
Architect autonomous battleships. Send them on a campaign against deadly opponents. Watch and cheer as they dominate, or cry as they explode. Obliterate dreadnoughts. Configure intelligences. Master weaponry. Free the Great Skies. THE OPPRESSOR MUST FALL.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
If you enjoy Reassembly or Cosmoteer, give this game a run. It's simple and straight-forward, which honestly is just what this genre needs. Don't let them simple graphic designs put you off, it's a fun builder and it plays well. It is early release at the time of my writing this and it does have some rough edges, but a lot less than many EA games I've played. The freedom of design and the ability play around with designs till you get what you want to work the way you want is a nice bit of freedom from games that demand you do it X way or no way. And while the dev has stated that a slim roster of weapons and utilities is better than an overwhelming amount, there's still a ton to work with. Speaking of the dev, props there for being responsive and friendly. I'd found and posted a bug in the discord and got a reply within minutes both acknowledging the issue and that it was being worked on, on top of being friendly about it. It's hard to ask for more from a dev with a game just released. And the fact that that's the only bug I've run into so far speaks well of the state of the game currently. I hope this game gets the attention it deserves and continues to grow. Want to build ships and blow them up? Welcome aboard!
I crafted a vectored armada in the hit game vectored armada make by luke armor piercing. Top ten vectored armadas of all time: #1: the vectored armada Recommend :thumbs up:
I put 100+ hours into Reassembly, and I loved what it almost was. But the tournament mode didn't quite satisfy after I'd gotten bored with the endless mode, and the balance was broken once I let the AI take the reins. I picked up Cosmoteer to scratch that itch, and it's a good game, but it wasn't really what I was looking for. I think this is it. It's like Gratuitous Space battles in that you put together fleets based on a point cap and let them duke it out based on preset orders, but with Reassembly-style ship design and 2D physics. Already in a playable state and gets frequent updates.
Proud of you Luke!
Fun game. Harder than initially expected. Watching one of your fleets finally defeat an opponent who's slaughtered your past 15 fleets feels good.
vectored armada'd all over them
shapes go brrrrrrrrrrrrrrrrrrr
Vectored Armada is a game that has a ton of building options and allows you to build things far more complex and beautiful in structure compared to games like reassembly and nimbatus. the only real complaint i have is that the game is slower-paced than the previously mentioned games. if you wanted reassembly but more strategic and more focused on fleet play, this is the game for you - i personally like it and would recommend, but its not for everyone
tl;dr: It's inexpensive, sandbox-y, and fun. Do recommend. Vectored Armada is, on the surface, a relatively simple and straightforward sandbox shipbuilder and combat game. The blend of free-form building (comparable to similar games Cosmoteer and Reassembly) combined with the campaign intended to give a variety of challenges (not unlike Gratuitous Space Battles) place this game in a comfortable niche where low mental investment is required to play and have fun, but at the same time ruthlessly maximizing combat efficacy of ships is a plenty-valid way to approach the game. But one of the ways where this game really knocks it out of the park is 'freedom'. The game hands the reigns almost completely to the player to allow them to customize the aesthetics of their fleet. From coloring individual blocks of the ship to mounting weapons on hardpoints placed on blocks that normally wouldn't allow it, the game lets you, the player, have the final say.
Honestly, for an early access game that follows Reassembly quite nicely yet with a different tone and I like the hands off nature of the combat, seeing it as it is now makes me very excited for the future of the game, I hope others find it as enjoyable as I have so far!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| BeamNG.drive | $236.7M | 405.4K | 97% | $24.99 |
| Schedule I | $144.4M | 308.4K | 98% | $19.99 |
| Raft | $144M | 375.8K | 93% | $19.99 |
Related
| Witchinour | $7.9K | 59 | 92% | $5.99 |
| Die With Glory — Point and Click Adventure Game | $7.9K | 59 | 61% | $5.99 |
| Deep Inside | $7.9K | 129 | 84% | $2.99 |
| Vengeance: Lost Love | $7.9K | 59 | 37% | $7.99 |
| Kselebox | $7.9K | 63 | 75% | $4.99 |
| Mesel | $7.9K | 70 | 73% | $4.99 |