
We created this unique single player game with a combination of Tower Defence and Roguelike. Come and create your maze, build your turret, defeat the invaders, and save the world!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
蛮好玩的,尤其是莫名其妙数值就炸了的时候。
Picked it up on sale, for that it's definitely worth the price. I've been enjoying it apart from the fact I really don't like the music and everything just feels a little meek - the game really needs some decent music and sound effects to give the towers more of a punchy feel as a lot of the towers just feel a bit "meh". However even with that, it's still pretty good. Not sure I'd pay the normal price of 8 uk dollaroos when sale ends, but at the price I got it for it's definitely worth it. Most of the towers are pretty weak until you get higher level towers or upgrade multiple towers into entirely new towers. The upgrading part is a nice mechanic. I like being able to make the path for the mobs to take, but you don't get those every round, so it's not as path builder-y as some other TD games I've played. Although I've just beat difficulty 2 (or maybe an update happened) and the plain map now has things to build on and interact with, which makes it more interesting too.
本想给好评的,但是完了几局下来,还是差评算了。虽然设计很新颖,但玩起来很蛋疼。毕竟早起作品,设计比较拙劣。而且塔放置之后,一旦移除只能永久丢弃,本来资源就紧缺,这么削根本打不了。虽然可以靠合成将放置塔回收,可是你凑不齐它就一直合成不了。而且合成的塔放置以后,就再也没法改动了。怪物的强化速度多少有点离谱了,即使难度0级,几波强化下来,要是你抽的塔实力不济,基本打不下来,你的塔又不能升级,低级塔超级刮痧的。技能更是秀,我万万没想到,有个近身两个不能打的技能不小心搭配了射程减二的技能,直接全部崩盘,绝大部分塔将没有能攻击的范围,这坑真是不踩不知道,一踩死翘翘。再加上像拉屎似的几关给一个随机放置台,跟拉屎似的,经常打乱布局,而后面的怪又进一步强化,塔和地形全都跟不上,玩不了一点啊。 好吧,是我之前都没能合成能打的塔,原来合出来之后直接变成另外一个游戏,这是纯拼脸啊。原价不推荐入手,但是打骨折4块钱要啥自行车,直接无脑入就行了········ 奶奶的,技能插件减范围的一定要慎重,尤其是前期,布阵没成型,塔又不多,一个见范围直接蹦。地图元素最强神器是望远镜,一定要刷出好的望远镜再开局,只要围绕望远镜螺旋展开,你会发现0难度才特么是最大难度。 boss血量不显示,搞得经常伤害不够翻车,而且没有丝毫容错率,应该提供一次试错重来当轮的,一死了直接结束了。O1塔是最强塔,但是难度6之后不建议选敌人血量翻倍的插件技能,以防不出高伤害装备导致翻车。激光塔对群体非常好用,但是要绑定望远镜。终极挑战不用试了,打不赢的。需要很高的装备要求,凑不齐就绝对大不了。
三块钱的国产塔防小游戏,还是蛮有趣的。但是难度高的时候太看前期装备了,需要sl好几次才能过,优缺点蛮明显
爽!这才是真正的塔防!
Поклеточный tower defence со свободной установкой стенок, башен и пути следования монстров. В начале каждого раунда даётся несколько случайных блоков для постройки и 9 карточек, из которых можно открыть три и уже из них выбрать одну случайную башню. Можно комбинировать башни в инвентаре для их усиления. Игра стала довольно сложна после релиза, демка была попроще. На поле заранее расставлены различные постройки, которые скорее всего никогда не пригодятся. Надолго поиграть не затягивает.
虽然都难度打通了,但是实在平衡性太烂了,影响玩家体验的平衡性。
这是我的人生中觉得最棒的两款TD游戏之一。另外一款是差不多二十年前WAR3上的宝石TD。
豪丸
Game would have potential, but terribly lacks polish. The game does not detect the local language, and starts up in chinese and good luck switching to English. A lot of textboxes have their text cut off, so you get stuff like half the description of what a turret does. Graphics are very very plain, 0 effort. The tutorial is so buggy I had to skip it as I could not finish it. Good idea, but that's more like a prototype than an actual game at this point.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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