
Idle Clans is a multiplayer idle game that combines the classic MMORPG experience with simplified gameplay and less time commitment. Features include a player-driven economy, PvE, trading, quests, crafting and opportunities to play, socialize and collaborate with other players.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, French, German, Spanish - Spain, Finnish, Polish, Portuguese - Brazil, Turkish
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love Idle Clans. This game has brought me and my sugar daddy closer to heights never imagined. He does all the combat, skilling, clan quests, events etc. Basically being the dominant work horse he is. All I do is cook the fish he obtains, so I can improve as his future wife (hopefully). My vascular work horse really needs to feast to regain his strength. It's so chill just to sit on Discord with him as we watch never ending progress together. Also, not a very important detail, but he buys me 15 - 30 memberships a day (Depending on the amount of cooked fish) so I can sell them. I love him and this game so much.
P2W. Critical skills are capped at low levels without paying.
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Modeled estimate over time.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For an Idle game, this has so many premium features in it its debilitating. Like, i cant get gold from combat because what again?
I read the reviews saying it was a paid game acting like f2p, thought I'd give it a shot. description: Melvor Idle/runescape ripoff with horrible premium limitations, a couple of skills(3) capped at 30; 20 bars to make a single piece of armor? So much for "Idle Clans is a multiplayer idle game that aims to provide the classic MMORPG experience in a casual, easy to digest and far less time-consuming manner." uncool to lie outright
won't let me play the game, says there is a new update on steam but then there isn't.
Tava vendo a onda do tbh e apareceu essa jóia aqui. Lembra muito HeroZero mas com progressão lenta, legal pra deixar no background enquanto faz qualquer outra coisa no pc. Tem guildas, incursões, só não achei ainda aquele pvp maroto, mas é muito bom
Idle Clans, developed and published by Isam Games, is an interesting take on the MMORPG formula that prioritizes convenience without abandoning the sense of progression that defines the genre. Built around idle mechanics, the game allows players to steadily advance their characters through combat, gathering, crafting, and social activities while avoiding the demanding schedules often associated with traditional online RPGs. It successfully targets players who enjoy watching their characters grow over time but may not have the availability to commit to lengthy play sessions every day. By combining persistent online features with incremental gameplay systems, Idle Clans manages to feel both familiar and refreshingly accessible. At its core, the game offers a wide variety of activities that mirror classic MMORPG experiences. Players can train numerous skills, gather materials, craft increasingly valuable items, and take on enemies ranging from basic creatures to powerful bosses. Questing provides direction during the early and mid-game, while long-term goals encourage continued investment. The progression loop is particularly satisfying because nearly every action contributes toward future milestones. Mining resources may improve crafting opportunities, crafted equipment enhances combat effectiveness, and combat rewards feed back into character development. This interconnected design gives the game a strong sense of purpose despite its idle foundations. One of Idle Clans' biggest strengths is its emphasis on multiplayer interaction. The title doesn't simply add online features as an afterthought; it actively encourages cooperation through clan systems, shared progression, and community-focused content. Players can participate in clan activities, contribute to collective objectives, and benefit from various social features that foster a sense of belonging. Combined with leaderboards and player trading, the game creates an environment where progression feels tied to a larger world rather than an isolated single-player experience. The player-driven economy also adds another layer of engagement, rewarding specialization and making resource management more meaningful. The presentation is modest but effective. Idle Clans does not attempt to compete with visually intensive MMORPGs, opting instead for a clean interface that keeps important information easily accessible. Managing skills, inventories, and activities remains straightforward even as the number of available systems expands. While the art direction and sound design are serviceable rather than exceptional, they fit the game's relaxed pace. The focus is clearly on functionality and long-term progression rather than spectacle, and for the intended audience, that decision largely pays off. That said, the game's idle nature will not appeal to everyone. Players seeking constant action or highly interactive gameplay may find some aspects repetitive after extended periods. Progression occasionally relies heavily on patience, and the slower pacing can make certain milestones feel distant. The overall experience also depends on maintaining an active community, as many of its social and economic systems benefit significantly from player participation. Fortunately, ongoing support from Isam Games and regular content updates help maintain momentum and provide reasons for veterans to continue returning. Idle Clans ultimately succeeds because it understands what it wants to be. It doesn't try to replace genre giants or reinvent MMORPG conventions. Instead, it delivers a streamlined online role-playing experience tailored for players who appreciate steady advancement and social interaction without the pressure of constant engagement. Its blend of idle mechanics, cooperative systems, and rewarding progression creates a compelling package that stands out in an increasingly crowded market. For players who enjoy incremental games, resource management, and the satisfaction of watching a character gradually evolve over weeks and months, Idle Clans is easy to recommend. It may not offer the visual grandeur or intense encounters of larger MMORPGs, but its accessibility and thoughtful design make it a memorable experience in its own right. Rating: 7/10
If u'r new to the game - never ever grant devs a single penny, they don't deserve any. In normal mode u can have 3 characters, i would say u MUST have 3 chars to be competitive (some kinda dead mechanics from older games like OSRS). They force you to make alts and manage em, when they can just simply eliminate this stupid move by raising exp gain by main char (and, probably, by raising premium costs etc.) and by introducing some helper bots to your main char (it's kinda simple). Instead of this i have to run 3 instances of the game and throw resources from one char to another. Stupid decision. I'm gonna play this "kinda valid product" for a while, but will drop it soon. Haven't spent a penny and wouldn't recommend doing this. UPD: QoL thoughts. Not having level indicators above your skillz on the left - is an art of sadizm. Burn in hell, pretty devs.
was a decent enough time waster.. definitely a P2W thing, if you want to win right away.. but with enough time and grind, you can get most of the same stuff... after enjoying it for a few hours... i log in one day to find they changed the log in, and i Can't log in... new log in system ridiculous, confusing, and un-necessary.. plenty of other games to waste time with out there.. 🖕🏻
small game. Almost finished 10/10
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.