
Addictive fast-paced shoot-em-up with beautiful 3D graphics and an amazing soundtrack. 5 ships to choose from and 5 action-packed Stages.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very generic simple SHMUP. Has local co-op. Sounds are very repetitive and bad, music seems decent.
Much, Much more competent than AWA from the same Developer. Good Graphics, tight Control, Elevator Music (if the Elevator is in a Night Club) BUTT The same Problems as the predecessor... Bullet Pattern that gives you no room... to manoeuvre... hence the shield Bullet Pattern stay on Screen after you Die... hence DEAD AGAIN... because the Shield will overload in an instant... Worst the Enemies Bullets will hide in the the Background.. (Same Design Choice In AWA, but here they will hide in the Bullet Stream of your own Ship) It's Dirt Cheap on a Sale so i will recommend it... for what it is, a able SHMUP, but not a good one... and not a bad one...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Pretty generic danmaku, bullet hell game. It does its best to try and do what it supposed to do, but it falls rather short on every aspect. Enemies are not very creative, nor their firing pattern. Sound effects too often cuts short, leaving quite sad impression. Music is pretty short loop. There is no any special, innovative mechanic to the game as well. There are couple of issues I am not happy with, as well. As usual, some enemies has laser weapons, which they would telegraph first, and then beams become deadly after some time. The problem is, game does not really give away clearly the moment, when beams become dangerous, so you're pretty much playing the guessing game. The second is interface. Main menu [i]is[/i] navigatable with arrows, but it is not really convenient. It was clearly made to be controlled with a mouse, which is not really a good idea for a danmaku game. [edit] Oh, yeah, right, I almost forgot. Settings are pretty limited and not thought through really well. You can not switch to windowed mode for example, but as it is [i]made with unity[/i], you can just press Alt-Enter to switch from the full screen. Don't get me wrong, this game is not bad, and if you want a danmaku, sure go ahead and buy it; but there are just so many better bullet hells out there...
revisiting stuff in my library that I hadn't really played much... this game would be a fun if not exceptional shmup, if it didn't continually freeze up on me at random times. game just completely locks up, no way to get out except windows key or ctrl+alt+del. can't recommend it due to that.
Годный представитель жанра и хоть мне этот жанр не нравиться, было интересно сыграть, причём прошёл три раза. Игра короткая - это плюс, проходиться за 25 минут, в опциях можно выставить бесконечные попытки, что позволяет пройти её на любой сложности - без этого игра бы была труднопроходима в принципе даже на лёгкой сложности. Классный звук, объёмный, сочно бухает и бахает, а музыка посредственная. Из минусов открытие двух секретных кораблей - это почти нереально выполнить: что бы получить один нужно быть терминатором и не сдохнуть ни разу, а второй чисто накопительный, но копить вы будете крайне долго, игра скорее надоест, чем откроется наконец корабль.
Decent space shoot em' up. I was slow to warm up to it, but once I got a feel for it I took a liking to it. Oklevels and enemies with solid controls. That is partially what makes it stand out to me from some of the other indie space shooter (I'm looking at you Blade Storm). It controls well and feels like a nice balance between Raiden and Danmaku. Gameplay wise I'd liken it to a combination of the two as well. Gameplay wise as far as powerups and bombs this is very much in the mold of the Raiden Titles but the gameplay feels more akin to Danmaku and other graze shooters in the volume of projectiles and changing speeds from very slow and methodical to hectic and fast. Initiallly the difficulty seems to be on par with the likes of those games but is ultimately and easier affair as it takes much less time to figure out the really dangerous moments. Still quite challenging relative to other genres but in the bullet hell world it is a very fair and approachable game on the original/arcade difficulty setting. Granted a newcomer to the genre would likely struggle even on beginner, but I think without too much dedication it is a very beatable game on that setting for lesser skilled players. 5 different ships with unique weaponry and bomb type weapons offer good variety and replay value (two must be unlocked). Oh and their is a shield mechanic that will let you absorb damage for a very short period of time but always must be activated and held by the player on reaction which I think helps balance the mechanic from making things too easy. It is not vital to use, but is a nice feature to get out of some of the really sticky spots. 6.5/10, especially when considering the price. It's a pretty game with a uniquely metal soundtrack that I normally would not dig but fits the game excellently. I lowered my initial score as I've come to find my tastes and standards change over time. I still think this is a decent shmup with fun to be had, it just has some very generic elements as well. The sound is not the best quality either. Still a solid beginner to intermediate shmup with some fun ships to use for a bit. Recommended!
一个外星打飞机的感觉,敌人全是形色各异的外星战舰。BOSS特别帅气!BGM也比较带感,但是为了侧重外星人的神秘加了许多六边形花纹,密恐者慎入。护盾系统十分有新意而且机体出奇得多。 然而,作为STG三个难度差距不大,放雷过后很短一段时间护盾会失灵特别坑爹,雷的伤害感人。。(这游戏激光就是爸爸) 总体来说还不错比较容易全成就的游戏。
666
流暢度不錯,小兵流程長度適中,就是特色差異不明顯。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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