
Vanya Online is a dark free-to-play idle MMORPG with endless progression, PvP and Non-PvP worlds, player economy, events, and no level cap, no skill cap, and no account resets.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 6 | 67% | Free | |
| approximately $0 | 0 | — | Free | |
| approximately $0 | 1.7K | 75% | Free | |
| approximately $73K | 334 | 66% | $7.99 | |
| approximately $9K | 25 | 92% | $11.99 | |
| approximately $3.5K | 28 | 68% | $3.99 |