
In Vector Velocity movement is the name of the game. Run, Jump, Slide, Climb, Grind, Skid, Zipline and ultimately race your way from point A to B as fast as you can.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
♥♥♥♥
This game is proof that you don't need amazing photo-realistic graphics in VR to have immersion. This game is like the animus training ground in Assassins creed or Mirror's Edge. Except you're doing the parkour in VR. It is so much fun and a good workout. I'm just happy that it only requires the movement of my hands and not my feet. Well, I wouldn't mind a head bobbing option in a future update (that makes you jog IRL). Once you get past the first levels, the intensity and fun increases. At level two, you start having to climb obstacles and start hand grinding on the walls (skateboard style, defying gravity), you'll feel like a workout super action hero. Consider this your Ultimate Ninja starting grounds. I can't believe the polish and quality of the level design. And you get a good workout. Just needs feet tracking or head bob option for locomotion to really be a full body workout. Anyways, my arms are tired. Tapped out at 25 minutes. Rating 8/10 would bump up to 9 out of 10 if headbobbing (or feet tracking is via Vive trackers or Kinect) is added
Cheap rip-off of sprint vector. The controlls are awful. You cant really choose what you want to do it just ocasionally slides, jumps when you just want to run forwards. And does nothing when you want it to jump or slide. Tried every setting with sensitivity and whatnot, didnt make a difference. Would steer clear. Not worth the money
Awesome developer. I have paid for more than one of his games! Unfortunately I had to get a refund on this one, as I have the Valve Index. STEAM (not the developer) initially falsely listed this game as compatible, without the developer knowing so... and it is not. Shame on you STEAM, shame.
This is literally unplayable. FR you need to press a button to get in the main menu and these buttons don't work
nah
Played on Vive with audio muted. It is okay for the price, but it could be improved with a little polish. The game consists of a number of levels. Each level is a linear path with a number of obstacles between start and end. The player navigates a level and its obstacles by performing gestures with the controllers. The two interrelated problems with the gestures are that: 1) the gestures are not clearly defined (at the level start area, add an infographic and/or looping video demonstrating the gestures); 2) the pass/fail conditions for performance of a gesture are not clearly defined nor fed back to the player (provide the player with visible feedback when they trigger a jump/slide/etc). A further problem, relating to level design, is that sometimes a new type of obstacle is added to the end of a level. Example: successfully pass 10 familiar obstacles, fail 1 new obstacle, start the level again; repeat this several times until you have learned how to pass the new obstacle - so in the process of practicing 1 new obstacle 5 times you have to grind through 50 obstacles that you already know. This is a minor moan, but add in to the mix the problems with the gestures discussed above and it can get frustrating.
[h1]走れ!跳べ!滑り込め! 全速力で駆け抜けろ![/h1] 非常にシンプルな、とにかく前に向かって走ってゴール(緑色の柱)を目指す簡単なゲームです。 ただPVでもある通り、このゲームはボタンを使わずに 基本的にコントローラーを振る動作のみで操作を行います。 [strike]そこがいいところでもあり…悪いところでもある…[/strike] その1 走る コントローラーを上下に振ることで[b]コントローラーの向きに従って[/b]進みます。 その2 ジャンプ コントローラーを上方向に振ることでジャンプします。 その3 スライディング コントローラーを[b]下方向に振る[/b]ことでスライディングを行います。 地味にこの操作が問題。 その4 壁を滑る コントローラーを灰色の壁に掴まるように動かすことで滑ることが出来ます。 その5 ものに捕まる トリガーを引くことでロープに掴まって滑ったり、青い壁をよじ登ることが出来ます。 今回オススメしない理由としてはその3の操作性にあります。 このゲーム、前述の通りゲームプレイにボタン操作を要求しないという、 素晴らしく簡潔な操作性を目指しているようなのですが、 それが逆にアダになっている感があります。 例えばPVにもあった赤い壁が頭にあって地面側に穴があるパターン。 この時、大概のプレイヤーは頭を下げて避けると思いますが、 残念ながらこのゲームでは頭を下げるだけではぶつかってしまいます。 そのためにスライディングの動作を要求されるのですが、 コレが今度はジャンプ時に引っかかってきます。 ジャンプをするには上に振る必要があるのですが、 前に飛ぶには走りながらジャンプをする必要があります。 結果として、ジャンプするために人によってはコントローラーを下側に構えてジャンプの準備を行うかと思うのですが、 その下側に構えた(慌てて振ってしまったりとか)タイミングでスライディングが発動するため、 慣れない人は踏み切ろうとしたタイミングでスライディングが発動し、落下死が発生しやすいです。 個人的にその他の操作は本当によく、楽しいゲームではあるので スライディングの操作の見直しだけでもとにかく欲しいところです。
Наверное мой первая игра в VR, чуток побегал, попрыгал, посмотрел что можно делать в игре. Заметил что локации довольно пустые, в плане того что я где то в небе прыгаю и выполняю всякие трюки с невесомыми объектами, наверно это нормально для VR игр, так что не учитывал такое в оценке. Мне кажется игра подойдет тем кто хочет бегать или прыгать дома.
Vector Velocity is a lazy, 3D minimalist VR only platformer/parkour game. Like Mirror's Edge, but really bad, with lazy graphics, and it costs more. This seems to have been made a VR exclusive to prevent any comparison with non-VR 3D games, a comparison that this game would fail very badly at. Developers must learn that while VR is great, if the only thing that makes your game great is the VR, then your game isn't great at all. Imagine knowing your game is so bad that you make it a VR exclusive in the hopes it will prevent people playing it and comparing it to professionally developed games. There's a ridiculous $18 USD price tag on this minimalist shovelware. Avoid at all costs.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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