre de 2024, está disponible para PC, PlayStation 4, PlayStation 5, Xbox Series X/S y Nintendo Switch. 🌌 Un Viaje Entre Dos Mundos En VED, los jugadores encarnan a Cyrus, un joven que descubre la habilidad de teletransportarse entre dos realidades: una ciudad humana y un reino mágico. Esta dualidad se refleja en un estilo artístico dibujado a mano, que ofrece una experiencia visual única y envolvente. ⚔️ Combate Estratégico y Decisiones que Importan El juego presenta un sistema de combate por turnos con mecánicas de posicionamiento, donde las decisiones tácticas son clave para la victoria. Además, las elecciones en los diálogos afectan significativamente el desarrollo de la historia, ofreciendo múltiples rutas narrativas y finales diversos. El combate tiene un propuesta interesante que además podemos personalizar antes de cada incursión. Los efectos y la puesta en escena de los combates son simplemente sobresalientes. 🎵 Una Banda Sonora que Acompaña la Aventura La música en VED es una mezcla ecléctica que incluye elementos sinfónicos, folk y hip-hop, proporcionando un acompañamiento sonoro único que refleja la amplia gama de emociones que experimenta Cyrus en su travesía. ⏳ Duración y Rejugabilidad Con una campaña principal que puede completarse en alrededor de 12 horas, VED ofrece una alta rejugabilidad gracias a sus múltiples rutas narrativas y finales alternativos, incentivando a los jugadores a explorar diferentes decisiones y caminos. En cualquier momento podemos rejugar capítulos directamente desde el menú principal para conseguir todas las opciones posibles de cada nivel. 🌟 Valoración Final Trama: 9/10 Jugabilidad: 9/10 Gráficos y Rendimiento: 8.5/10 Aspecto Sonoro y Accesibilidad: 7/10 *Nota Final: 8.5/10 **VED es una propuesta interesante para los amantes de los RPG narrativos que buscan una experiencia fresca y artística. Ved se cuece a fuego lento y es especialmente emocional en su último tercio, su combate es bastante innovador y el sistema de buffs y nerfs es muy disfrutable. Añade este videojuego a tu lista de deseados y apoya a los desarrolladores aquí: https://store.steampowered.com/app/123456/ #VED #Karaclan #FulqrumPublishing #RPG #IndieGame #TurnBasedCombat #NarrativeDriven #GamingReview
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English*, Russian*, Simplified Chinese*languages with full audio support
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